==================================================================================================== John Smith Legacy JimStoneCraft Edition - Resource Pack Changelog for Minecraft Java Edition 1.11.2 https://www.johnsmithlegacy.co.uk/ Berylium font created by Typodermic Fonts, licenced to JimStoneCraft. https://typodermicfonts.com/berylium-font-spruced-up/ ==================================================================================================== -15th December 2023 - Minecraft 1.11.2 v16---------------------------------------------------------- JimStoneCraft mcpatcher/block.properties mcpatcher/cit/fireworks/burst1.png mcpatcher/cit/fireworks/burst1.properties mcpatcher/cit/fireworks/burst2.png mcpatcher/cit/fireworks/burst2.properties mcpatcher/cit/fireworks/burst3.png mcpatcher/cit/fireworks/burst3.properties mcpatcher/cit/fireworks/creeper1.png mcpatcher/cit/fireworks/creeper1.properties mcpatcher/cit/fireworks/creeper2.png mcpatcher/cit/fireworks/creeper2.properties mcpatcher/cit/fireworks/creeper3.png mcpatcher/cit/fireworks/creeper3.properties mcpatcher/cit/fireworks/large1.png mcpatcher/cit/fireworks/large1.properties mcpatcher/cit/fireworks/large2.png mcpatcher/cit/fireworks/large2.properties mcpatcher/cit/fireworks/large3.png mcpatcher/cit/fireworks/large3.properties mcpatcher/cit/fireworks/small1.png mcpatcher/cit/fireworks/small1.properties mcpatcher/cit/fireworks/small2.png mcpatcher/cit/fireworks/small2.properties mcpatcher/cit/fireworks/small3.png mcpatcher/cit/fireworks/small3.properties mcpatcher/cit/fireworks/star1.png mcpatcher/cit/fireworks/star1.properties mcpatcher/cit/fireworks/star2.png mcpatcher/cit/fireworks/star2.properties mcpatcher/cit/fireworks/star3.png mcpatcher/cit/fireworks/star3.properties mcpatcher/cit/fireworks/zstandard1.png mcpatcher/cit/fireworks/zstandard1.properties mcpatcher/cit/fireworks/zstandard2.png mcpatcher/cit/fireworks/zstandard2.properties mcpatcher/cit/fireworks/zstandard3.png mcpatcher/cit/fireworks/zstandard3.properties mcpatcher/cit/name_tag/name_tag.png mcpatcher/cit/name_tag/name_tag.properties mcpatcher/cit/tipped_arrows/awkward.properties mcpatcher/cit/tipped_arrows/fire_resistance.properties mcpatcher/cit/tipped_arrows/fire_resistance_long.properties mcpatcher/cit/tipped_arrows/harming.properties mcpatcher/cit/tipped_arrows/harming_strong.properties mcpatcher/cit/tipped_arrows/healing.properties mcpatcher/cit/tipped_arrows/healing_strong.properties mcpatcher/cit/tipped_arrows/invisibility.properties mcpatcher/cit/tipped_arrows/invisibility_long.properties mcpatcher/cit/tipped_arrows/leaping.properties mcpatcher/cit/tipped_arrows/leaping_long.properties mcpatcher/cit/tipped_arrows/leaping_strong.properties mcpatcher/cit/tipped_arrows/luck.properties mcpatcher/cit/tipped_arrows/mundane.properties mcpatcher/cit/tipped_arrows/night_vision.properties mcpatcher/cit/tipped_arrows/night_vision_long.properties mcpatcher/cit/tipped_arrows/poison.properties mcpatcher/cit/tipped_arrows/poison_long.properties mcpatcher/cit/tipped_arrows/poison_strong.properties mcpatcher/cit/tipped_arrows/regeneration.properties mcpatcher/cit/tipped_arrows/regeneration_long.properties mcpatcher/cit/tipped_arrows/regeneration_strong.properties mcpatcher/cit/tipped_arrows/slow_falling.properties mcpatcher/cit/tipped_arrows/slow_falling_long.properties mcpatcher/cit/tipped_arrows/slowness.properties mcpatcher/cit/tipped_arrows/slowness_long.properties mcpatcher/cit/tipped_arrows/slowness_strong.properties mcpatcher/cit/tipped_arrows/strength.properties mcpatcher/cit/tipped_arrows/strength_long.properties mcpatcher/cit/tipped_arrows/strength_strong.properties mcpatcher/cit/tipped_arrows/swiftness.properties mcpatcher/cit/tipped_arrows/swiftness_long.properties mcpatcher/cit/tipped_arrows/swiftness_strong.properties mcpatcher/cit/tipped_arrows/thick.properties mcpatcher/cit/tipped_arrows/turtle_master.properties mcpatcher/cit/tipped_arrows/turtle_master_long.properties mcpatcher/cit/tipped_arrows/turtle_master_strong.properties mcpatcher/cit/tipped_arrows/water_breathing.properties mcpatcher/cit/tipped_arrows/water_breathing_long.properties mcpatcher/cit/tipped_arrows/weakness.properties mcpatcher/cit/tipped_arrows/weakness_long.properties optifine/cem/shulker.jem optifine/cem/shulker_box.jem optifine/lang/en_us.lang models/block/acacia_door_lower.json models/block/acacia_door_lower_rh.json models/block/acacia_door_upper.json models/block/acacia_door_upper_rh.json models/block/acacia_sapling.json models/block/armor_stand_inventory.json models/block/birch_sapling.json models/block/brewing_stand.json models/block/brewing_stand_bottle0.json models/block/brewing_stand_bottle1.json models/block/brewing_stand_bottle2.json models/block/brewing_stand_empty0.json models/block/brewing_stand_empty1.json models/block/brewing_stand_empty2.json models/block/brewing_stand_inventory.json models/block/custom_acacia_boat_inventory.json models/block/custom_birch_boat_inventory.json models/block/custom_chest_minecart_inventory.json models/block/custom_command_block_minecart_inventory.json models/block/custom_cross.json models/block/custom_cross_small.json models/block/custom_cross_tinted.json models/block/custom_cross_tinted_small.json models/block/custom_dark_oak_boat_inventory.json models/block/custom_furnace_minecart_inventory.json models/block/custom_hopper_minecart_inventory.json models/block/custom_jungle_boat_inventory.json models/block/custom_minecart_inventory.json models/block/custom_oak_boat_inventory.json models/block/custom_spruce_boat_inventory.json models/block/custom_template_boat_inventory.json models/block/custom_shulker_shell_inventory.json models/block/custom_template_item_frame.json models/block/custom_template_item_frame_map.json models/block/custom_tnt_minecart_inventory.json models/block/dark_oak_door_upper.json models/block/dark_oak_door_upper_rh.json models/block/dark_oak_sapling.json models/block/iron_door_lower.json models/block/iron_door_lower_rh.json models/block/iron_door_upper.json models/block/iron_door_upper_rh.json models/block/iron_trapdoor_bottom.json models/block/iron_trapdoor_open.json models/block/iron_trapdoor_top.json models/block/item_frame.json models/block/item_frame_map.json models/block/jungle_door_upper.json models/block/jungle_door_upper_rh.json models/block/jungle_sapling.json models/block/mob_spawner_cage.json models/block/oak_sapling.json models/block/sign.json models/block/spruce_sapling.json models/block/trapdoor_bottom.json models/block/trapdoor_open.json models/block/trapdoor_top.json models/block/waterlily.json models/block/wooden_door_upper.json models/block/wooden_door_upper_rh.json models/item/acacia_boat.json models/item/allium.json models/item/birch_boat.json models/item/acacia_sapling.json models/item/birch_sapling.json models/item/blue_orchid.json models/item/brewing_stand.json models/item/brown_mushroom.json models/item/chest_minecart.json models/item/command_block_minecart.json models/item/custom_tipped_arrow_fire_resistance.json models/item/custom_tipped_arrow_fire_resistance_long.json models/item/custom_tipped_arrow_harming.json models/item/custom_tipped_arrow_harming_strong.json models/item/custom_tipped_arrow_healing.json models/item/custom_tipped_arrow_healing_strong.json models/item/custom_tipped_arrow_invisibility.json models/item/custom_tipped_arrow_invisibility_long.json models/item/custom_tipped_arrow_leaping.json models/item/custom_tipped_arrow_leaping_long.json models/item/custom_tipped_arrow_leaping_strong.json models/item/custom_tipped_arrow_luck.json models/item/custom_tipped_arrow_mundane.json models/item/custom_tipped_arrow_night_vision.json models/item/custom_tipped_arrow_night_vision_long.json models/item/custom_tipped_arrow_poison.json models/item/custom_tipped_arrow_poison_long.json models/item/custom_tipped_arrow_poison_strong.json models/item/custom_tipped_arrow_regeneration.json models/item/custom_tipped_arrow_regeneration_long.json models/item/custom_tipped_arrow_regeneration_strong.json models/item/custom_tipped_arrow_slow_falling.json models/item/custom_tipped_arrow_slow_falling_long.json models/item/custom_tipped_arrow_slowness.json models/item/custom_tipped_arrow_slowness_long.json models/item/custom_tipped_arrow_slowness_strong.json models/item/custom_tipped_arrow_strength.json models/item/custom_tipped_arrow_strength_long.json models/item/custom_tipped_arrow_strength_strong.json models/item/custom_tipped_arrow_swiftness.json models/item/custom_tipped_arrow_swiftness_long.json models/item/custom_tipped_arrow_swiftness_strong.json models/item/custom_tipped_arrow_thick.json models/item/custom_tipped_arrow_turtle_master.json models/item/custom_tipped_arrow_turtle_master_long.json models/item/custom_tipped_arrow_turtle_master_strong.json models/item/custom_tipped_arrow_water_breathing.json models/item/custom_tipped_arrow_water_breathing_long.json models/item/custom_tipped_arrow_weakness.json models/item/custom_tipped_arrow_weakness_long.json models/item/dandelion.json models/item/dark_oak_boat.json models/item/dark_oak_sapling.json models/item/dead_bush.json models/item/double_fern.json models/item/double_grass.json models/item/double_rose.json models/item/end_crystal.json models/item/fern.json models/item/furnace_minecart.json models/item/hopper_minecart.json models/item/houstonia.json models/item/item_frame.json models/item/jungle_boat.json models/item/jungle_sapling.json models/item/minecart.json models/item/oak_boat.json models/item/oak_sapling.json models/item/orange_tulip.json models/item/oxeye_daisy.json models/item/paeonia.json models/item/painting.json models/item/pink_tulip.json models/item/poppy.json models/item/red_mushroom.json models/item/red_tulip.json models/item/sign.json models/item/spruce_boat.json models/item/shulker_shell.json models/item/spruce_sapling.json models/item/sunflower.json models/item/syringa.json models/item/tall_grass.json models/item/tnt_minecart.json models/item/waterlily.json models/item/web.json models/item/white_tulip.json textures/blocks/cactus_pot.png textures/blocks/custom_acacia_boat.png textures/blocks/custom_birch_boat.png textures/blocks/custom_chest.png textures/blocks/custom_dark_oak_boat.png textures/blocks/custom_end_crystal_inner_inventory.png textures/blocks/custom_end_crystal_inventory.png textures/blocks/custom_jungle_boat.png textures/blocks/custom_minecart.png textures/blocks/custom_oak_boat.png textures/blocks/custom_shulker_shell_inventory.png textures/blocks/custom_spruce_boat.png textures/blocks/door_acacia_inner_edge_horizontal.png textures/blocks/door_acacia_inner_edge_vertical.png textures/blocks/door_dark_oak_inner_edge.png textures/blocks/door_iron_inner_edge.png textures/blocks/door_jungle_inner_edge.png textures/blocks/door_wood_inner_edge.png textures/blocks/item_frame_back.png textures/blocks/item_frame_front.png textures/blocks/mob_spawner_bottom_inside.png textures/blocks/mob_spawner_inside.png textures/blocks/mob_spawner_top_inside.png textures/blocks/sign.png textures/items/tipped_arrow_awkward.png textures/items/tipped_arrow_fire_resistance.png textures/items/tipped_arrow_fire_resistance_long.png textures/items/tipped_arrow_harming.png textures/items/tipped_arrow_harming_strong.png textures/items/tipped_arrow_healing.png textures/items/tipped_arrow_healing_strong.png textures/items/tipped_arrow_invisibility.png textures/items/tipped_arrow_invisibility_long.png textures/items/tipped_arrow_leaping.png textures/items/tipped_arrow_leaping_long.png textures/items/tipped_arrow_leaping_strong.png textures/items/tipped_arrow_luck.png textures/items/tipped_arrow_mundane.png textures/items/tipped_arrow_night_vision.png textures/items/tipped_arrow_night_vision_long.png textures/items/tipped_arrow_poison.png textures/items/tipped_arrow_poison_long.png textures/items/tipped_arrow_poison_strong.png textures/items/tipped_arrow_regeneration.png textures/items/tipped_arrow_regeneration_long.png textures/items/tipped_arrow_regeneration_strong.png textures/items/tipped_arrow_slow_falling.png textures/items/tipped_arrow_slow_falling_long.png textures/items/tipped_arrow_slowness.png textures/items/tipped_arrow_slowness_long.png textures/items/tipped_arrow_slowness_strong.png textures/items/tipped_arrow_strength.png textures/items/tipped_arrow_strength_long.png textures/items/tipped_arrow_strength_strong.png textures/items/tipped_arrow_swiftness.png textures/items/tipped_arrow_swiftness_long.png textures/items/tipped_arrow_swiftness_strong.png textures/items/tipped_arrow_thick.png textures/items/tipped_arrow_turtle_master.png textures/items/tipped_arrow_turtle_master_long.png textures/items/tipped_arrow_turtle_master_strong.png textures/items/tipped_arrow_water_breathing.png textures/items/tipped_arrow_water_breathing_long.png textures/items/tipped_arrow_weakness.png textures/items/tipped_arrow_weakness_long.png OptiFine CIT for the Tipped Arrows using the same potion symbols. Inside edges on all the doors. Custom Armor Stand, End Crystal and Shulker Shell inventory models. Cleaning up some of the OptiFine file paths. OptiFine CEM (Custom Entity Model) for Shulker and Shulker Boxes, also Shulker Box scaled to the same size as a chest. JimStoneCraft mcpatcher/cit/potions/linger/linger_poison.png mcpatcher/cit/potions/linger/linger_poison_long.png mcpatcher/cit/potions/linger/linger_potion_overlay.png mcpatcher/cit/potions/linger/linger_poison_strong.png mcpatcher/cit/potions/normal/normal_poison.png mcpatcher/cit/potions/normal/normal_poison_long.png mcpatcher/cit/potions/normal/normal_potion_overlay.png mcpatcher/cit/potions/normal/normal_poison_strong.png mcpatcher/cit/potions/splash/splash_poison.png mcpatcher/cit/potions/splash/splash_poison_long.png mcpatcher/cit/potions/splash/splash_potion_overlay.png mcpatcher/cit/potions/splash/splash_poison_strong.png mcpatcher/mob/snowman2.png mcpatcher/mob/snowman3.png mcpatcher/mob/snowman4.png mcpatcher/mob/snowman5.png mcpatcher/mob/snowman6.png mcpatcher/mob/snowman7.png mcpatcher/mob/snowman8.png mcpatcher/mob/snowman9.png mcpatcher/mob/snowman10.png mcpatcher/mob/squid2.png mcpatcher/mob/squid3.png mcpatcher/mob/squid4.png mcpatcher/mob/squid5.png mcpatcher/mob/squid6.png models/block/acacia_door_inventory.json models/block/acacia_door_lower.json models/block/acacia_door_lower_rh.json models/block/acacia_door_upper.json models/block/acacia_door_upper_rh.json models/block/acacia_sapling.json models/block/acacia_sapling0.json models/block/armor_stand_inventory.json models/block/beacon.json models/block/bed_foot.json models/block/bed_head.json models/block/birch_door_inventory.json models/block/birch_sapling.json models/block/birch_sapling0.json models/block/brewing_stand.json models/block/brewing_stand_bottle0.json models/block/brewing_stand_bottle1.json models/block/brewing_stand_bottle2.json models/block/brewing_stand_empty0.json models/block/brewing_stand_empty1.json models/block/brewing_stand_empty2.json models/block/brewing_stand_inventory.json models/block/cauldron_empty.json models/block/cauldron_level1.json models/block/cauldron_level2.json models/block/cauldron_level3.json models/block/cocoa_age0_s.json models/block/cocoa_age1_s.json models/block/cocoa_age2_s.json models/block/custom_cross.json models/block/custom_cross_small.json models/block/custom_cross_tinted.json models/block/custom_cross_tinted_small.json models/block/custom_detector_rail_flat.json models/block/custom_golden_rail_flat.json models/block/custom_rail_flat.json models/block/custom_template_door_inventory.json models/block/custom_template_flower_pot.json models/block/custom_template_flower_pot_cross.json models/block/custom_template_item_frame.json models/block/custom_template_potted_cactus.json models/block/dark_oak_door_inventory.json models/block/dark_oak_door_upper.json models/block/dark_oak_door_upper_rh.json models/block/dark_oak_sapling.json models/block/dark_oak_sapling0.json models/block/end_crystal_inventory.json models/block/flower_pot.json models/block/flower_pot1.json models/block/flower_pot2.json models/block/flower_pot3.json models/block/flower_pot_cactus.json models/block/flower_pot_cactus1.json models/block/flower_pot_cactus2.json models/block/flower_pot_cactus3.json models/block/flower_pot_cross.json models/block/flower_pot_cross1.json models/block/flower_pot_cross2.json models/block/flower_pot_cross3.json models/block/flower_pot_cross4.json models/block/flower_pot_cross5.json models/block/flower_pot_fern.json models/block/flower_pot_fern1.json models/block/flower_pot_fern2.json models/block/flower_pot_fern3.json models/block/hopper_down.json models/block/hopper_side.json models/block/iron_door_inventory.json models/block/iron_door_lower.json models/block/iron_door_lower_rh.json models/block/iron_door_upper.json models/block/iron_door_upper_rh.json models/block/item_frame.json models/block/item_frame_map.json models/block/jukebox.json models/block/jukebox_in.json models/block/jungle_door_inventory.json models/block/jungle_door_upper.json models/block/jungle_door_upper_rh.json models/block/jungle_sapling.json models/block/jungle_sapling0.json models/block/melon_stem_growth0.json models/block/melon_stem_growth1.json models/block/melon_stem_growth2.json models/block/melon_stem_growth3.json models/block/melon_stem_growth4.json models/block/melon_stem_growth5.json models/block/melon_stem_growth6.json models/block/melon_stem_growth7.json models/block/oak_sapling.json models/block/oak_sapling0.json models/block/piston_head.json models/block/piston_head_short.json models/block/pumpkin_stem_growth0.json models/block/pumpkin_stem_growth1.json models/block/pumpkin_stem_growth2.json models/block/pumpkin_stem_growth3.json models/block/pumpkin_stem_growth4.json models/block/pumpkin_stem_growth5.json models/block/pumpkin_stem_growth6.json models/block/pumpkin_stem_growth7.json models/block/redstone_dot.json models/block/redstone_side.json models/block/redstone_side_alt.json models/block/redstone_side_alt0.json models/block/redstone_side_alt1.json models/block/redstone_side0.json models/block/redstone_side1.json models/block/redstone_up.json models/block/spawner.json models/block/spruce_door_inventory.json models/block/spruce_sapling.json models/block/spruce_sapling0.json models/block/stem_fruit.json models/block/stem_growth0.json models/block/stem_growth1.json models/block/stem_growth2.json models/block/stem_growth3.json models/block/stem_growth4.json models/block/stem_growth5.json models/block/stem_growth6.json models/block/stem_growth7.json models/block/tripwire_attached_n.json models/block/tripwire_attached_ne.json models/block/tripwire_attached_ns.json models/block/tripwire_attached_nse.json models/block/tripwire_attached_nsew.json models/block/tripwire_hook.json models/block/tripwire_hook_attached.json models/block/tripwire_hook_attached_powered.json models/block/tripwire_hook_powered.json models/block/tripwire_n.json models/block/tripwire_ne.json models/block/tripwire_ns.json models/block/tripwire_nse.json models/block/tripwire_nsew.json models/block/vine_1.json models/block/waterlily.json models/block/wooden_door_inventory.json models/block/wooden_door_lower.json models/block/wooden_door_lower_rh.json models/block/wooden_door_upper.json models/block/wooden_door_upper_rh.json models/item/acacia_sapling.json models/item/allium.json models/item/armor_stand.json models/item/birch_sapling.json models/item/blue_orchid.json models/item/brewing_stand.json models/item/brown_mushroom.json models/item/dandelion.json models/item/dark_oak_sapling.json models/item/dead_bush.json models/item/double_fern.json models/item/double_grass.json models/item/double_rose.json models/item/end_crystal.json models/item/fern.json models/item/hopper.json models/item/houstonia.json models/item/jungle_sapling.json models/item/oak_sapling.json models/item/orange_tulip.json models/item/oxeye_daisy.json models/item/paeonia.json models/item/pink_tulip.json models/item/poppy.json models/item/red_mushroom.json models/item/red_tulip.json models/item/shield.json models/item/shield_blocking.json models/item/shulker_shell.json models/item/spruce_sapling.json models/item/sunflower.json models/item/syringa.json models/item/tall_grass.json models/item/vine.json models/item/waterlily.json models/item/web.json models/item/white_tulip.json textures/blocks/brewing_stand.png textures/blocks/brewing_stand_base.png textures/blocks/button_stone.png textures/blocks/button_wooden.png textures/blocks/custom_armor_stand.png textures/blocks/flower_pot.png textures/blocks/flower_pot1.png textures/blocks/flower_pot2.png textures/blocks/flower_pot3.png textures/blocks/gravel.png textures/blocks/gravel1.png textures/blocks/gravel2.png textures/blocks/gravel3.png textures/blocks/gravel4.png textures/blocks/gravel5.png textures/blocks/jukebox_bottom.png textures/blocks/jukebox_side.png textures/blocks/jukebox_top.png textures/blocks/jukebox_top_arm.png textures/blocks/jukebox_top_in.png textures/blocks/melon_stem_connected.png textures/blocks/melon_stem_disconnected.png textures/blocks/piston_shaft.png textures/blocks/pumpkin_stem_connected.png textures/blocks/pumpkin_stem_disconnected.png textures/blocks/redstone_dust_dot.png textures/blocks/redstone_dust_line0.png textures/blocks/redstone_dust_line1.png textures/blocks/sapling_acacia.png textures/blocks/sapling_acacia0.png textures/blocks/sapling_birch.png textures/blocks/sapling_birch0.png textures/blocks/sapling_jungle.png textures/blocks/sapling_jungle0.png textures/blocks/sapling_oak.png textures/blocks/sapling_oak0.png textures/blocks/sapling_roofed_oak.png textures/blocks/sapling_roofed_oak0.png textures/blocks/sapling_spruce.png textures/blocks/sapling_spruce_pot.png textures/blocks/sapling_spruce0.png textures/blocks/structure_block_corner.png textures/blocks/trip_wire_hook.png textures/blocks/web.png textures/blocks/web1.png textures/blocks/web2.png textures/blocks/web3.png textures/blocks/wheat_stage_7.png textures/entity/bat.png textures/entity/elytra.png textures/entity/endermite.png textures/entity/guardian.png textures/entity/guardian_elder.png textures/entity/lead_knot.png textures/entity/minecart.png textures/entity/snowman.png textures/entity/squid.png textures/entity/bear/polarbear.png textures/entity/boat/boat_acacia.png textures/entity/boat/boat_birch.png textures/entity/boat/boat_darkoak.png textures/entity/boat/boat_jungle.png textures/entity/boat/boat_oak.png textures/entity/boat/boat_spruce.png textures/entity/cat/black.png textures/entity/cat/ocelot.png textures/entity/cat/red.png textures/entity/cat/siamese.png textures/entity/enderdragon/dragon.png textures/entity/enderdragon/dragon_exploding.png textures/entity/enderdragon/dragon_eyes.png textures/entity/enderdragon/dragon_fireball.png textures/entity/ghast/ghast.png textures/entity/ghast/ghast_shooting.png textures/entity/llama/llama.png textures/entity/llama/llama_brown.png textures/entity/llama/llama_creamy.png textures/entity/llama/llama_gray.png textures/entity/llama/llama_white.png textures/entity/llama/spit.png textures/entity/llama/decor/decor_black.png textures/entity/llama/decor/decor_blue.png textures/entity/llama/decor/decor_brown.png textures/entity/llama/decor/decor_cyan.png textures/entity/llama/decor/decor_gray.png textures/entity/llama/decor/decor_green.png textures/entity/llama/decor/decor_light_blue.png textures/entity/llama/decor/decor_lime.png textures/entity/llama/decor/decor_magenta.png textures/entity/llama/decor/decor_orange.png textures/entity/llama/decor/decor_pink.png textures/entity/llama/decor/decor_purple.png textures/entity/llama/decor/decor_red.png textures/entity/llama/decor/decor_silver.png textures/entity/llama/decor/decor_white.png textures/entity/llama/decor/decor_yellow.png textures/entity/rabbit/black.png textures/entity/rabbit/brown.png textures/entity/rabbit/caerbannog.png textures/entity/rabbit/gold.png textures/entity/rabbit/salt.png textures/entity/rabbit/toast.png textures/entity/rabbit/white.png textures/entity/rabbit/white_splotched.png textures/entity/sheep/sheep.png textures/entity/sheep/sheep_fur.png textures/entity/shulker/shulker_black.png textures/entity/shulker/shulker_blue.png textures/entity/shulker/shulker_brown.png textures/entity/shulker/shulker_cyan.png textures/entity/shulker/shulker_gray.png textures/entity/shulker/shulker_green.png textures/entity/shulker/shulker_light_blue.png textures/entity/shulker/shulker_light_gray.png textures/entity/shulker/shulker_lime.png textures/entity/shulker/shulker_magenta.png textures/entity/shulker/shulker_orange.png textures/entity/shulker/shulker_pink.png textures/entity/shulker/shulker_purple.png textures/entity/shulker/shulker_red.png textures/entity/shulker/shulker_white.png textures/entity/shulker/shulker_yellow.png textures/entity/shulker/spark.png textures/entity/slime/magmacube.png textures/font/ascii.png textures/font/ascii_sga.png textures/gui/book.png textures/gui/icons.png textures/gui/advancements/tabs.png textures/gui/container/anvil.png textures/gui/container/beacon.png textures/gui/container/enchanting_table.png textures/gui/container/hopper.png textures/gui/container/shulker_box.png textures/gui/container/creative_inventory/tabs.png textures/gui/container/creative_inventory/tab_item_search.png textures/gui/container/creative_inventory/tab_items.png textures/items/acacia_boat.png textures/items/barrier.png textures/items/birch_boat.png textures/items/chainmail_boots.png textures/items/chainmail_chestplate.png textures/items/chainmail_helmet.png textures/items/chainmail_leggings.png textures/items/dark_oak_boat.png textures/items/diamond_boots.png textures/items/diamond_chestplate.png textures/items/diamond_helmet.png textures/items/diamond_leggings.png textures/items/empty_armor_slot_boots.png textures/items/empty_armor_slot_chestplate.png textures/items/empty_armor_slot_helmet.png textures/items/empty_armor_slot_leggings.png textures/items/gold_ingot.png textures/items/golden_boots.png textures/items/golden_chestplate.png textures/items/golden_helmet.png textures/items/golden_leggings.png textures/items/iron_boots.png textures/items/iron_chestplate.png textures/items/iron_helmet.png textures/items/iron_leggings.png textures/items/jungle_boat.png textures/items/leather_boots.png textures/items/leather_boots_overlay.png textures/items/leather_chestplate.png textures/items/leather_chestplate_overlay.png textures/items/leather_helmet.png textures/items/leather_helmet_overlay.png textures/items/leather_leggings.png textures/items/leather_leggings_overlay.png textures/items/map_empty.png textures/items/map_filled.png textures/items/map_filled_markings.png textures/items/oak_boat.png textures/items/painting.png textures/items/painting.png.mcmeta textures/items/potion_lingering_overlay.png textures/items/potion_overlay.png textures/items/potion_splash_overlay.png textures/items/quartz.png textures/items/spruce_boat.png textures/items/structure_void.png textures/items/totem.png textures/models/armor/_alternates_with_gloves/chainmail_layer_1.png textures/models/armor/chainmail_layer_1.png textures/painting/1credits.txt textures/painting/paintings_kristoffer_zetterstrand.png Adjusted all of the saplings. Fixed some transparent pixels on the Quartz item. Adjusted one of the paintings and also updated the credits. Updated all the boats. Brightened up the potion overlays so the colours are more vibrant. Reworked almost all of the entities. Finally made the Ender Dragon. Adjusted the skull in the ascii_sga font file, updated the books and potions that used that symbol, also updated two of the particles to match. Transparent Cobwebs (only with OptiFine). Fixed some rail displaying incorrectly in the inventory. 3D models for any item that can be placed as a block. Completely remodeled the brewing stand, it's now different depending if it contains a bottle or not. Less yellow wheat when fully grown, better matches the wheat item. Filled map better matches the blank map. Made the GUI boxes more consitant between screens. Adjusted all the armour to be more consistant, also made the chainmail chestplate match the other chestplates. Skull detail added to all the armour items and chainmail armour. Repositioned the Shield when blocking. JimStoneCraft mcpatcher/cit/fireworks/*.* textures/blocks/trip_wire_wood.png textures/items/acacia_boat.png textures/items/birch_boat.png textures/items/dark_oak_boat.png textures/items/end_crystal.png textures/items/itemframe_background.png textures/items/itemframe_border.png textures/items/jungle_boat.png textures/items/minecart_chest.png textures/items/minecart_command_block.png textures/items/minecart_furnace.png textures/items/minecart_hopper.png textures/items/minecart_normal.png textures/items/minecart_tnt.png textures/items/oak_boat.png textures/items/sign.png textures/items/spruce_boat.png textures/items/wooden_armorstand.png No longer required. -16th December 2022 - Minecraft 1.11.2 v15---------------------------------------------------------- JimStoneCraft _alternates mcpatcher/cit/fireworks/burst/firework_rocket_burst1.png mcpatcher/cit/fireworks/burst/firework_rocket_burst1.properties mcpatcher/cit/fireworks/burst/firework_rocket_burst2.png mcpatcher/cit/fireworks/burst/firework_rocket_burst2.properties mcpatcher/cit/fireworks/burst/firework_rocket_burst3.png mcpatcher/cit/fireworks/burst/firework_rocket_burst3.properties mcpatcher/cit/fireworks/creeper/firework_rocket_creeper1.png mcpatcher/cit/fireworks/creeper/firework_rocket_creeper1.properties mcpatcher/cit/fireworks/creeper/firework_rocket_creeper2.png mcpatcher/cit/fireworks/creeper/firework_rocket_creeper2.properties mcpatcher/cit/fireworks/creeper/firework_rocket_creeper3.png mcpatcher/cit/fireworks/creeper/firework_rocket_creeper3.properties mcpatcher/cit/fireworks/large/firework_rocket_large1.png mcpatcher/cit/fireworks/large/firework_rocket_large1.properties mcpatcher/cit/fireworks/large/firework_rocket_large2.png mcpatcher/cit/fireworks/large/firework_rocket_large2.properties mcpatcher/cit/fireworks/large/firework_rocket_large3.png mcpatcher/cit/fireworks/large/firework_rocket_large3.properties mcpatcher/cit/fireworks/small/firework_rocket_small1.png mcpatcher/cit/fireworks/small/firework_rocket_small1.properties mcpatcher/cit/fireworks/small/firework_rocket_small2.png mcpatcher/cit/fireworks/small/firework_rocket_small2.properties mcpatcher/cit/fireworks/small/firework_rocket_small3.png mcpatcher/cit/fireworks/small/firework_rocket_small3.properties mcpatcher/cit/fireworks/star/firework_rocket_star1.png mcpatcher/cit/fireworks/star/firework_rocket_star1.properties mcpatcher/cit/fireworks/star/firework_rocket_star2.png mcpatcher/cit/fireworks/star/firework_rocket_star2.properties mcpatcher/cit/fireworks/star/firework_rocket_star3.png mcpatcher/cit/fireworks/star/firework_rocket_star3.properties mcpatcher/cit/fireworks/zstandard/firework_rocket_zstandard1.png mcpatcher/cit/fireworks/zstandard/firework_rocket_zstandard1.properties mcpatcher/cit/fireworks/zstandard/firework_rocket_zstandard2.png mcpatcher/cit/fireworks/zstandard/firework_rocket_zstandard2.properties mcpatcher/cit/fireworks/zstandard/firework_rocket_zstandard3.png mcpatcher/cit/fireworks/zstandard/firework_rocket_zstandard3.properties mcpatcher/mob/snowman2.png mcpatcher/mob/snowman3.png mcpatcher/mob/snowman4.png mcpatcher/mob/snowman5.png mcpatcher/mob/snowman6.png mcpatcher/mob/snowman7.png mcpatcher/mob/snowman8.png mcpatcher/mob/snowman9.png mcpatcher/mob/snowman10.png mcpatcher/mob/cow/mushroom.png mcpatcher/mob/cow/mushroom2.png mcpatcher/mob/cow/mushroom3.png models/block/carrots_stage0.json models/block/carrots_stage1.json models/block/carrots_stage2.json models/block/carrots_stage3.json models/block/carrots_stage4.json models/block/carrots_stage5.json models/block/carrots_stage6.json models/block/carrots_stage7.json models/block/potatoes_stage0.json models/block/potatoes_stage1.json models/block/potatoes_stage2.json models/block/potatoes_stage3.json models/block/potatoes_stage4.json models/block/potatoes_stage5.json models/block/potatoes_stage6.json models/block/potatoes_stage7.json textures/blocks/carrots_stage_4.png textures/blocks/carrots_stage_5.png textures/blocks/carrots_stage_6.png textures/blocks/carrots_stage_7.png textures/blocks/dirt_podzol_side_better.png textures/blocks/potatoes_stage_4.png textures/blocks/potatoes_stage_5.png textures/blocks/potatoes_stage_6.png textures/blocks/potatoes_stage_7.png textures/entity/cow/mushroom.png Readded previous textures for End Stone Bricks and wool into the alternates directory, thanks to MarcusMcCloud on Discord for the suggestion. Custom CIT the five main types of Fireworks. Custom bettergrass side for Podzol. Fixed Mooshrooms Mushrooms, thanks to Ebm on Discord for pointing this out. More random Snowmans. Carrots and Potatoes have eight growth stages but the game shows only four, I've added the other four stages and textures. JimStoneCraft mcpatcher/gui/container/ender_chest_background.png mcpatcher/gui/container/shulker_box_black_background.png mcpatcher/gui/container/shulker_box_blue_background.png mcpatcher/gui/container/shulker_box_brown_background.png mcpatcher/gui/container/shulker_box_cyan_background.png mcpatcher/gui/container/shulker_box_gray_background.png mcpatcher/gui/container/shulker_box_green_background.png mcpatcher/gui/container/shulker_box_light_blue_background.png mcpatcher/gui/container/shulker_box_lime_background.png mcpatcher/gui/container/shulker_box_magenta_background.png mcpatcher/gui/container/shulker_box_orange_background.png mcpatcher/gui/container/shulker_box_pink_background.png mcpatcher/gui/container/shulker_box_purple_background.png mcpatcher/gui/container/shulker_box_red_background.png mcpatcher/gui/container/shulker_box_silver_background.png mcpatcher/gui/container/shulker_box_white_background.png mcpatcher/gui/container/shulker_box_yellow_background.png optifine/bettergrass.properties optifine/textures/icons.png models/block/cocoa_stage0.json models/block/cocoa_stage1.json models/block/cocoa_stage2.json models/block/custom_activator_rail_active_flat.json models/block/custom_activator_rail_active_raised.json models/block/custom_activator_rail_flat.json models/block/custom_activator_rail_raised.json models/block/custom_detector_rail_flat.json models/block/custom_detector_rail_powered_flat.json models/block/custom_detector_rail_powered_raised.json models/block/custom_detector_rail_raised.json models/block/custom_golden_rail_active_flat.json models/block/custom_golden_rail_active_raised.json models/block/custom_golden_rail_flat.json models/block/custom_golden_rail_raised.json models/block/custom_rail_curved.json models/block/custom_rail_flat.json models/block/custom_rail_raised.json models/block/farmland.json models/block/farmland_moist_1.json models/block/farmland_moist_2.json models/block/farmland_moist_3.json models/block/farmland_moist_4.json models/block/farmland_moist_5.json models/block/farmland_moist_6.json models/block/farmland_moist_7.json models/block/fence_inventory_custom.json models/block/lever.json models/block/template_farmland.json textures/blocks/carrots_stage_0.png textures/blocks/carrots_stage_1.png textures/blocks/carrots_stage_2.png textures/blocks/carrots_stage_3.png textures/blocks/cocoa_stage0.png textures/blocks/cocoa_stage1.png textures/blocks/cocoa_stage2.png textures/blocks/comparator_off.png textures/blocks/comparator_on.png textures/blocks/custom_rail_activator.png textures/blocks/custom_rail_activator_particle.png textures/blocks/custom_rail_activator_powered.png textures/blocks/custom_rail_golden.png textures/blocks/custom_rail_golden_powered.png textures/blocks/custom_rail_rails.png textures/blocks/door_birch_edge.png textures/blocks/door_birch_lower.png textures/blocks/door_birch_upper.png textures/blocks/door_iron_lower.png textures/blocks/door_iron_upper.png textures/blocks/door_jungle_edge.png textures/blocks/door_jungle_lower.png textures/blocks/door_jungle_upper.png textures/blocks/door_spruce_edge.png textures/blocks/door_spruce_lower.png textures/blocks/door_spruce_upper.png textures/blocks/door_wood_lower.png textures/blocks/door_wood_upper.png textures/blocks/iron_bars.png textures/blocks/iron_block.png textures/blocks/iron_pressure_plate.png textures/blocks/lever.png textures/blocks/lever_base_on.png textures/blocks/lever_base_on.png.mcmeta textures/blocks/mycelium_side.png textures/blocks/mycelium_side_better.png textures/blocks/mycelium_snow.png textures/blocks/mycelium_top.png textures/blocks/mycelium_top1.png textures/blocks/mycelium_top2.png textures/blocks/mycelium_top3.png textures/blocks/mycelium_top4.png textures/blocks/potatoes_stage_0.png textures/blocks/potatoes_stage_1.png textures/blocks/potatoes_stage_2.png textures/blocks/potatoes_stage_3.png textures/blocks/repeater_off.png textures/blocks/repeater_on.png textures/blocks/structure_block.png textures/blocks/structure_block_corner.png textures/blocks/structure_block_data.png textures/blocks/structure_block_load.png textures/blocks/structure_block_save.png textures/blocks/trapdoor.png textures/blocks/trapdoor_edge.png textures/blocks/wool_colored_blue.png textures/blocks/wool_colored_cyan.png textures/blocks/wool_colored_gray.png textures/blocks/wool_colored_light_gray.png textures/blocks/wool_colored_lime.png textures/blocks/wool_colored_magenta.png textures/blocks/wool_colored_white.png textures/entity/snowman.png textures/entity/bear/polarbear.png textures/entity/chest/christmas.png textures/entity/chest/christmas_left.png textures/entity/chest/christmas_right.png textures/entity/chest/normal.png textures/entity/chest/normal_left.png textures/entity/chest/normal_right.png textures/entity/chest/trapped.png textures/entity/chest/trapped_left.png textures/entity/chest/trapped_right.png textures/font/ascii.png textures/font/ascii_sga.png textures/gui/icons.png textures/gui/container/enchanting_table.png textures/gui/container/inventory.png textures/items/carrot.png textures/items/carrot_golden.png textures/items/firework_rocket.png textures/items/record_11.png textures/items/record_13.png textures/items/record_blocks.png textures/items/record_cat.png textures/items/record_chirp.png textures/items/record_far.png textures/items/record_mall.png textures/items/record_mellohi.png textures/items/record_stal.png textures/items/record_strad.png textures/items/record_wait.png textures/items/record_ward.png When switched on the lever now lights up, also tweaked the Comparator and Repeater lights. Made the Cristmas Chests better looking, tweaked the other chest textures a little. Modified some more of the wools. Changed the Mycelium as it was not tiling too well and I quite like the JSL texture I made. Added rail models cullfaces and totally reworked the corner rail. Half the resolution for all the bitmapped font, doesn't change much in the game but give a boost in frames per second, thanks for "Karl with a C" on Discord for pointing out the low fps compared to other resource packs. Finally made a better structure block texture. Made the effect boxes smaller and less intrusive. Bottom of farmland was showing the side texture, now fixed. Horse half hearts were flipped right from the beginning. Enchanting Table XP box has been made bigger to fit double digits. Made a better Snowman, also moved the coal buttons up so they are not in the snow layer, thanks to Odoty on Discord for the suggestion. Adjusted the cocoa due to a Mojang sizing bug for the top and sides. All the wools are now consistent. The OptiFine coloured Shulker Box GUI now look different from the standard chest background. Added a better handle to the Jungle Door, also adjusted the hinges. Updated all the doors and trapdoors to be more consistent. Adjusted the Polar Bear a bit. Cleaned up the rail models, also removed the 'forced' no shading. Added more detail to all the records. Moved the horse hearts 1px to the left. Tweaked the corners on the custom Ender Chest Background. Made the Iron Door better match the Iron Blocks. JimStoneCraft mcpatcher/mob/snowman1.png textures/blocks/cocoa_stem_stage0.png textures/blocks/cocoa_stem_stage1.png textures/blocks/cocoa_stem_stage2.png Obsolete file. -18th December 2021 - Minecraft 1.11.2 v14---------------------------------------------------------- JimStoneCraft mcpatcher/cit/potions/linger/linger_awkward.json mcpatcher/cit/potions/linger/linger_awkward.png mcpatcher/cit/potions/linger/linger_awkward.properties mcpatcher/cit/potions/linger/linger_fire_resistance.json mcpatcher/cit/potions/linger/linger_fire_resistance.png mcpatcher/cit/potions/linger/linger_fire_resistance.properties mcpatcher/cit/potions/linger/linger_fire_resistance_long.json mcpatcher/cit/potions/linger/linger_fire_resistance_long.png mcpatcher/cit/potions/linger/linger_fire_resistance_long.properties mcpatcher/cit/potions/linger/linger_harming.json mcpatcher/cit/potions/linger/linger_harming.png mcpatcher/cit/potions/linger/linger_harming.properties mcpatcher/cit/potions/linger/linger_harming_strong.json mcpatcher/cit/potions/linger/linger_harming_strong.png mcpatcher/cit/potions/linger/linger_harming_strong.properties mcpatcher/cit/potions/linger/linger_healing.json mcpatcher/cit/potions/linger/linger_healing.png mcpatcher/cit/potions/linger/linger_healing.properties mcpatcher/cit/potions/linger/linger_healing_strong.json mcpatcher/cit/potions/linger/linger_healing_strong.png mcpatcher/cit/potions/linger/linger_healing_strong.properties mcpatcher/cit/potions/linger/linger_invisibility.json mcpatcher/cit/potions/linger/linger_invisibility.png mcpatcher/cit/potions/linger/linger_invisibility.properties mcpatcher/cit/potions/linger/linger_invisibility_long.json mcpatcher/cit/potions/linger/linger_invisibility_long.png mcpatcher/cit/potions/linger/linger_invisibility_long.properties mcpatcher/cit/potions/linger/linger_leaping.json mcpatcher/cit/potions/linger/linger_leaping.png mcpatcher/cit/potions/linger/linger_leaping.properties mcpatcher/cit/potions/linger/linger_leaping_long.json mcpatcher/cit/potions/linger/linger_leaping_long.png mcpatcher/cit/potions/linger/linger_leaping_long.properties mcpatcher/cit/potions/linger/linger_leaping_strong.json mcpatcher/cit/potions/linger/linger_leaping_strong.png mcpatcher/cit/potions/linger/linger_leaping_strong.properties mcpatcher/cit/potions/linger/linger_luck.json mcpatcher/cit/potions/linger/linger_luck.png mcpatcher/cit/potions/linger/linger_luck.properties mcpatcher/cit/potions/linger/linger_mundane.json mcpatcher/cit/potions/linger/linger_mundane.png mcpatcher/cit/potions/linger/linger_mundane.properties mcpatcher/cit/potions/linger/linger_night_vision.json mcpatcher/cit/potions/linger/linger_night_vision.png mcpatcher/cit/potions/linger/linger_night_vision.properties mcpatcher/cit/potions/linger/linger_night_vision_long.json mcpatcher/cit/potions/linger/linger_night_vision_long.png mcpatcher/cit/potions/linger/linger_night_vision_long.properties mcpatcher/cit/potions/linger/linger_poison.json mcpatcher/cit/potions/linger/linger_poison.png mcpatcher/cit/potions/linger/linger_poison.properties mcpatcher/cit/potions/linger/linger_poison_long.json mcpatcher/cit/potions/linger/linger_poison_long.png mcpatcher/cit/potions/linger/linger_poison_long.properties mcpatcher/cit/potions/linger/linger_poison_strong.json mcpatcher/cit/potions/linger/linger_poison_strong.png mcpatcher/cit/potions/linger/linger_poison_strong.properties mcpatcher/cit/potions/linger/linger_potion_overlay.png mcpatcher/cit/potions/linger/linger_regeneration.json mcpatcher/cit/potions/linger/linger_regeneration.png mcpatcher/cit/potions/linger/linger_regeneration.properties mcpatcher/cit/potions/linger/linger_regeneration_long.json mcpatcher/cit/potions/linger/linger_regeneration_long.png mcpatcher/cit/potions/linger/linger_regeneration_long.properties mcpatcher/cit/potions/linger/linger_regeneration_strong.json mcpatcher/cit/potions/linger/linger_regeneration_strong.png mcpatcher/cit/potions/linger/linger_regeneration_strong.properties mcpatcher/cit/potions/linger/linger_slowness.json mcpatcher/cit/potions/linger/linger_slowness.png mcpatcher/cit/potions/linger/linger_slowness.properties mcpatcher/cit/potions/linger/linger_slowness_long.json mcpatcher/cit/potions/linger/linger_slowness_long.png mcpatcher/cit/potions/linger/linger_slowness_long.properties mcpatcher/cit/potions/linger/linger_slowness_strong.json mcpatcher/cit/potions/linger/linger_slowness_strong.png mcpatcher/cit/potions/linger/linger_slowness_strong.properties mcpatcher/cit/potions/linger/linger_strength.json mcpatcher/cit/potions/linger/linger_strength.png mcpatcher/cit/potions/linger/linger_strength.properties mcpatcher/cit/potions/linger/linger_strength_long.json mcpatcher/cit/potions/linger/linger_strength_long.png mcpatcher/cit/potions/linger/linger_strength_long.properties mcpatcher/cit/potions/linger/linger_strength_strong.json mcpatcher/cit/potions/linger/linger_strength_strong.png mcpatcher/cit/potions/linger/linger_strength_strong.properties mcpatcher/cit/potions/linger/linger_swiftness.json mcpatcher/cit/potions/linger/linger_swiftness.png mcpatcher/cit/potions/linger/linger_swiftness.properties mcpatcher/cit/potions/linger/linger_swiftness_long.json mcpatcher/cit/potions/linger/linger_swiftness_long.png mcpatcher/cit/potions/linger/linger_swiftness_long.properties mcpatcher/cit/potions/linger/linger_swiftness_strong.json mcpatcher/cit/potions/linger/linger_swiftness_strong.png mcpatcher/cit/potions/linger/linger_swiftness_strong.properties mcpatcher/cit/potions/linger/linger_thick.json mcpatcher/cit/potions/linger/linger_thick.png mcpatcher/cit/potions/linger/linger_thick.properties mcpatcher/cit/potions/linger/linger_water_breathing.json mcpatcher/cit/potions/linger/linger_water_breathing.png mcpatcher/cit/potions/linger/linger_water_breathing.properties mcpatcher/cit/potions/linger/linger_water_breathing_long.json mcpatcher/cit/potions/linger/linger_water_breathing_long.png mcpatcher/cit/potions/linger/linger_water_breathing_long.properties mcpatcher/cit/potions/linger/linger_weakness.json mcpatcher/cit/potions/linger/linger_weakness.png mcpatcher/cit/potions/linger/linger_weakness.properties mcpatcher/cit/potions/linger/linger_weakness_long.json mcpatcher/cit/potions/linger/linger_weakness_long.png mcpatcher/cit/potions/linger/linger_weakness_long.properties mcpatcher/cit/potions/normal/normal_awkward.json mcpatcher/cit/potions/normal/normal_awkward.png mcpatcher/cit/potions/normal/normal_awkward.properties mcpatcher/cit/potions/normal/normal_fire_resistance.json mcpatcher/cit/potions/normal/normal_fire_resistance.png mcpatcher/cit/potions/normal/normal_fire_resistance.properties mcpatcher/cit/potions/normal/normal_fire_resistance_long.json 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mcpatcher/cit/potions/splash/splash_weakness_long.png mcpatcher/cit/potions/splash/splash_weakness_long.properties mcpatcher/ctm/acacia_fence/0.png - 3.png mcpatcher/ctm/acacia_fence/acacia_fence.properties mcpatcher/ctm/birch_fence/0.png - 3.png mcpatcher/ctm/birch_fence/birch_fence.properties mcpatcher/ctm/dark_oak_fence/0.png - 3.png mcpatcher/ctm/dark_oak_fence/dark_oak_fence.properties mcpatcher/ctm/jungle_fence/0.png - 3.png mcpatcher/ctm/jungle_fence/jungle_fence.properties mcpatcher/ctm/nether_brick_fence/0.png - 3.png mcpatcher/ctm/nether_brick_fence/nether_brick_fence.properties mcpatcher/ctm/oak_fence/0.png - 3.png mcpatcher/ctm/oak_fence/oak_fence.properties mcpatcher/ctm/spruce_fence/0.png - 3.png mcpatcher/ctm/spruce_fence/spruce_fence.properties mcpatcher/ctm/overlays/dirt/0.png - 16.png mcpatcher/ctm/overlays/dirt/dirt.properties mcpatcher/ctm/wood_acacia_log_side/0.png - 3.png mcpatcher/ctm/wood_acacia_log_side/wood_acacia_log_side.properties mcpatcher/ctm/wood_birch_log_side/0.png - 3.png mcpatcher/ctm/wood_birch_log_side/wood_birch_log_side.properties mcpatcher/ctm/wood_dark_oak_log_side/0.png - 3.png mcpatcher/ctm/wood_dark_oak_log_side/wood_dark_oak_log_side.properties mcpatcher/ctm/wood_jungle_log_side/0.png - 3.png mcpatcher/ctm/wood_jungle_log_side/wood_jungle_log_side.properties mcpatcher/ctm/wood_oak_log_side/0.png - 3.png mcpatcher/ctm/wood_oak_log_side/wood_oak_log_side.properties mcpatcher/ctm/wood_spruce_log_side/0.png - 3.png mcpatcher/ctm/wood_spruce_log_side/wood_spruce_log_side.properties blockstates/bookshelf.json blockstates/farmland.json models/block/bookshelf1.json models/block/bookshelf2.json models/block/bookshelf3.json models/block/farmland_moist_1.json models/block/farmland_moist_2.json models/block/farmland_moist_3.json models/block/farmland_moist_4.json models/block/farmland_moist_5.json models/block/farmland_moist_6.json models/block/farmland_moist_7.json models/block/template_farmland.json models/item/farmland.json textures/blocks/bookshelf1.png textures/blocks/bookshelf2.png textures/blocks/bookshelf3.png textures/blocks/farmland.png textures/blocks/farmland_end1.png textures/blocks/farmland_end1_1.png textures/blocks/farmland_end1_2.png textures/blocks/farmland_end1_3.png textures/blocks/farmland_end1_4.png textures/blocks/farmland_end1_5.png textures/blocks/farmland_end1_6.png textures/blocks/farmland_end1_7.png textures/blocks/farmland_end2.png textures/blocks/farmland_end2_1.png textures/blocks/farmland_end2_2.png textures/blocks/farmland_end2_3.png textures/blocks/farmland_end2_4.png textures/blocks/farmland_end2_5.png textures/blocks/farmland_end2_6.png textures/blocks/farmland_end2_7.png textures/blocks/farmland_moist_1.png textures/blocks/farmland_moist_2.png textures/blocks/farmland_moist_3.png textures/blocks/farmland_moist_4.png textures/blocks/farmland_moist_5.png textures/blocks/farmland_moist_6.png textures/blocks/farmland_moist_7.png textures/blocks/farmland_moist_side_1.png textures/blocks/farmland_moist_side_2.png textures/blocks/farmland_moist_side_3.png textures/blocks/farmland_moist_side_4.png textures/blocks/farmland_moist_side_5.png textures/blocks/farmland_moist_side_6.png textures/blocks/farmland_moist_side_7.png textures/blocks/farmland_side.png OptiFine CIT custom potions for all the potions and the different strengths. New fuzzy edge overlay for dirt, this makes the river beds look a lot better when there is clay or stone next to dirt blocks. Random bookshelves. Custom textures for all the different stages of moist farmland. CTM for all the fences. CTM for the sides of the logs. JimStoneCraft mcpatcher/cit.properties mcpatcher/color.properties mcpatcher/natural.properties mcpatcher/ctm/reeds/0.png mcpatcher/ctm/reeds/3.png mcpatcher/ctm/reeds/reeds.properties mcpatcher/ctm/wood_dark_oak_log_end/0.png - 46.png mcpatcher/ctm/wood_oak_log_end/0.png - 46.png mcpatcher/ctm/wood_spruce_log_end/0.png - 46.png mcpatcher/lightmap/world-1.png mcpatcher/lightmap/world0.png mcpatcher/lightmap/world1.png mcpatcher/mob/wolf/wolf_angry6.png mcpatcher/mob/wolf/wolf_tame6.png blockstates/birch_planks.json blockstates/birch_slab.json blockstates/oak_planks.json blockstates/oak_slab.json blockstates/wood_old_double_slab.json blockstates/wood_old_slab.json models/block/cauldron_empty.json models/block/cauldron_level1.json models/block/cauldron_level2.json models/block/cauldron_level3.json models/block/custom_activator_rail_active_raised.json models/block/custom_activator_rail_raised.json models/block/custom_detector_rail_powered_raised.json models/block/custom_detector_rail_raised.json models/block/custom_golden_rail_active_raised.json models/block/custom_golden_rail_raised.json models/block/custom_rail_raised.json models/block/farmland.json models/block/flower_pot_cactus.json models/block/flower_pot_cactus1.json models/block/flower_pot_cactus2.json models/block/flower_pot_cactus3.json textures/blocks/coal_block.png textures/blocks/cobblestone_monster_egg.png textures/blocks/diamond_block.png textures/blocks/emerald_block.png textures/blocks/end_bricks.png textures/blocks/end_bricks1.png textures/blocks/end_bricks2.png textures/blocks/end_bricks3.png textures/blocks/end_bricks4.png textures/blocks/end_bricks5.png textures/blocks/end_bricks6.png textures/blocks/end_bricks7.png textures/blocks/end_bricks8.png textures/blocks/endframe_eye.png textures/blocks/fence_gate_acacia.png textures/blocks/fence_gate_birch.png textures/blocks/fence_gate_dark_oak.png textures/blocks/fence_gate_jungle.png textures/blocks/fence_gate_oak.png textures/blocks/fence_gate_spruce.png textures/blocks/gold_block.png textures/blocks/gold_block_bottom.png textures/blocks/gold_block_top.png textures/blocks/gold_pressure_plate.png textures/blocks/iron_pressure_plate.png textures/blocks/iron_block.png textures/blocks/iron_ore.png textures/blocks/lapis_block.png textures/blocks/lapis_ore.png textures/blocks/lava_still.png.mcmeta textures/blocks/log_big_oak_top.png textures/blocks/log_jungle.png textures/blocks/magma.png.mcmeta textures/blocks/redstone_block.png textures/blocks/stone_monster_egg.png textures/blocks/stonebrick_carved_monster_egg.png textures/blocks/stonebrick_cracked_monster_egg.png textures/blocks/stonebrick_mossy_monster_egg.png textures/blocks/stonebrick_normal_monster_egg.png textures/blocks/vine.png textures/blocks/vine1.png textures/blocks/vine2.png textures/blocks/vine3.png textures/entity/banner/cross.png textures/entity/banner/curly_border.png textures/entity/banner/diagonal_left.png textures/entity/banner/diagonal_right.png textures/entity/banner/diagonal_up_left.png textures/entity/banner/diagonal_up_right.png textures/entity/banner/half_horizontal.png textures/entity/banner/half_vertical.png textures/entity/banner/stripe_downleft.png textures/entity/banner/stripe_downright.png textures/entity/banner/triangle_bottom.png textures/entity/banner/triangle_top.png textures/entity/banner/triangles_bottom.png textures/entity/banner/triangles_top.png textures/entity/pig/pig_saddle.png textures/entity/shield/curly_border.png textures/entity/shield/triangle_bottom.png textures/entity/shield/triangle_top.png textures/gui/enchanting_table.png textures/gui/container/creative_inventory/tab_item_search.png textures/items/bucket_lava.png.mcmeta textures/items/dye_powder_blue.png textures/items/ender_eye.png textures/items/ender_pearl.png textures/items/ender_pearl.png.mcmeta textures/items/gold_chestplate.png textures/items/gold_helmet.png textures/items/gold_ingot.png textures/items/gold_nugget.png textures/items/iron_nugget.png textures/models/armor/leather_layer_1.png textures/models/armor/leather_layer_1_overlay.png textures/models/armor/turtle_layer_1.png textures/models/armor/_alternates_with_gloves/leather_layer_1.png Cleaned up unused setting in the MCPatcher color.properties file. Small tweak to the Raised Rail model. Adjusted random texture weights on some blocks. Lava blocks and items have the wrong animation frames, was set to 32 frames when it's actually 40 frames. Adjusted all the metal and rock blocks to better match. Changed the Infested blocks to have a yellow and black warning border rather than the 'I', this is better for non English speakers. Made both nuggets smaller as they looked a little too big. Added the rear stripe to the Pig Saddle, adjusted the Leather and Turtle armour. Recoloured the End Stone Bricks to better match the End Stone, thanks to Venom Raven on Discord for pointing out the stone bricks similarity and suggestion. Balanced the gold colour across multiple block and item textures to match better. Fixed some wrong Wolf textures. Adjusted some of the banner sides and some shields. Fixed some texture culling issues if you swim in a cauldron! Simplified Potted Cactus model. Sharper edges on one of the banner patterns, more like the vanilla texture. Gold and Iron pressure plates now match the Gold and Iron blocks. Tweaked the colour for the gold armour items. Finally updated the blocky looking Lapis item texture. Custom side textures for farmland. Subtle change to the sides of the fence gates. Fixed the bottom shading on the Reeds. Made the Ender Eye better match the End Portal Frame. Animated Enderpearl. Double the resolution for the lightmaps for the Overworld, Nether and The End. Recalculated the Sheep, Wolf Collar and Dye custom colours. JimStoneCraft mcpatcher/cit/potion/linger/awkward.png mcpatcher/cit/potion/linger/damageboost.png mcpatcher/cit/potion/linger/fireresistance.png mcpatcher/cit/potion/linger/harm.png mcpatcher/cit/potion/linger/heal.png mcpatcher/cit/potion/linger/invisibility.png mcpatcher/cit/potion/linger/leaping.png mcpatcher/cit/potion/linger/moveslowdown.png mcpatcher/cit/potion/linger/movespeed.png mcpatcher/cit/potion/linger/mundane.png mcpatcher/cit/potion/linger/nightvision.png mcpatcher/cit/potion/linger/poison.png mcpatcher/cit/potion/linger/regeneration.png mcpatcher/cit/potion/linger/thick.png mcpatcher/cit/potion/linger/waterbreathing.png mcpatcher/cit/potion/linger/weakness.png mcpatcher/cit/potion/normal/awkward.png mcpatcher/cit/potion/normal/damageboost.png mcpatcher/cit/potion/normal/fireresistance.png mcpatcher/cit/potion/normal/harm.png mcpatcher/cit/potion/normal/heal.png mcpatcher/cit/potion/normal/invisibility.png mcpatcher/cit/potion/normal/leaping.png mcpatcher/cit/potion/normal/moveslowdown.png mcpatcher/cit/potion/normal/movespeed.png mcpatcher/cit/potion/normal/mundane.png mcpatcher/cit/potion/normal/nightvision.png mcpatcher/cit/potion/normal/poison.png mcpatcher/cit/potion/normal/regeneration.png mcpatcher/cit/potion/normal/thick.png mcpatcher/cit/potion/normal/waterbreathing.png mcpatcher/cit/potion/normal/weakness.png mcpatcher/cit/potion/splash/awkward.png mcpatcher/cit/potion/splash/damageboost.png mcpatcher/cit/potion/splash/fireresistance.png mcpatcher/cit/potion/splash/harm.png mcpatcher/cit/potion/splash/heal.png mcpatcher/cit/potion/splash/invisibility.png mcpatcher/cit/potion/splash/leaping.png mcpatcher/cit/potion/splash/moveslowdown.png mcpatcher/cit/potion/splash/movespeed.png mcpatcher/cit/potion/splash/mundane.png mcpatcher/cit/potion/splash/nightvision.png mcpatcher/cit/potion/splash/poison.png mcpatcher/cit/potion/splash/regeneration.png mcpatcher/cit/potion/splash/thick.png mcpatcher/cit/potion/splash/waterbreathing.png mcpatcher/cit/potion/splash/weakness.png mcpatcher/line/fishingline.png mcpatcher/line/fishingline.properties mcpatcher/line/lead.png mcpatcher/line/lead.properties mcpatcher/sky/world0/moon_phases.png mcpatcher/sky/world0/moon_phases.properties No longer used. Not used by OptiFine (old MCPatcher files). -18th December 2020 - Minecraft 1.11.2 v13---------------------------------------------------------- JimStoneCraft models/block/cobblestone_monster_egg.json models/block/stone_monster_egg.json models/block/stonebrick_chiseled_monster_egg.json models/block/stonebrick_cracked_monster_egg.json models/block/stonebrick_mossy_monster_egg.json models/block/stonebrick_normal_monster_egg.json models/item/chiseled_brick_monster_egg.json models/item/cobblestone_monster_egg.json models/item/cracked_brick_monster_egg.json models/item/mossy_brick_monster_egg.json models/item/stone_brick_monster_egg.json models/item/stone_monster_egg.json textures/blocks/cobblestone_monster_egg.png textures/blocks/stone_monster_egg.png textures/blocks/stonebrick_carved_monster_egg.png textures/blocks/stonebrick_cracked_monster_egg.png textures/blocks/stonebrick_mossy_monster_egg.png textures/blocks/stonebrick_normal_monster_egg.png Infested blocks are now easier to use in creative as they now have a letter 'I' on them. JimStoneCraft textures/blocks/enchanting_table_side.png textures/blocks/enchanting_table_top.png textures/entity/chest/christmas.png textures/entity/chest/christmas_double.png textures/entity/chest/ender.png textures/entity/chest/normal.png textures/entity/chest/normal_double.png textures/entity/chest/trapped.png textures/entity/chest/trapped_double.png textures/items/lead.png Smaller corners on the Chest tops. Added some more detail to the Enchanting Table diamonds. Added some more detail to the lead. -28th August 2020 - Minecraft 1.11.2 v12------------------------------------------------------------ JimStoneCraft mcpatcher/ctm/bookshelf/4.png - 13.png mcpatcher/ctm/bookshelf/bookshelf.properties mcpatcher/ctm/bookshelf/bookshelf_bottom.properties mcpatcher/ctm/bookshelf/bookshelf_top.properties mcpatcher/ctm/crafting_table/0.png - 17.png mcpatcher/ctm/crafting_table/crafting_table_bottom.properties mcpatcher/ctm/crafting_table/crafting_table_ew.properties mcpatcher/ctm/crafting_table/crafting_table_ns.properties mcpatcher/ctm/crafting_table/crafting_table_top.properties mcpatcher/mob/creeper/creeper5.png mcpatcher/mob/wolf/wolf_angry2.png mcpatcher/mob/wolf/wolf_angry3.png mcpatcher/mob/wolf/wolf_angry4.png mcpatcher/mob/wolf/wolf_angry5.png mcpatcher/mob/wolf/wolf_angry6.png mcpatcher/mob/wolf/wolf_angry7.png mcpatcher/mob/wolf/wolf_angry8.png mcpatcher/mob/wolf/wolf_tame2.png mcpatcher/mob/wolf/wolf_tame3.png mcpatcher/mob/wolf/wolf_tame4.png mcpatcher/mob/wolf/wolf_tame5.png mcpatcher/mob/wolf/wolf_tame6.png mcpatcher/mob/wolf/wolf_tame7.png mcpatcher/mob/wolf/wolf_tame8.png mcpatcher/mob/wolf/wolf2.png mcpatcher/mob/wolf/wolf3.png mcpatcher/mob/wolf/wolf4.png mcpatcher/mob/wolf/wolf5.png mcpatcher/mob/wolf/wolf6.png mcpatcher/mob/wolf/wolf7.png mcpatcher/mob/wolf/wolf8.png mcpatcher/ctm/overlays/0.png - 16.png mcpatcher/ctm/overlays/grass.properties mcpatcher/ctm/overlays/0.png - 16.png mcpatcher/ctm/overlays/gravel.properties mcpatcher/ctm/overlays/0.png - 16.png mcpatcher/ctm/overlays/red_sand.properties mcpatcher/ctm/overlays/0.png - 16.png mcpatcher/ctm/overlays/sand.properties optifine/textures/icons.png blockstates/chiseled_red_sandstone.json blockstates/chiseled_sandstone.json blockstates/dirt.json blockstates/smooth_red_sandstone.json blockstates/smooth_sandstone.json blockstates/wood_old_double_slab.json blockstates/wood_old_slab.json models/block/dirt.json models/block/dirt1.json models/block/dirt2.json models/block/dirt3.json models/block/dirt4.json models/block/dirt5.json models/block/dirt6.json models/block/dirt7.json models/block/double_sunflower_top.json models/block/petrified_oak_planks.json models/block/petrified_oak_planks1.json models/block/petrified_oak_planks2.json models/block/petrified_oak_planks3.json models/block/petrified_oak_planks4.json models/block/petrified_oak_slab.json models/block/petrified_oak_slab_top.json models/block/petrified_oak_slab_top1.json models/block/petrified_oak_slab_top2.json models/block/petrified_oak_slab_top3.json models/block/petrified_oak_slab_top4.json models/block/petrified_oak_slab1.json models/block/petrified_oak_slab2.json models/block/petrified_oak_slab3.json models/block/petrified_oak_slab4.json models/block/waterlily.json textures/blocks/bookshelf_bottom.png textures/blocks/bookshelf_top.png textures/blocks/crafting_table_side.png textures/blocks/crafting_table_top.png textures/blocks/crafting_table_front.png textures/blocks/dispenser_back.png textures/blocks/dispenser_bottom.png textures/blocks/dispenser_front_horizontal.png textures/blocks/dispenser_front_horizontal.png.mcmeta textures/blocks/dispenser_front_vertical.png textures/blocks/dispenser_side.png textures/blocks/dispenser_top.png textures/blocks/dropper_back.png textures/blocks/dropper_bottom.png textures/blocks/dropper_front_horizontal.png textures/blocks/dropper_front_vertical.png textures/blocks/dropper_side.png textures/blocks/dropper_top.png textures/blocks/furnace_back.png textures/blocks/observer_back.png textures/blocks/observer_back_lit.png textures/blocks/observer_bottom.png textures/blocks/observer_front.png textures/blocks/observer_top.png textures/blocks/quartz_ore.png textures/blocks/quartz_ore.png.mcmeta CTM bookshelf top and bottom textures. Animated Quartz Ore. Fixed a texture swap issue on the powered Observer, thanks for diamond_boots on Discord for pointing this issue out. Dispenser and Dropper now have their own textures (rather than the furnace textures), the Dispenser texture is animated now. Also changed the Observer texture a bit. Custom Waterlily model, it now has edges rather than a flat texture. Random Wolves, including a hellhound. JimStoneCraft mcpatcher/ctm/bookshelf/bookshelf.properties mcpatcher/ctm/cactus/cactus_bottom.properties mcpatcher/ctm/cactus/cactus_side.properties mcpatcher/ctm/cactus/cactus_top.properties mcpatcher/ctm/glass/glass.properties mcpatcher/ctm/glass/glass_pane.properties mcpatcher/ctm/reeds/reeds.properties mcpatcher/ctm/stained_glass_black/0.png - 9.png mcpatcher/ctm/stained_glass_black/stained_glass_black.properties mcpatcher/ctm/stained_glass_black/stained_glass_pane_black.properties mcpatcher/ctm/stained_glass_black/stained_glass_pane_black_top.properties mcpatcher/ctm/stained_glass_blue/0.png - 4.png mcpatcher/ctm/stained_glass_blue/stained_glass_blue.properties mcpatcher/ctm/stained_glass_blue/stained_glass_pane_blue.properties mcpatcher/ctm/stained_glass_brown/0.png - 3.png mcpatcher/ctm/stained_glass_brown/stained_glass_brown.properties mcpatcher/ctm/stained_glass_brown/stained_glass_pane_brown.properties mcpatcher/ctm/stained_glass_cyan/0.png - 9.png mcpatcher/ctm/stained_glass_cyan/stained_glass_cyan.properties mcpatcher/ctm/stained_glass_cyan/stained_glass_cyan_top.properties mcpatcher/ctm/stained_glass_cyan/stained_glass_pane_cyan.properties mcpatcher/ctm/stained_glass_gray/0.png - 9.png mcpatcher/ctm/stained_glass_gray/stained_glass_gray.properties mcpatcher/ctm/stained_glass_gray/stained_glass_gray_top.properties mcpatcher/ctm/stained_glass_gray/stained_glass_pane_gray.properties mcpatcher/ctm/stained_glass_green/0.png - 4.png mcpatcher/ctm/stained_glass_green/stained_glass_green.properties mcpatcher/ctm/stained_glass_green/stained_glass_pane_green.properties mcpatcher/ctm/stained_glass_light_blue/0.png - 4.png mcpatcher/ctm/stained_glass_light_blue/stained_glass_light_blue.properties mcpatcher/ctm/stained_glass_light_blue/stained_glass_pane_light_blue.properties mcpatcher/ctm/stained_glass_lime/0.png - 4.png mcpatcher/ctm/stained_glass_lime/stained_glass_lime.properties mcpatcher/ctm/stained_glass_lime/stained_glass_pane_lime.properties mcpatcher/ctm/stained_glass_magenta/0.png - 4.png mcpatcher/ctm/stained_glass_magenta/stained_glass_magenta.properties mcpatcher/ctm/stained_glass_magenta/stained_glass_pane_magenta.properties mcpatcher/ctm/stained_glass_orange/0.png - 9.png mcpatcher/ctm/stained_glass_orange/stained_glass_orange.properties mcpatcher/ctm/stained_glass_orange/stained_glass_orange_top.properties mcpatcher/ctm/stained_glass_orange/stained_glass_pane_orange.properties mcpatcher/ctm/stained_glass_pink/0.png - 4.png mcpatcher/ctm/stained_glass_pink/stained_glass_pane_pink.properties mcpatcher/ctm/stained_glass_pink/stained_glass_pink.properties mcpatcher/ctm/stained_glass_purple/0.png - 9.png mcpatcher/ctm/stained_glass_purple/stained_glass_pane_purple.properties mcpatcher/ctm/stained_glass_purple/stained_glass_purple.properties mcpatcher/ctm/stained_glass_purple/stained_glass_purple_top.properties mcpatcher/ctm/stained_glass_red/0.png - 4.png mcpatcher/ctm/stained_glass_red/stained_glass_pane_red.properties mcpatcher/ctm/stained_glass_red/stained_glass_red.properties mcpatcher/ctm/stained_glass_silver/0.png - 4.png mcpatcher/ctm/stained_glass_silver/stained_glass_pane_silver.properties mcpatcher/ctm/stained_glass_silver/stained_glass_silver.properties mcpatcher/ctm/stained_glass_white/0.png - 9.png mcpatcher/ctm/stained_glass_white/stained_glass_pane_white.properties mcpatcher/ctm/stained_glass_white/stained_glass_white.properties mcpatcher/ctm/stained_glass_white/stained_glass_white_top.properties mcpatcher/ctm/stained_glass_yellow/0.png - 4.png mcpatcher/ctm/stained_glass_yellow/stained_glass_pane_yellow.properties mcpatcher/ctm/stained_glass_yellow/stained_glass_yellow.properties mcpatcher/ctm/wood_acacia_log_end/1.png - 46.png mcpatcher/ctm/wood_acacia_log_end/wood_acacia_log_end.properties mcpatcher/ctm/wood_birch_log_end/wood_birch_log_end.properties mcpatcher/ctm/wood_darkoak_log_end/wood_darkoak_log_end.properties mcpatcher/ctm/wood_jungle_log_end/wood_jungle_log_end.properties mcpatcher/ctm/wood_oak_log_end/wood_oak_log_end.properties mcpatcher/ctm/wood_spruce_log_end/1.png - 46.png mcpatcher/ctm/wood_spruce_log_end/wood_spruce_log_end.properties mcpatcher/mob/cow/cow2.png mcpatcher/mob/cow/cow3.png mcpatcher/mob/cow/cow4.png mcpatcher/mob/cow/mooshroom2.png mcpatcher/mob/cow/mooshroom3.png models/block/custom_orientable.json models/block/dispenser.json models/block/dispenser_vertical.json models/block/dropper.json models/block/dropper_vertical.json models/block/furnace.json models/block/glass_black.json models/block/glass_cyan.json models/block/glass_gray.json models/block/glass_orange.json models/block/glass_purple.json models/block/glass_white.json models/block/lit_furnace.json models/block/lit_pumpkin.json models/block/melon.json models/block/observer_on.json models/block/pumpkin.json models/block/reeds.json textures/blocks/coal_ore.png textures/blocks/diamond_ore.png textures/blocks/double_plant_sunflower_bottom.png textures/blocks/double_plant_sunflower_top.png textures/blocks/double_plant_syringa_bottom.png textures/blocks/emerald_ore.png textures/blocks/gold_block.png textures/blocks/gold_block_bottom.png textures/blocks/gold_block_top.png textures/blocks/gold_ore.png textures/blocks/iron_ore.png textures/blocks/lapis_ore.png textures/blocks/quartz_block_chiseled.png textures/blocks/quartz_block_chiseled_top.png textures/blocks/quartz_block_lines.png textures/blocks/quartz_block_lines_top.png textures/blocks/redstone_ore.png textures/blocks/stone.png textures/blocks/stone1.png textures/blocks/stone2.png textures/blocks/stone3.png textures/blocks/stone4.png textures/blocks/stone5.png textures/blocks/stone6.png textures/blocks/stone7.png textures/blocks/wool_colored_black.png textures/blocks/wool_colored_brown.png textures/blocks/wool_colored_light_blue.png textures/blocks/wool_colored_pink.png textures/blocks/wool_colored_red.png textures/entity/minecart.png textures/entity/cow/cow.png textures/entity/cow/mooshroom.png textures/entity/enderman/enderman.png textures/entity/enderman/enderman_eyes.png textures/entity/ghast/ghast.png textures/entity/ghast/ghast_shooting.png textures/entity/wolf/wolf.png textures/entity/wolf/wolf_angry.png textures/entity/wolf/wolf_collar.png textures/entity/wolf/wolf_tame.png Made the Stone and Quartz texture tile better. Adjusted the Gold Block textures. All the Ores using the new smooth stone. Changed the Enderman eyes while keeping the vanilla look I like. Fixed the Minecart texture, has always had some textures flipped upsidedown. Added cross pattern to the Black Wool, cleaned up some missing pixels on the other wools. Moved the Sunflower head so there less of a gap to the stem, also adjusted the stem. Fixed the Wolf rear texture that's always been upsidedown, also made the collar bigger. JimStoneCraft textures/block/bookshelf_end.png No longer needed. -3rd April 2020 - Minecraft 1.11.2 v11-------------------------------------------------------------- JimStoneCraft textures/blocks/quartz_ore.png textures/blocks/quartz_ore.png.mcmeta Animated Quartz Ore. JimStoneCraft mcpatcher/colormap/blocks/leaves_dark_oak.png blockstates/activator_rail.json blockstates/detector_rail.json blockstates/golden_rail.json blockstates/rail.json models/block/custom_orientable.json models/block/dispenser.json models/block/dispenser_vertical.json models/block/dropper.json models/block/dropper_vertical.json models/block/furnace.json models/block/lit_furnace.json models/block/lit_pumpkin.json models/block/melon.json models/block/observer_on.json textures/blocks/pumpkin_face_off.png models/block/pumpkin.json models/item/activator_rail.json models/item/detector_rail.json models/item/golden_rail.json models/item/rail.json textures/blocks/leaves_acacia.png textures/blocks/leaves_big_oak.png textures/blocks/obsidian.png textures/blocks/sapling_birch.png textures/blocks/sapling_birch0.png textures/blocks/nether_wart_block.png textures/entity/illager/vex.png textures/entity/illager/vex_charging.png textures/items/compass_00.png - compass_31.png textures/items/diamond_chestplate.png textures/items/gold_ingot.png textures/items/iron_ingot.png textures/items/leather_chestplate.png textures/items/magma_cream.png textures/items/totem.png textures/models/armor/diamond_layer_1.png All the vanilla rails use custom models, so I've updated the blockstates to point to custom models, this should fix rails added by the modded game. New unique Acacia Leaves and also made the Dark Oak Leaves darker. Tweaked the Obsidian edges. Lightened the Birch Sapling trunk. Updated the Nether Wart Block. Adjusted the Vex nose and mouth. Made the Compass more round. Magma Cream had a rouge transparent pixel. Adjusted the hair and added a mouth to the Totem. JimStoneCraft and models/block/activator_rail_active_flat.json - custom_activator_rail_active_fl~.json models/block/activator_rail_active_raised.json - custom_activator_rail_active_~.json models/block/activator_rail_flat.json - custom_activator_rail_flat.json models/block/activator_rail_raised.json - custom_activator_rail_raised.json models/block/detector_rail_flat.json - custom_detector_rail_flat.json models/block/detector_rail_powered_flat.json - custom_detector_rail_powered_fl~.json models/block/detector_rail_powered_raised.json - custom_detector_rail_powered_~.json models/block/detector_rail_raised.json - custom_detector_rail_raised.json models/block/golden_rail_active_flat.json - custom_golden_rail_active_flat.json models/block/golden_rail_active_raised.json - custom_golden_rail_active_raised.json models/block/golden_rail_flat.json - custom_golden_rail_flat.json models/block/golden_rail_raised.json - custom_golden_rail_raised.json models/block/rail_curved.json - custom_rail_curved.json models/block/rail_flat.json - custom_rail_flat.json models/block/rail_raised.json - custom_rail_raised.json textures/blocks/rail_activator.png - custom_rail_activator.png textures/blocks/rail_activator_particle.png - custom_rail_activator_particle.png textures/blocks/rail_activator_powered.png - custom_rail_activator_powered.png textures/blocks/rail_detector.png - custom_rail_detector.png textures/blocks/rail_detector_particle.png - custom_rail_detector_particle.png textures/blocks/rail_detector_powered.png - custom_rail_detector_powered.png textures/blocks/rail_detector_powered.png.mcmeta - custom_rail_detector_~.png.mcmeta textures/blocks/rail_golden.png - custom_rail_golden.png textures/blocks/rail_golden_particle.png - custom_rail_golden_particle.png textures/blocks/rail_golden_powered.png - custom_rail_golden_powered.png textures/blocks/rail_particle.png - custom_rail_particle.png textures/blocks/rail_rails.png - custom_rail_rails.png textures/blocks/rail_sleepers.png - custom_rail_sleepers.png textures/blocks/rail_sleepers_curved.png - custom_rail_sleepers_curved.png This make no difference in vanilla, fixes rails in the modded game. -19th December 2019 - Minecraft 1.11.2 v10---------------------------------------------------------- JimStoneCraft optifine/gui/container/ender_chest.properties optifine/gui/container/ender_chest_background.png optifine/gui/container/shulker_box_black.properties optifine/gui/container/shulker_box_black_background.png optifine/gui/container/shulker_box_blue.properties optifine/gui/container/shulker_box_blue_background.png optifine/gui/container/shulker_box_brown.properties optifine/gui/container/shulker_box_brown_background.png optifine/gui/container/shulker_box_cyan.properties optifine/gui/container/shulker_box_cyan_background.png optifine/gui/container/shulker_box_gray.properties optifine/gui/container/shulker_box_gray_background.png optifine/gui/container/shulker_box_green.properties optifine/gui/container/shulker_box_green_background.png optifine/gui/container/shulker_box_light_blue.properties optifine/gui/container/shulker_box_light_blue_background.png optifine/gui/container/shulker_box_lime.properties optifine/gui/container/shulker_box_lime_background.png optifine/gui/container/shulker_box_magenta.properties optifine/gui/container/shulker_box_magenta_background.png optifine/gui/container/shulker_box_orange.properties optifine/gui/container/shulker_box_orange_background.png optifine/gui/container/shulker_box_pink.properties optifine/gui/container/shulker_box_pink_background.png optifine/gui/container/shulker_box_purple.properties optifine/gui/container/shulker_box_purple_background.png optifine/gui/container/shulker_box_red.properties optifine/gui/container/shulker_box_red_background.png optifine/gui/container/shulker_box_silver.properties optifine/gui/container/shulker_box_silver_background.png optifine/gui/container/shulker_box_white.properties optifine/gui/container/shulker_box_white_background.png optifine/gui/container/shulker_box_yellow.properties optifine/gui/container/shulker_box_yellow_background.png textures/models/armor/_alternates_with_gloves/chainmail_layer_1.png textures/models/armor/_alternates_with_gloves/diamond_layer_1.png textures/models/armor/_alternates_with_gloves/gold_layer_1.png textures/models/armor/_alternates_with_gloves/iron_layer_1.png textures/models/armor/_alternates_with_gloves/leather_layer_1.png Custom backgrounds for the Ender Chest and Shulker Box. Added alternate armours with gloves. JimStoneCraft models/block/custom_glass_pane_inventory_template.json textures/blocks/shulker_top_black.png textures/blocks/shulker_top_blue.png textures/blocks/shulker_top_brown.png textures/blocks/shulker_top_cyan.png textures/blocks/shulker_top_gray.png textures/blocks/shulker_top_green.png textures/blocks/shulker_top_light_blue.png textures/blocks/shulker_top_lime.png textures/blocks/shulker_top_magenta.png textures/blocks/shulker_top_orange.png textures/blocks/shulker_top_pink.png textures/blocks/shulker_top_purple.png textures/blocks/shulker_top_red.png textures/blocks/shulker_top_silver.png textures/blocks/shulker_top_white.png textures/blocks/shulker_top_yellow.png textures/entity/chest/trapped.png textures/entity/chest/trapped_double.png textures/entity/shulker/shulker_black.png textures/entity/shulker/shulker_blue.png textures/entity/shulker/shulker_brown.png textures/entity/shulker/shulker_gray.png textures/entity/shulker/shulker_green.png textures/entity/shulker/shulker_light_blue.png textures/entity/shulker/shulker_lime.png textures/entity/shulker/shulker_magenta.png textures/entity/shulker/shulker_orange.png textures/entity/shulker/shulker_pink.png textures/entity/shulker/shulker_purple.png textures/entity/shulker/shulker_red.png textures/entity/shulker/shulker_silver.png textures/entity/shulker/shulker_white.png textures/environment/clouds.png textures/gui/widgets.png textures/gui/container/beacon.png textures/gui/container/inventory.png textures/items/dye_powder_cyan.png textures/items/dye_powder_gray.png textures/items/dye_powder_light_blue.png textures/items/dye_powder_lime.png textures/items/dye_powder_magenta.png textures/items/dye_powder_orange.png textures/items/dye_powder_pink.png textures/items/dye_powder_purple.png textures/items/dye_powder_silver.png textures/models/armor/chainmail_layer_1.png textures/models/armor/chainmail_layer_2.png textures/models/armor/diamond_layer_1.png textures/models/armor/gold_layer_1.png textures/models/armor/gold_layer_2.png textures/models/armor/iron_layer_1.png Fixed the hand held glass panes, also some fixes for the Z fighting when placed in an item frame. Tweaked the Skulker Box colours more to make them look different as some like the two greens and the three blues were a little too similar. Clouds display correctly now, thanks to '7 Page Muda' on Discord for pointing the cloud issue out. Adjusted the World and Lock icon hovers. Made all the GUI hover boxes consistent. Updated hunger icon in the Inventory texture. Adjusted the dye pots. Adjusted the chest section of the armour to better match the item for the chest, also made the golden armour more gold. -28th June 2019 - Minecraft 1.11.2 v9--------------------------------------------------------------- JimStoneCraft optifine/bettergrass.properties mcpatcher/cit/potion/linger/awkward.png mcpatcher/cit/potion/linger/damageboost.png mcpatcher/cit/potion/linger/fireresistance.png mcpatcher/cit/potion/linger/harm.png mcpatcher/cit/potion/linger/heal.png mcpatcher/cit/potion/linger/invisibility.png mcpatcher/cit/potion/linger/leaping.png mcpatcher/cit/potion/linger/moveslowdown.png mcpatcher/cit/potion/linger/movespeed.png mcpatcher/cit/potion/linger/mundane.png mcpatcher/cit/potion/linger/nightvision.png mcpatcher/cit/potion/linger/poison.png mcpatcher/cit/potion/linger/regeneration.png mcpatcher/cit/potion/linger/thick.png mcpatcher/cit/potion/linger/waterbreathing.png mcpatcher/cit/potion/linger/weakness.png mcpatcher/cit/potion/normal/awkward.png mcpatcher/cit/potion/normal/damageboost.png mcpatcher/cit/potion/normal/fireresistance.png mcpatcher/cit/potion/normal/harm.png mcpatcher/cit/potion/normal/heal.png mcpatcher/cit/potion/normal/invisibility.png mcpatcher/cit/potion/normal/leaping.png mcpatcher/cit/potion/normal/moveslowdown.png mcpatcher/cit/potion/normal/movespeed.png mcpatcher/cit/potion/normal/mundane.png mcpatcher/cit/potion/normal/nightvision.png mcpatcher/cit/potion/normal/poison.png mcpatcher/cit/potion/normal/regeneration.png mcpatcher/cit/potion/normal/thick.png mcpatcher/cit/potion/normal/waterbreathing.png mcpatcher/cit/potion/normal/weakness.png mcpatcher/cit/potion/splash/awkward.png mcpatcher/cit/potion/splash/damageboost.png mcpatcher/cit/potion/splash/fireresistance.png mcpatcher/cit/potion/splash/harm.png mcpatcher/cit/potion/splash/heal.png mcpatcher/cit/potion/splash/invisibility.png mcpatcher/cit/potion/splash/leaping.png mcpatcher/cit/potion/splash/moveslowdown.png mcpatcher/cit/potion/splash/movespeed.png mcpatcher/cit/potion/splash/mundane.png mcpatcher/cit/potion/splash/nightvision.png mcpatcher/cit/potion/splash/poison.png mcpatcher/cit/potion/splash/regeneration.png mcpatcher/cit/potion/splash/thick.png mcpatcher/cit/potion/splash/waterbreathing.png mcpatcher/cit/potion/splash/weakness.png assets/voxelmap/images/circle.png assets/voxelmap/images/mmarrow.png assets/voxelmap/images/roundmap.png assets/voxelmap/images/square.png assets/voxelmap/images/squaremap.png blockstates/acacia_sapling.json blockstates/andesite.json blockstates/birch_sapling.json blockstates/dark_oak_sapling.json blockstates/diorite.json blockstates/granite.json blockstates/jungle_sapling.json blockstates/mycelium.json blockstates/oak_sapling.json blockstates/podzol.json blockstates/smooth_andesite.json blockstates/smooth_diorite.json blockstates/smooth_granite.json blockstates/spruce_sapling.json blockstates/mycelium.json blockstates/podzol.json models/block/andesite.json models/block/andesite_smooth.json models/block/andesite_smooth1.json models/block/andesite_smooth2.json models/block/andesite_smooth3.json models/block/andesite1.json models/block/andesite2.json models/block/andesite3.json models/block/acacia_sapling0.json models/block/birch_sapling0.json models/block/dark_oak_sapling0.json models/block/diorite.json models/block/diorite_smooth.json models/block/diorite_smooth1.json models/block/diorite_smooth2.json models/block/diorite_smooth3.json models/block/diorite1.json models/block/diorite2.json models/block/diorite3.json models/block/granite.json models/block/granite_smooth.json models/block/granite_smooth1.json models/block/granite_smooth2.json models/block/granite_smooth3.json models/block/granite1.json models/block/granite2.json models/block/granite3.json models/block/granite4.json models/block/granite5.json models/block/granite6.json models/block/granite7.json models/block/jungle_sapling0.json models/block/oak_sapling0.json models/block/spruce_sapling0.json models/block/mycelium_snow.json models/block/podzol_snow.json models/block/prismarine_bricks.json models/item/shield.json models/item/shield_blocking.json textures/blocks/dirt_podzol_snow.png textures/blocks/grass_block_side_better.png textures/blocks/grass_path_side_better.png textures/blocks/mycelium_side_better.png textures/blocks/mycelium_snow.png textures/blocks/prismarine_bricks_bottom.png textures/blocks/prismarine_bricks_top.png textures/blocks/rail_sleepers_curved.png textures/blocks/stone_andesite_smooth.png textures/blocks/stone_andesite_smooth1.png textures/blocks/stone_andesite_smooth2.png textures/blocks/stone_andesite_smooth3.png textures/blocks/stone_andesite1.png textures/blocks/stone_andesite2.png textures/blocks/stone_andesite3.png textures/blocks/stone_diorite_smooth.png textures/blocks/stone_diorite_smooth1.png textures/blocks/stone_diorite_smooth2.png textures/blocks/stone_diorite_smooth3.png textures/blocks/stone_diorite1.png textures/blocks/stone_diorite2.png textures/blocks/stone_diorite3.png textures/blocks/stone_granite_smooth.png textures/blocks/stone_granite_smooth1.png textures/blocks/stone_granite_smooth2.png textures/blocks/stone_granite_smooth3.png textures/blocks/stone_granite1.png textures/blocks/stone_granite2.png textures/blocks/stone_granite3.png textures/blocks/stone_granite4.png textures/blocks/stone_granite5.png textures/blocks/stone_granite6.png textures/blocks/stone_granite7.png Made the side better grass different from the top texture. Added symbols to the potions, only works with OptiFine. Added support for VoxelMap by MamiyaOtaru, both the Square Map and the Round (Hexagonal) Map. https://www.planetminecraft.com/mod/zans-minimap/ https://minecraft.curseforge.com/projects/voxelmap/ Grass, Podzel and Mycelium snow side textures. Trees have two growth stage, so I've added a smaller texture for growth stage 0. Custom Prismarine top and bottom textures. Custom corner texture for the rail sleepers. I always found the shield gets in the way, so it's now moved down. Random variants for Andesite, Diorite and Granite. JimStoneCraft blockstates/grass.json mcpatcher/color.properties mcpatcher/colormap/blocks/foliage.properties mcpatcher/colormap/blocks/grass.properties mcpatcher/ctm/glass/glass.properties mcpatcher/ctm/glass/glass_pane.properties mcpatcher/ctm/stained_glass_black/stained_glass_black.properties mcpatcher/ctm/stained_glass_black/stained_glass_pane_black.properties mcpatcher/ctm/stained_glass_blue/stained_glass_blue.properties mcpatcher/ctm/stained_glass_blue/stained_glass_pane_blue.properties mcpatcher/ctm/stained_glass_brown/stained_glass_brown.properties mcpatcher/ctm/stained_glass_brown/stained_glass_pane_brown.properties mcpatcher/ctm/stained_glass_cyan/stained_glass_cyan.properties mcpatcher/ctm/stained_glass_cyan/stained_glass_pane_cyan.properties mcpatcher/ctm/stained_glass_gray/stained_glass_gray.properties mcpatcher/ctm/stained_glass_gray/stained_glass_pane_gray.properties mcpatcher/ctm/stained_glass_green/stained_glass_green.properties mcpatcher/ctm/stained_glass_green/stained_glass_pane_green.properties mcpatcher/ctm/stained_glass_light_blue/stained_glass_light_blue.properties mcpatcher/ctm/stained_glass_light_blue/stained_glass_pane_light_blue.properties mcpatcher/ctm/stained_glass_lime/stained_glass_lime.properties mcpatcher/ctm/stained_glass_lime/stained_glass_pane_lime.properties mcpatcher/ctm/stained_glass_magenta/stained_glass_magenta.properties mcpatcher/ctm/stained_glass_magenta/stained_glass_pane_magenta.properties mcpatcher/ctm/stained_glass_orange/stained_glass_orange.properties mcpatcher/ctm/stained_glass_orange/stained_glass_pane_orange.properties mcpatcher/ctm/stained_glass_pink/stained_glass_pink.properties mcpatcher/ctm/stained_glass_pink/stained_glass_pane_pink.properties mcpatcher/ctm/stained_glass_purple/stained_glass_pane_purple.properties mcpatcher/ctm/stained_glass_purple/stained_glass_purple.properties mcpatcher/ctm/stained_glass_red/stained_glass_red.properties mcpatcher/ctm/stained_glass_red/stained_glass_pane_red.properties mcpatcher/ctm/stained_glass_silver/stained_glass_silver.properties1 mcpatcher/ctm/stained_glass_silver/stained_glass_pane_silver.properties1 mcpatcher/ctm/stained_glass_white/stained_glass_white.properties mcpatcher/ctm/stained_glass_white/stained_glass_pane_white.properties mcpatcher/ctm/stained_glass_white2/stained_glass_white.properties1 mcpatcher/ctm/stained_glass_white2/stained_glass_pane_white.properties1 mcpatcher/ctm/stained_glass_yellow/stained_glass_yellow.properties mcpatcher/ctm/stained_glass_yellow/stained_glass_pane_yellow.properties models/block/rail_curved.json textures/blocks/brewing_stand.png textures/blocks/glass_white.png textures/blocks/grass_side_snowed.png textures/blocks/prismarine_bricks.png textures/blocks/rail_sleepers.png textures/blocks/sapling_acacia.png textures/blocks/sapling_birch.png textures/blocks/sapling_jungle.png textures/blocks/sapling_oak.png textures/blocks/sapling_roofed_oak.png textures/blocks/sapling_spruce.png textures/blocks/stone_andesite.png textures/blocks/stone_diorite.png textures/blocks/stone_granite.png textures/blocks/stone_slab_top.png textures/blocks/stone_slab_top1.png textures/blocks/stone_slab_top2.png textures/blocks/stone_slab_top3.png textures/blocks/shulker_top_black.png textures/blocks/shulker_top_blue.png textures/blocks/shulker_top_brown.png textures/blocks/shulker_top_cyan.png textures/blocks/shulker_top_gray.png textures/blocks/shulker_top_green.png textures/blocks/shulker_top_light_blue.png textures/blocks/shulker_top_lime.png textures/blocks/shulker_top_magenta.png textures/blocks/shulker_top_orange.png textures/blocks/shulker_top_pink.png textures/blocks/shulker_top_purple.png textures/blocks/shulker_top_red.png textures/blocks/shulker_top_silver.png textures/blocks/shulker_top_white.png textures/blocks/shulker_top_yellow.png textures/entity/experience_orb.png textures/entity/banner/bricks.png textures/entity/banner/cross.png textures/entity/banner/diagonal_left.png textures/entity/banner/diagonal_right.png textures/entity/banner/diagonal_up_left.png textures/entity/banner/diagonal_up_right.png textures/entity/banner/half_vertical.png textures/entity/banner/skull.png textures/entity/banner/small_stripes.png textures/entity/banner/stripe_downleft.png textures/entity/banner/stripe_downright.png textures/entity/banner/triangle_bottom.png textures/entity/banner/triangle_top.png textures/entity/shulker_black.png textures/entity/shulker_blue.png textures/entity/shulker_brown.png textures/entity/shulker_cyan.png textures/entity/shulker_gray.png textures/entity/shulker_green.png textures/entity/shulker_light_blue.png textures/entity/shulker_lime.png textures/entity/shulker_magenta.png textures/entity/shulker_orange.png textures/entity/shulker_pink.png textures/entity/shulker_purple.png textures/entity/shulker_red.png textures/entity/shulker_silver.png textures/entity/shulker_white.png textures/entity/shulker_yellow.png textures/font/ascii_sga.png textures/gui/widgets.png textures/gui/container/anvil.png textures/gui/container/beacon.png textures/gui/container/brewing_stand.png textures/gui/container/enchanting_table.png textures/gui/container/creative_inventory/tabs.png textures/items/experience_bottle.png textures/items/lingering_potion.png textures/items/lingering_potion_overlay.png textures/items/potion.png textures/items/potion_overlay.png textures/items/splash_potion.png textures/items/splash_potion_overlay.png voxelmap/images/roundmap.png The sheep now better match the actual wool blocks. Made the brewing stand bottle better match the potion bottles. Adjusted the grass and tall grass colour to better match the grass block. Tweaked all the saplings. Cleaned up the smooth stone. Clean up some positional errors on the banners. Made the enchanting font smaller so it's no longer wraps as much. Shulker Boxes are now more colour saturated. Output boxes for the Brewing Stand and Enchanting Table. Made the Experience Orb less jaggy. Moved the Experience Bottle down 1px to align with all the other bottles. JimStoneCraft _TEXTURE NAME_ glass stained_glass_black stained_glass_blue stained_glass_brown stained_glass_cyan stained_glass_gray stained_glass_green stained_glass_light_blue stained_glass_lime stained_glass_magenta stained_glass_orange stained_glass_pink stained_glass_purple stained_glass_red stained_glass_silver stained_glass_white stained_glass_white2 stained_glass_yellow mcpatcher/ctm/_TEXTURE NAME_/0.png - 0.png mcpatcher/ctm/_TEXTURE NAME_/2.png - 3.png mcpatcher/ctm/_TEXTURE NAME_/24.png - 2.png mcpatcher/ctm/_TEXTURE NAME_/26.png - 1.png mcpatcher/ctm/_TEXTURE NAME_/46.png - 4.png JimStoneCraft mcpatcher/renderpass.properties mcpatcher/ctm/_TEXTURE NAME_/1.png mcpatcher/ctm/_TEXTURE NAME_/3.png mcpatcher/ctm/_TEXTURE NAME_/4.png - 23.png mcpatcher/ctm/_TEXTURE NAME_/25.png mcpatcher/ctm/_TEXTURE NAME_/27.png - 45.png No longer used. This simplifies the glass CTM from 46 textures to just 5 for each glass, this should be more efficient in the game. This works out to 738 textures removed and the game still looks the same. -15th March 2019 - Minecraft 1.11.2 v8-------------------------------------------------------------- JimStoneCraft models/block/activator_rail_flat.json models/block/activator_rail_active_flat.json models/block/activator_rail_active_raised.json models/block/activator_rail_raised.json models/block/flower_pot.json models/block/flower_pot_cross.json models/block/flower_pot_cross1.json models/block/flower_pot_cross2.json models/block/flower_pot_cross3.json models/block/flower_pot_cross4.json models/block/flower_pot_cross5.json models/block/flower_pot1.json models/block/flower_pot2.json models/block/flower_pot3.json models/block/golden_rail_active_raised.json models/block/golden_rail_raised.json models/block/half_slab_quartz.json models/block/half_slab_red_sandstone.json models/block/half_slab_red_sandstone1.json models/block/half_slab_red_sandstone2.json models/block/half_slab_red_sandstone3.json models/block/half_slab_red_sandstone4.json models/block/half_slab_red_sandstone5.json models/block/half_slab_sandstone.json models/block/half_slab_sandstone1.json models/block/half_slab_sandstone2.json models/block/half_slab_sandstone3.json models/block/half_slab_sandstone4.json models/block/half_slab_sandstone5.json models/block/red_sandstone.json models/block/red_sandstone_inner_stairs.json models/block/red_sandstone_inner_stairs1.json models/block/red_sandstone_inner_stairs2.json models/block/red_sandstone_inner_stairs3.json models/block/red_sandstone_inner_stairs4.json models/block/red_sandstone_inner_stairs5.json models/block/red_sandstone_normal1.json models/block/red_sandstone_normal2.json models/block/red_sandstone_normal3.json models/block/red_sandstone_normal4.json models/block/red_sandstone_normal5.json models/block/red_sandstone_outer_stairs.json models/block/red_sandstone_outer_stairs1.json models/block/red_sandstone_outer_stairs2.json models/block/red_sandstone_outer_stairs3.json models/block/red_sandstone_outer_stairs4.json models/block/red_sandstone_outer_stairs5.json models/block/red_sandstone_smooth.json models/block/red_sandstone_smooth1.json models/block/red_sandstone_smooth2.json models/block/red_sandstone_smooth3.json models/block/red_sandstone_smooth4.json models/block/red_sandstone_smooth5.json models/block/red_sandstone_stairs.json models/block/red_sandstone_stairs1.json models/block/red_sandstone_stairs2.json models/block/red_sandstone_stairs3.json models/block/red_sandstone_stairs4.json models/block/red_sandstone_stairs5.json models/block/sandstone.json models/block/sandstone_inner_stairs.json models/block/sandstone_inner_stairs1.json models/block/sandstone_inner_stairs2.json models/block/sandstone_inner_stairs3.json models/block/sandstone_inner_stairs4.json models/block/sandstone_inner_stairs5.json models/block/sandstone_normal1.json models/block/sandstone_normal2.json models/block/sandstone_normal3.json models/block/sandstone_normal4.json models/block/sandstone_normal5.json models/block/sandstone_outer_stairs.json models/block/sandstone_outer_stairs1.json models/block/sandstone_outer_stairs2.json models/block/sandstone_outer_stairs3.json models/block/sandstone_outer_stairs4.json models/block/sandstone_outer_stairs5.json models/block/sandstone_smooth.json models/block/sandstone_smooth1.json models/block/sandstone_smooth2.json models/block/sandstone_smooth3.json models/block/sandstone_smooth4.json models/block/sandstone_smooth5.json models/block/sandstone_stairs.json models/block/sandstone_stairs1.json models/block/sandstone_stairs2.json models/block/sandstone_stairs3.json models/block/sandstone_stairs4.json models/block/sandstone_stairs5.json models/block/upper_slab_red_sandstone.json models/block/upper_slab_red_sandstone1.json models/block/upper_slab_red_sandstone2.json models/block/upper_slab_red_sandstone3.json models/block/upper_slab_red_sandstone4.json models/block/upper_slab_red_sandstone5.json models/block/upper_slab_sandstone.json models/block/upper_slab_sandstone1.json models/block/upper_slab_sandstone2.json models/block/upper_slab_sandstone3.json models/block/upper_slab_sandstone4.json models/block/upper_slab_sandstone5.json models/block/quartz_inner_stairs.json models/block/quartz_normal.json models/block/quartz_outer_stairs.json models/block/quartz_stairs.json models/block/upper_slab_quartz.json textures/block/quartz_block.png textures/entity/illager/evoker.png textures/entity/illager/vex.png textures/entity/illager/vex_charging.png textures/entity/illager/vindicator.png textures/entity/sheep/sheep.png textures/entity/sheep/sheep_fur.png textures/entity/villager/butcher.png textures/entity/villager/farmer.png textures/entity/villager/librarian.png textures/entity/villager/priest.png textures/entity/villager/smith.png textures/entity/villager/villager.png textures/entity/zombie_villager/zombie_butcher.png textures/entity/zombie_villager/zombie_farmer.png textures/entity/zombie_villager/zombie_librarian.png textures/entity/zombie_villager/zombie_priest.png textures/entity/zombie_villager/zombie_smith.png textures/entity/zombie_villager/zombie_villager.png textures/items/lead.png Moved the activator rail activators. Small cull issue on the empty flower pot. Moved the powered rails on the powered rails as they were clipping slightly. The default quartz bottom texture to match the other faces. Flipped the hoof as it was upside down and cleaned up some of the darker pixels. Backdated the villagers from the 1.14 snapshots. Made a new lead texture as I was never quite happy with the one I originally made. JimStoneCraft textures/block/quartz_block_bottom.png textures/block/quartz_block_top.png textures/block/quartz_block_side.png textures/block/red_sandstone_bottom.png textures/block/sandstone_bottom.png Replaced with the top texture and quartz no longer required. -20th December 2018 - Minecraft 1.11.2 v7----------------------------------------------------------- JimStoneCraft blockstates/fire.json models/blocks/custom_black_stained_glass_pane_inventory.json models/blocks/custom_blue_stained_glass_pane_inventory.json models/blocks/custom_brown_stained_glass_pane_inventory.json models/blocks/custom_cyan_stained_glass_pane_inventory.json models/blocks/custom_glass_pane_inventory.json models/blocks/custom_glass_pane_inventory_template.json models/blocks/custom_gray_stained_glass_pane_inventory.json models/blocks/custom_green_stained_glass_pane_inventory.json models/blocks/custom_light_blue_stained_glass_pane_inventory.json models/blocks/custom_lime_stained_glass_pane_inventory.json models/blocks/custom_magenta_stained_glass_pane_inventory.json models/blocks/custom_orange_stained_glass_pane_inventory.json models/blocks/custom_pink_stained_glass_pane_inventory.json models/blocks/custom_purple_stained_glass_pane_inventory.json models/blocks/custom_red_stained_glass_pane_inventory.json models/blocks/custom_silver_stained_glass_pane_inventory.json models/blocks/custom_white_stained_glass_pane_inventory.json models/blocks/custom_yellow_stained_glass_pane_inventory.json models/blocks/fire_floor2.json models/blocks/fire_floor3.json models/blocks/fire_side_alt2.json models/blocks/fire_side_alt3.json models/blocks/fire_side2.json models/blocks/fire_side3.json models/blocks/fire_up_alt2.json models/blocks/fire_up_alt3.json models/blocks/fire_up2.json models/blocks/fire_up3.json models/items/black_stained_glass_pane.json models/items/blue_stained_glass_pane.json models/items/brown_stained_glass_pane.json models/items/cyan_stained_glass_pane.json models/items/glass_pane.json models/items/gray_stained_glass_pane.json models/items/green_stained_glass_pane.json models/items/light_blue_stained_glass_pane.json models/items/lime_stained_glass_pane.json models/items/magenta_stained_glass_pane.json models/items/orange_stained_glass_pane.json models/items/pink_stained_glass_pane.json models/items/purple_stained_glass_pane.json models/items/red_stained_glass_pane.json models/items/silver_stained_glass_pane.json models/items/white_stained_glass_pane.json models/items/yellow_stained_glass_pane.json textures/blocks/fire_layer_2.png textures/blocks/fire_layer_2.png.mcmeta textures/blocks/fire_layer_3.png textures/blocks/fire_layer_3.png.mcmeta textures/blocks/reeds_bottom.png textures/blocks/reeds_top.png Changed the Glass Panes to display at an angle in the inventory and also adjusted the third hand position. There are now four random fires rather than two. Custom top and bottom textures for Sugar Cane. JimStoneCraft mcpatcher/colormap/blocks/foliage.png mcpatcher/colormap/blocks/grass.png mcpatcher/colormap/blocks/water.png mcpatcher/ctm/reeds/0.png mcpatcher/ctm/reeds/1.png mcpatcher/ctm/reeds/2.png mcpatcher/ctm/reeds/3.png mcpatcher/mob/chicken2.png mcpatcher/mob/chicken3.png mcpatcher/mob/slime/slime2.png mcpatcher/mob/slime/slime3.png mcpatcher/mob/slime/slime4.png mcpatcher/mob/slime/slime5.png mcpatcher/mob/slime/slime6.png mcpatcher/mob/slime/slime7.png mcpatcher/mob/slime/slime8.png mcpatcher/mob/slime/slime9.png mcpatcher/mob/slime/slime10.png mcpatcher/mob/slime/slime11.png models/blocks/reeds.json textures/blocks/destroy_stage_0.png textures/blocks/destroy_stage_1.png textures/blocks/destroy_stage_2.png textures/blocks/destroy_stage_3.png textures/blocks/destroy_stage_4.png textures/blocks/destroy_stage_5.png textures/blocks/destroy_stage_6.png textures/blocks/destroy_stage_7.png textures/blocks/destroy_stage_8.png textures/blocks/destroy_stage_9.png textures/blocks/furnace_front_off.png textures/blocks/reeds.png textures/entity/bat.png textures/entity/blaze.png textures/entity/chicken.png textures/entity/guardian.png textures/entity/guardian_elder.png textures/entity/minecart.png textures/entity/boat/boat_darkoak.png textures/entity/beacon_beam.png textures/entity/cat/black.png textures/entity/cat/ocelot.png textures/entity/cat/red.png textures/entity/cat/siamese.png textures/entity/horse/donkey.png textures/entity/horse/horse_black.png textures/entity/horse/horse_brown.png textures/entity/horse/horse_chestnut.png textures/entity/horse/horse_creamy.png textures/entity/horse/horse_darkbrown.png textures/entity/horse/horse_gray.png textures/entity/horse/horse_skeleton.png textures/entity/horse/horse_white.png textures/entity/horse/horse_zombie.png textures/entity/horse/mule.png textures/entity/llama/brown.png textures/entity/llama/creamy.png textures/entity/llama/gray.png textures/entity/llama/white.png textures/entity/vex/vex.png textures/entity/vex/vex_charging.png textures/entity/pig/pig_saddle.png textures/entity/slime/slime.png textures/entity/spider/spider_eyes.png textures/entity/spider/cave_spider.png textures/entity/spider/spider.png textures/entity/wolf/wolf.png textures/entity/wolf/wolf_angry.png textures/entity/wolf/wolf_collar.png textures/entity/wolf/wolf_tame.png textures/gui/icons.png textures/gui/widgets.png textures/gui/container/beacon.png textures/gui/container/brewing_stand.png textures/gui/container/crafting_table.png textures/gui/container/furnace.png textures/items/beetroot_seeds.png textures/items/charcoal.png textures/items/coal.png textures/items/leather_leggings.png textures/items/reeds.png Made a default colour for some of the colormaps. Removed some Beetroot Seed transparent pixels. Cleaned up the Chicken texture to remove the Z fighting pixels. Move one of the furnace front bars 1 pixel to match the animated version. Made the bat texture better. Copied across the beacon beam from the JSL pack. Sorted out the cats tails. Adjusted the chest on the Llama and Horse. New stirrups and shorten helmet for the pig saddle. Fixed the spiders stripy legs and eye Z fighting pixels. Forgot to turn off a layer so the Vex texture had some blocky textures. Fixed alpha transparency on the destroy textures. Missing pixel on the Wolf ear. Repositioned the tick and cross on the beacon, also sort out a few stray pixels. Move the Brewing Stand potion bottles down by 1 pixel. Charcoal and Coal both have some stray transparent pixels, also repositioned the texture. Stray pixel on the Leather Leggings. Cleaned up some pixels on the XP, Boss and Horse jump bars. Cleaned up the reeds as it had some transparent pixels. Tweaked some of the entities. Fixed the pigs helmet straps. Fixed the missing bottom of the eyes on the slime. Fixed some Z fighting on the Wolf chin. Custom model for Sugar Cane. -18th July 2018 - Minecraft 1.11.2 v6--------------------------------------------------------------- JimStoneCraft sounds/mob/chicken/step1.ogg sounds/mob/chicken/step2.ogg blockstates/cobweb.json model/items/bottle_splash.json model/blocks/piston_head_short_sticky.json model/blocks/piston_head_sticky.json model/blocks/piston_inventory_sticky.json model/blocks/sticky_piston.json model/blocks/web.json model/blocks/web1.json model/blocks/web2.json model/blocks/web3.json textures/blocks/daylight_detector_top.png.mcmeta textures/blocks/daylight_detector_inverted_top.png.mcmeta textures/blocks/web1.png textures/blocks/web2.png textures/blocks/web3.png textures/items/spectral_arrow.png.mcmeta textures/items/beetroot_soup.png.mcmeta textures/items/bucket_milk.png.mcmeta textures/items/dragon_breath.png.mcmeta textures/items/mushroom_stew.png.mcmeta textures/items/rabbit_stew.png.mcmeta textures/items/potion_splash_overlay.png Custom silent chicken sounds, this gets rid of the annoying clicking sound, these are most noticable when you have lots of chickens in the same place. Added some sticky to the sides of the pistons, this makes then easier to see when you can only see the sides. Custom Splash Potion overlay. Animated glow on the Daylight Detector. Animated glow and the Spectral Arrow. Animated milk, soup and stews. Randon Cobwebs. JimStoneCraft model/blocks/acacia_door_inventory.json model/blocks/acacia_door_lower.json model/blocks/acacia_door_lower_rh.json model/blocks/acacia_door_upper.json model/blocks/acacia_door_upper_rh.json model/blocks/birch_door_inventory.json model/blocks/birch_door_lower.json model/blocks/birch_door_lower_rh.json model/blocks/birch_door_upper.json model/blocks/birch_door_upper_rh.json model/blocks/dark_oak_door_inventory.json model/blocks/dark_oak_door_lower.json model/blocks/dark_oak_door_lower_rh.json model/blocks/dark_oak_door_upper.json model/blocks/dark_oak_door_upper_rh.json model/blocks/iron_door_inventory.json model/blocks/iron_door_lower.json model/blocks/iron_door_lower_rh.json model/blocks/iron_door_upper.json model/blocks/iron_door_upper_rh.json model/blocks/jungle_door_inventory.json model/blocks/jungle_door_lower.json model/blocks/jungle_door_lower_rh.json model/blocks/jungle_door_upper.json model/blocks/jungle_door_upper_rh.json model/blocks/spruce_door_inventory.json model/blocks/spruce_door_lower.json model/blocks/spruce_door_lower_rh.json model/blocks/spruce_door_upper.json model/blocks/spruce_door_upper_rh.json model/blocks/wooden_door_inventory.json model/blocks/wooden_door_lower.json model/blocks/wooden_door_lower_rh.json model/blocks/wooden_door_upper.json model/blocks/wooden_door_upper_rh.json model/blocks/dispenser.json model/blocks/dropper.json model/blocks/furnace.json model/blocks/lit_furnace.json model/blocks/lit_pumpkin.json model/blocks/pumpkin.json textures/font/ascii.png textures/blocks/daylight_detector_top.png textures/blocks/daylight_detector_inverted_top.png textures/blocks/large_fern_bottom.png textures/blocks/large_fern_top.png textures/blocks/log_acacia.png textures/blocks/piston_side_sticky.png textures/entity/arrow.png textures/entity/chest/christmas.png textures/entity/chest/christmas_double.png textures/entity/chest/ender.png textures/entity/chest/normal.png textures/entity/chest/normal_double.png textures/entity/chest/trapped.png textures/entity/chest/trapped_double.png textures/entity/projectiles/arrow.png textures/entity/projectiles/spectral_arrow.png textures/entity/projectiles/tipped_arrow.png textures/gui/container/enchanting_table.png textures/items/arrow.png textures/items/beetroot_soup.png textures/items/bucket_milk.png textures/items/dragon_breath.png textures/items/mushroom_stew.png textures/items/potion_bottle_drinkable.png textures/items/potion_bottle_empty.png textures/items/potion_bottle_lingering.png textures/items/potion_bottle_splash.png textures/items/potion_overlay.png textures/items/quartz.png textures/items/rabbit_stew.png textures/items/spectral_arrow.png textures/items/tipped_arrow_base.png textures/items/tipped_arrow_head.png textures/items/fish_salmon_raw.png Updated the doors to point to the new custom model. Fixed some missing unicode characters. Animated glow on the Daylight Detector. Better looking Large Fern. Cleaned up the chests and tweaked the clasp. Made the bottle inside highlights transparent. Sharper Quartz. Tweaked the Acacia Log texture. Animated milk, soup and stews. Custom Splash Potion overlay. Arrow are now the right way up comparied to vanilla, fixes item frame rotation. Moved the XP box 1px on the Enchanting Table. JimStoneCraft model/blocks/door_inventory.json - custom_door_inventory.json model/blocks/door_lower.json - custom_door_lower.json model/blocks/door_lower_rh.json - custom_door_lower_rh.json model/blocks/door_upper.json - custom_door_upper.json model/blocks/door_upper_rh.json - custom_door_upper_rh.json model/blocks/orientable.json - custom_orientable.json I've renamed the door models to custom models, this stops the issue where new doors in the modded game were not diplayed currectly (the purple and black missing model or texture). Same with the orientable model. JimStoneCraft model/blocks/cross.json Not required. -27th December 2017 - Minecraft 1.11.2 v5----------------------------------------------------------- JimStoneCraft textures/item/totem.png Added more shading to the totem. -2nd June 2017 - Minecraft 1.11.2 v4---------------------------------------------------------------- JimStoneCraft blockstates/double_grass.json models/block/double_grass_bottom.json models/block/double_grass_top.json models/block/double_grass_top1.json models/block/double_grass_top2.json models/block/double_grass_top3.json models/block/double_grass_top4.json models/block/double_grass_top5.json models/block/double_grass_top6.json textures/blocks/double_plant_grass_top1.png textures/blocks/double_plant_grass_top2.png textures/blocks/double_plant_grass_top3.png textures/blocks/double_plant_grass_top4.png textures/blocks/double_plant_grass_top5.png textures/blocks/double_plant_grass_top6.png textures/blocks/gold_ore.png.mcmeta Made a random top for the tall grass. Animated Gold Ore. JimStoneCraft blockstates/granite.json models/block/granite.json models/block/granite1.json models/block/granite2.json models/block/granite3.json models/block/granite4.json models/block/granite5.json models/block/granite6.json models/block/granite7.json textures/blocks/gold_ore.png textures/blocks/stone_granite.png textures/blocks/stone_granite1.png textures/blocks/stone_granite2.png textures/blocks/stone_granite3.png textures/blocks/stone_granite4.png textures/blocks/stone_granite5.png textures/blocks/stone_granite6.png textures/blocks/stone_granite7.png textures/items/dye_powder_magenta.png textures/items/dye_powder_pink.png textures/items/dye_powder_purple.png textures/items/rabbit_foot.png textures/items/shulker_shell.png textures/items/totem.png Animated Gold Ore, now all the ores are animated. Smoothed out some lines on the edge of the Stone Granite and added some random variations. Adjusted the dye colours to better match all the new block colours. Made the rabbits foot a little smaller. Better looking Shulker Shell and new totem inspired by Wonder Boy. -10th March 2017 - Minecraft 1.11.2 v3-------------------------------------------------------------- JimStoneCraft models/block/fence_gate_closed_custom.json models/block/fence_gate_open_custom.json models/block/fence_inventory_custom.json models/block/fence_post_custom.json models/block/fence_side_custom.json models/block/wall_gate_closed_custom.json models/block/wall_gate_open_custom.json Fences used to show missing textures on modded fences and gates, so I've moved the vanilla custom fences and gate models into their own models. JimStoneCraft models/block/acacia_fence_gate_closed.json models/block/acacia_fence_gate_open.json models/block/acacia_fence_inventory.json models/block/acacia_fence_post.json models/block/acacia_fence_side.json models/block/acacia_wall_gate_closed.json models/block/acacia_wall_gate_open.json models/block/birch_fence_gate_closed.json models/block/birch_fence_gate_open.json models/block/birch_fence_inventory.json models/block/birch_fence_post.json models/block/birch_fence_side.json models/block/birch_wall_gate_closed.json models/block/birch_wall_gate_open.json models/block/dark_oak_fence_gate_closed.json models/block/dark_oak_fence_gate_open.json models/block/dark_oak_fence_inventory.json models/block/dark_oak_fence_post.json models/block/dark_oak_fence_side.json models/block/dark_oak_wall_gate_closed.json models/block/dark_oak_wall_gate_open.json models/block/fence_gate_closed.json models/block/fence_gate_open.json models/block/fence_inventory.json models/block/fence_post.json models/block/fence_side.json models/block/jungle_fence_gate_closed.json models/block/jungle_fence_gate_open.json models/block/jungle_fence_inventory.json models/block/jungle_fence_post.json models/block/jungle_fence_side.json models/block/jungle_wall_gate_closed.json models/block/jungle_wall_gate_open.json models/block/nether_brick_fence_inventory.json models/block/nether_brick_fence_post.json models/block/nether_brick_fence_side.json models/block/oak_fence_gate_closed.json models/block/oak_fence_gate_open.json models/block/oak_fence_inventory.json models/block/oak_fence_post.json models/block/oak_fence_side.json models/block/oak_wall_gate_closed.json models/block/oak_wall_gate_open.json models/block/spruce_fence_gate_closed.json models/block/spruce_fence_gate_open.json models/block/spruce_fence_inventory.json models/block/spruce_fence_post.json models/block/spruce_fence_side.json models/block/spruce_wall_gate_closed.json models/block/spruce_wall_gate_open.json models/block/wall_gate_closed.json models/block/wall_gate_open.json All the custom fences and gates now use the custom model. This is just a bug fix if you use the packs in the modded game, nothing is display any different with the custom vanilla fences and gates but this does make fences display correctly when using mods like Biomes O' Plenty. -14th February 2017 - Minecraft 1.11.2 v2----------------------------------------------------------- JimStoneCraft [Vedran] textures/entity/alex.png Finally an Alex texture is in the JSL pack, thanks to Vedran for the great Alex texture with some small edits by JimStoneCraft. JimStoneCraft textures/entity/cow/cow.png [Vedran] textures/entity/steve.png Centered the Cow udders. Updated Steve by Vedran with some small edits by JimStoneCraft. -20th December 2016 - Minecraft 1.11.2 v1----------------------------------------------------------- JimStoneCraft textures/gui/icons.png Change the small extra texture on the weapon icon. -16th December 2016 - Minecraft 1.11.1 - 16w50a----------------------------------------------------- JimStoneCraft mcpatcher/ctm/cactus/cactus_side.properties textures/blocks/shulker_top_black.png textures/blocks/shulker_top_blue.png textures/blocks/shulker_top_brown.png textures/blocks/shulker_top_cyan.png textures/blocks/shulker_top_gray.png textures/blocks/shulker_top_green.png textures/blocks/shulker_top_light_blue.png textures/blocks/shulker_top_lime.png textures/blocks/shulker_top_magenta.png textures/blocks/shulker_top_orange.png textures/blocks/shulker_top_pink.png textures/blocks/shulker_top_purple.png textures/blocks/shulker_top_red.png textures/blocks/shulker_top_silver.png textures/blocks/shulker_top_white.png textures/blocks/shulker_top_yellow.png textures/gui/icons.png textures/items/iron_nugget.png WARN and ERROR in OptiFine logs, now fixed the cactus_side.properties. Forgot to add the Skulker top texture, not sure where it's use in game as they displayed correctly before. JimStoneCraft mcpatcher/color.properties Fixed the Horse Spawn Egg colour. JimStoneCraft mcpatcher/ctm/cactus/cactus_sides.properties Deleted the older cactus_sides.properties. -14th November 2016 - Minecraft 1.11.0 v1----------------------------------------------------------- JimStoneCraft textures/blocks/observer_back_lit.png JimStoneCraft textures/blocks/observer_back.png textures/blocks/observer_front.png textures/entity/shulker/shulker_light_blue.png Fixed a missing underscore in the shulker_light_blue file name so the texture is now working in the game. -14th October 2016 - Minecraft 1.11 16w41a---------------------------------------------------------- JimStoneCraft textures/gui/container/horse.png textures/gui/container/shulker_box.png Tweaked the carpet icon to better match the actual carpet. Shulker Box was a few pixels out of position compaired to the chest. JimStoneCraft textures/items/banner_base.png Never used and no longer required. -7th October 2016 - Minecraft 1.11 16w40a----------------------------------------------------------- JimStoneCraft textures/blocks/observer_back.png textures/blocks/observer_front.png textures/blocks/observer_side.png textures/blocks/observer_top.png textures/gui/container/shulker_box.png textures/entity/illager/evoker.png textures/entity/illager/fangs.png textures/entity/illager/vex.png textures/entity/illager/vex_charging.png textures/entity/illager/vindicator.png textures/entity/llama/llama.png textures/entity/llama/llama_brown.png textures/entity/llama/llama_creamy.png textures/entity/llama/llama_gray.png textures/entity/llama/llama_white.png textures/entity/llama/spit.png textures/entity/decor/decor_black.png textures/entity/decor/decor_blue.png textures/entity/decor/decor_brown.png textures/entity/decor/decor_cyan.png textures/entity/decor/decor_gray.png textures/entity/decor/decor_green.png textures/entity/decor/decor_light_blue.png textures/entity/decor/decor_lime.png textures/entity/decor/decor_magenta.png textures/entity/decor/decor_orange.png textures/entity/decor/decor_pink.png textures/entity/decor/decor_purple.png textures/entity/decor/decor_red.png textures/entity/decor/decor_silver.png textures/entity/decor/decor_white.png textures/entity/decor/decor_yellow.png textures/entity/shulker/shulker_black.png textures/entity/shulker/shulker_blue.png textures/entity/shulker/shulker_brown.png textures/entity/shulker/shulker_cyan.png textures/entity/shulker/shulker_gray.png textures/entity/shulker/shulker_green.png textures/entity/shulker/shulker_light blue.png textures/entity/shulker/shulker_lime.png textures/entity/shulker/shulker_magenta.png textures/entity/shulker/shulker_orange.png textures/entity/shulker/shulker_pink.png textures/entity/shulker/shulker_purple.png textures/entity/shulker/shulker_red.png textures/entity/shulker/shulker_silver.png textures/entity/shulker/shulker_white.png textures/entity/shulker/shulker_yellow.png textures/items/map_filled_markings.png textures/items/shulker_shell.png textures/items/totem.png Shulker Box GUI, the same as a small chest. JimStoneCraft lang/en_gb.lang lang/en_us.lang mcpatcher/ctm/cactus/cactus_sides.properties mcpatcher/ctm/reeds/reeds.properties textures/blocks/potatoes_stage_0.png textures/blocks/potatoes_stage_1.png textures/blocks/potatoes_stage_2.png textures/blocks/potatoes_stage_3.png textures/gui/container/horse.png textures/items/map_empty.png textures/items/map_filled.png textures/map/map_icons.png textures/entity/sheep/sheep.png Made the language files lowercase and added the missing Donkey and Mule text as well as some other smaller colour issues. Small bug with Cactus and Reeds due to Age metadata, thanks to murkey for the bug report. JonnnLeee potato growth stages. Revised Horse GUI due to the Llama being added. New map icons for the Ocean Temple and Mansion. OptiFine (1.10.2_HD_U_C4) has now updated aswell for the lightBlue vs light_blue issue. Better sheep face and legs. JimStoneCraft textures/entity/shulker/endergolem.png No longer needed. -10th August 2016 - Minecraft 1.11 16w32a----------------------------------------------------------- Tweaked the resource pack version numbers again. JimStoneCraft mcpatcher/ctm/stained_glass_light_blue/stained_glass_light_blue.properties mcpatcher/ctm/stained_glass_light_blue/stained_glass_pane_light_blue.properties pack.mcmeta textures/entity/chicken.png mcpatcher/mob/chicken2.png mcpatcher/mob/chicken3.png Updated lightBlue to light_blue as Mojang finally got around to the lower case naming convention, now OptiFine has to update aswell. Changed resource pack number to 3. Small change to the chicken. -9th June 2016 - Minecraft 1.10.2 v1---------------------------------------------------------------- No change from the last snapshot, tweaked the resource pack version numbers to make it easier to see which release of Minecraft they work with and also merged the 1.9.4 and 1.10.0 packs as not a lot changed in the 1.10.0 release of the game. JimStoneCraft mcpatcher/mob/zombie/husk2.png - husk7.png mcpatcher/mob/skeleton/stray_overlay2.png mcpatcher/mob/skeleton/stray_overlay3.png mcpatcher/mob/skeleton/stray_overlay4.png mcpatcher/mob/skeleton/stray2.png mcpatcher/mob/skeleton/stray3.png mcpatcher/mob/skeleton/stray4.png mcpatcher/mob/zombie/zombie2.png - zombie15.png blockstates/red_nether_brick.json models/blocks/red_nether_brick.json models/blocks/red_nether_brick1.json models/blocks/red_nether_brick2.json models/blocks/red_nether_brick3.json models/blocks/red_nether_brick4.json models/blocks/red_nether_brick5.json textures/blocks/bone_block_side.png textures/blocks/bone_block_top.png textures/blocks/magma.png textures/blocks/magma.png.mcmeta textures/blocks/nether_wart_block.png textures/blocks/red_nether_brick.png textures/blocks/red_nether_brick_bottom.png textures/blocks/red_nether_brick_bottom1.png textures/blocks/red_nether_brick_bottom2.png textures/blocks/red_nether_brick_top.png textures/blocks/red_nether_brick_top1.png textures/blocks/red_nether_brick_top2.png textures/blocks/red_nether_brick1.png textures/blocks/red_nether_brick2.png textures/blocks/red_nether_brick3.png textures/blocks/red_nether_brick4.png textures/blocks/red_nether_brick5.png textures/entity/bear/polarbear.png textures/entity/skeleton/stray.png textures/entity/skeleton/stray_overlay.png textures/entity/zombie/husk.png textures/entity/zombie/zombie.png textures/item/structure_void.png Bone Block, Netherwart Blocks and Red Nether Brick. Magma based on a slower version of the lava still. Polarbear. Zombie, Husk, Stray and randon variants (when OptiFine updates that is). JimStoneCraft mcpatcher/sky/world0/sky_box.png mcpatcher/sky/world0/sky_clouds.png mcpatcher/sky/world0/sky_clouds1.png textures/blocks/nether_brick.png textures/blocks/nether_brick_bottom.png textures/blocks/nether_brick_bottom1.png textures/blocks/nether_brick_bottom2.png textures/blocks/nether_brick_slab_bottom.png textures/blocks/nether_brick_slab_side.png textures/blocks/nether_brick_stairs.png textures/blocks/nether_brick_stairs_bottom.png textures/blocks/nether_brick_stairs_side.png textures/blocks/nether_brick_stairs_top_side.png textures/blocks/nether_brick_stairs1.png textures/blocks/nether_brick_stairs2.png textures/blocks/nether_brick_top.png textures/blocks/nether_brick_top1.png textures/blocks/nether_brick_top2.png textures/blocks/nether_brick1.png textures/blocks/nether_brick2.png textures/blocks/nether_brick3.png textures/blocks/nether_brick4.png textures/blocks/nether_brick5.png textures/items/netherbrick.png Made the world edge look better when using OptiFine. Thanks to Princess_Garnet for pointing out the issue. Darkened the Netherbrick as we now have a Red Nether Brick. -{1.2.3}- 27th May 2016 - Minecraft 1.9.4----------------------------------------------------------- JimStoneCraft mcpatcher/mob/zombie/zombie2.png - zombie15.png Zombie randon variants. JimStoneCraft mcpatcher/sky/world0/sky_box.png mcpatcher/sky/world0/sky_clouds.png mcpatcher/sky/world0/sky_clouds1.png textures/blocks/nether_brick.png textures/blocks/nether_brick_bottom.png textures/blocks/nether_brick_bottom1.png textures/blocks/nether_brick_bottom2.png textures/blocks/nether_brick_slab_bottom.png textures/blocks/nether_brick_slab_side.png textures/blocks/nether_brick_stairs.png textures/blocks/nether_brick_stairs_bottom.png textures/blocks/nether_brick_stairs_side.png textures/blocks/nether_brick_stairs_top_side.png textures/blocks/nether_brick_stairs1.png textures/blocks/nether_brick_stairs2.png textures/blocks/nether_brick_top.png textures/blocks/nether_brick_top1.png textures/blocks/nether_brick_top2.png textures/blocks/nether_brick1.png textures/blocks/nether_brick2.png textures/blocks/nether_brick3.png textures/blocks/nether_brick4.png textures/blocks/nether_brick5.png textures/entity/zombie/zombie.png textures/items/netherbrick.png Made the world edge look better when using OptiFine. Thanks to Princess_Garnet for pointing out the issue. Darkened the Netherbrick. -{1.2.2}- 4th May 2016 - Minecraft 1.9.3------------------------------------------------------------ JimStoneCraft blockstates/mycelium.json models/blocks/acacia_door_inventory.json models/blocks/birch_door_inventory.json models/blocks/cross.json models/blocks/dark_oak_door_inventory.json models/blocks/door_inventory.json models/blocks/iron_door_inventory.json models/blocks/jungle_door_inventory.json models/blocks/mycelium.json models/blocks/mycelium1.json models/blocks/mycelium2.json models/blocks/mycelium3.json models/blocks/mycelium4.json models/blocks/spruce_door_inventory.json models/blocks/stone_inner_stairs.json models/blocks/stone_inner_stairs_top.json models/blocks/stone_outer_stairs.json models/blocks/stone_outer_stairs_top.json models/blocks/stone_stairs.json models/blocks/tinted_cross.json models/blocks/wooden_door_inventory.json models/items/acacia_door.json models/items/birch_door.json models/items/dark_oak_door.json models/items/iron_door.json models/items/jungle_door.json models/items/ladder.json models/items/oak_door.json models/items/spruce_door.json textures/blocks/mycelium_top.png textures/blocks/mycelium_top1.png textures/blocks/mycelium_top2.png textures/blocks/mycelium_top3.png textures/blocks/mycelium_top4.png textures/blocks/stone_stairs_bottom.png textures/blocks/stone_stairs_side.png textures/blocks/stone_stairs_top.png textures/blocks/stone_stairs_top_corner_inner.png textures/blocks/stone_stairs_top_corner_outer.png textures/blocks/stone_stairs_top_side.png Some plants didn't look right with the cross files. Models for Ladder and all the Doors when held and in the inventory. Random Mycelium. Cleaned up how the stone stairs are drawn, also added a cobble style base. JimStoneCraft blockstates/stone_stairs.json models/blocks/golden_rail_raised.json models/blocks/iron_bars_inventory.json models/blocks/ladder.json textures/blocks/brick_stairs_top_side.png textures/blocks/nether_brick_stairs_top_side.png textures/blocks/mycelium_top.png Small display bug with Golden Rails. Brick and Nether Brick Stairs adjusted so the upside and normal stairs can go together better. Adjusted Mycelium to tile better. Some tweaks to items when held in third person. JimStoneCraft models/blocks/stone_inner_stairs_left_e.json models/blocks/stone_inner_stairs_left_n.json models/blocks/stone_inner_stairs_left_s.json models/blocks/stone_inner_stairs_left_top_e.json models/blocks/stone_inner_stairs_left_top_n.json models/blocks/stone_inner_stairs_left_top_s.json models/blocks/stone_inner_stairs_left_top_w.json models/blocks/stone_inner_stairs_left_up_e.json models/blocks/stone_inner_stairs_left_up_n.json models/blocks/stone_inner_stairs_left_up_s.json models/blocks/stone_inner_stairs_left_up_top_e.json models/blocks/stone_inner_stairs_left_up_top_n.json models/blocks/stone_inner_stairs_left_up_top_s.json models/blocks/stone_inner_stairs_left_up_top_w.json models/blocks/stone_inner_stairs_left_up_w.json models/blocks/stone_inner_stairs_left_w.json models/blocks/stone_inner_stairs_right_e.json models/blocks/stone_inner_stairs_right_n.json models/blocks/stone_inner_stairs_right_s.json models/blocks/stone_inner_stairs_right_top_e.json models/blocks/stone_inner_stairs_right_top_n.json models/blocks/stone_inner_stairs_right_top_s.json models/blocks/stone_inner_stairs_right_top_w.json models/blocks/stone_inner_stairs_right_up_e.json models/blocks/stone_inner_stairs_right_up_n.json models/blocks/stone_inner_stairs_right_up_s.json models/blocks/stone_inner_stairs_right_up_top_e.json models/blocks/stone_inner_stairs_right_up_top_n.json models/blocks/stone_inner_stairs_right_up_top_s.json models/blocks/stone_inner_stairs_right_up_top_w.json models/blocks/stone_inner_stairs_right_up_w.json models/blocks/stone_inner_stairs_right_w.json models/blocks/stone_outer_stairs_left_e.json models/blocks/stone_outer_stairs_left_n.json models/blocks/stone_outer_stairs_left_s.json models/blocks/stone_outer_stairs_left_top_e.json models/blocks/stone_outer_stairs_left_top_n.json models/blocks/stone_outer_stairs_left_top_s.json models/blocks/stone_outer_stairs_left_top_w.json models/blocks/stone_outer_stairs_left_up_e.json models/blocks/stone_outer_stairs_left_up_n.json models/blocks/stone_outer_stairs_left_up_s.json models/blocks/stone_outer_stairs_left_up_top_e.json models/blocks/stone_outer_stairs_left_up_top_n.json models/blocks/stone_outer_stairs_left_up_top_s.json models/blocks/stone_outer_stairs_left_up_top_w.json models/blocks/stone_outer_stairs_left_up_w.json models/blocks/stone_outer_stairs_left_w.json models/blocks/stone_outer_stairs_right_e.json models/blocks/stone_outer_stairs_right_n.json models/blocks/stone_outer_stairs_right_s.json models/blocks/stone_outer_stairs_right_top_e.json models/blocks/stone_outer_stairs_right_top_n.json models/blocks/stone_outer_stairs_right_top_s.json models/blocks/stone_outer_stairs_right_top_w.json models/blocks/stone_outer_stairs_right_up_e.json models/blocks/stone_outer_stairs_right_up_n.json models/blocks/stone_outer_stairs_right_up_s.json models/blocks/stone_outer_stairs_right_up_top_e.json models/blocks/stone_outer_stairs_right_up_top_n.json models/blocks/stone_outer_stairs_right_up_top_s.json models/blocks/stone_outer_stairs_right_up_top_w.json models/blocks/stone_outer_stairs_right_up_w.json models/blocks/stone_outer_stairs_right_w.json textures/blocks/door_acacia.png textures/blocks/door_birch.png textures/blocks/door_dark_oak.png textures/blocks/door_iron.png textures/blocks/door_jungle.png textures/blocks/door_spruce.png textures/blocks/door_wood.png textures/blocks/stone_stairs_bottom1.png textures/blocks/stone_stairs_bottom2.png textures/blocks/stone_stairs_inner_left_top_e.png textures/blocks/stone_stairs_inner_left_top_n.png textures/blocks/stone_stairs_inner_left_top_s.png textures/blocks/stone_stairs_inner_left_top_w.png textures/blocks/stone_stairs_inner_right_top_e.png textures/blocks/stone_stairs_inner_right_top_n.png textures/blocks/stone_stairs_inner_right_top_s.png textures/blocks/stone_stairs_inner_right_top_w.png textures/blocks/stone_stairs_outer_left_top_e.png textures/blocks/stone_stairs_outer_left_top_n.png textures/blocks/stone_stairs_outer_left_top_s.png textures/blocks/stone_stairs_outer_left_top_w.png textures/blocks/stone_stairs_outer_right_top_e.png textures/blocks/stone_stairs_outer_right_top_n.png textures/blocks/stone_stairs_outer_right_top_s.png textures/blocks/stone_stairs_outer_right_top_w.png textures/blocks/stone_stairs_side.png textures/blocks/stone_stairs_top_side.png textures/blocks/stone_stairs_top1.png textures/blocks/stone_stairs_top2.png All the door items are no longer required. Found a better way of doing the stairs so these are no longer needed. -{v1.2.1}- 24th March 2016 - Minecraft 1.9.1-------------------------------------------------------- JimStoneCraft mcpatcher/cit.properties mcpatcher/color.properties mcpatcher/renderpass.properties mcpatcher/colormap/blocks/foliage.png mcpatcher/colormap/blocks/foliage.properties mcpatcher/colormap/blocks/grass.png mcpatcher/colormap/blocks/grass.properties mcpatcher/colormap/blocks/leaves_acacia.png mcpatcher/colormap/blocks/leaves_acacia.properties mcpatcher/colormap/blocks/leaves_birch.png mcpatcher/colormap/blocks/leaves_birch.properties mcpatcher/colormap/blocks/leaves_dark_oak.png mcpatcher/colormap/blocks/leaves_dark_oak.properties mcpatcher/colormap/blocks/leaves_jungle.png mcpatcher/colormap/blocks/leaves_jungle.properties mcpatcher/colormap/blocks/leaves_oak.png mcpatcher/colormap/blocks/leaves_oak.properties mcpatcher/colormap/blocks/leaves_spruce.png mcpatcher/colormap/blocks/leaves_spruce.properties mcpatcher/colormap/blocks/reeds.properties mcpatcher/colormap/blocks/sand.png mcpatcher/colormap/blocks/sand.properties mcpatcher/colormap/blocks/water.png mcpatcher/colormap/blocks/water.properties mcpatcher/colormap/fog0.png mcpatcher/colormap/fog0.properties mcpatcher/colormap/lavadrop.png mcpatcher/colormap/melonstem.png mcpatcher/colormap/myceliumparticle.png mcpatcher/colormap/pumpkinstem.png mcpatcher/colormap/redstone.png mcpatcher/colormap/sky0.png mcpatcher/colormap/sky0.properties mcpatcher/colormap/underwater.png mcpatcher/colormap/underwater.properties mcpatcher/colormap/xporb.png mcpatcher/ctm/bookshelf/0.png - 3.png mcpatcher/ctm/bookshelf/bookshelf.properties mcpatcher/ctm/cactus/0.png - 11.png mcpatcher/ctm/cactus/cactus_bottom.properties mcpatcher/ctm/cactus/cactus_sides.properties mcpatcher/ctm/cactus/cactus_top.properties mcpatcher/ctm/default/empty.png mcpatcher/ctm/glass/0.png - 46.png mcpatcher/ctm/glass/glass.properties mcpatcher/ctm/glass/glass_pane.properties mcpatcher/ctm/reeds/0.png - 3.png mcpatcher/ctm/reeds/reeds.properties mcpatcher/ctm/stained_glass_black/0.png - 46.png mcpatcher/ctm/stained_glass_black/stained_glass_black.properties mcpatcher/ctm/stained_glass_black/stained_glass_pane_black.properties mcpatcher/ctm/stained_glass_blue/0.png - 46.png mcpatcher/ctm/stained_glass_blue/stained_glass_blue.properties mcpatcher/ctm/stained_glass_blue/stained_glass_pane_blue.properties mcpatcher/ctm/stained_glass_brown/0.png - 46.png mcpatcher/ctm/stained_glass_brown/stained_glass_brown.properties mcpatcher/ctm/stained_glass_brown/stained_glass_pane_brown.properties mcpatcher/ctm/stained_glass_cyan/0.png - 46.png mcpatcher/ctm/stained_glass_cyan/stained_glass_cyan.properties mcpatcher/ctm/stained_glass_cyan/stained_glass_pane_cyan.properties mcpatcher/ctm/stained_glass_gray/0.png - 46.png mcpatcher/ctm/stained_glass_gray/stained_glass_gray.properties mcpatcher/ctm/stained_glass_gray/stained_glass_pane_gray.properties mcpatcher/ctm/stained_glass_green/0.png - 46.png mcpatcher/ctm/stained_glass_green/stained_glass_green.properties mcpatcher/ctm/stained_glass_green/stained_glass_pane_green.properties mcpatcher/ctm/stained_glass_light_blue/0.png - 46.png mcpatcher/ctm/stained_glass_light_blue/stained_glass_light_blue.properties mcpatcher/ctm/stained_glass_light_blue/stained_glass_pane_light_blue.properties mcpatcher/ctm/stained_glass_lime/0.png - 46.png mcpatcher/ctm/stained_glass_lime/stained_glass_lime.properties mcpatcher/ctm/stained_glass_lime/stained_glass_pane_lime.properties mcpatcher/ctm/stained_glass_magenta/0.png - 46.png mcpatcher/ctm/stained_glass_magenta/stained_glass_magenta.properties mcpatcher/ctm/stained_glass_magenta/stained_glass_pane_magenta.properties mcpatcher/ctm/stained_glass_orange/0.png - 46.png mcpatcher/ctm/stained_glass_orange/stained_glass_orange.properties mcpatcher/ctm/stained_glass_orange/stained_glass_pane_orange.properties mcpatcher/ctm/stained_glass_pink/0.png - 46.png mcpatcher/ctm/stained_glass_pink/stained_glass_pane_pink.properties mcpatcher/ctm/stained_glass_pink/stained_glass_pink.properties mcpatcher/ctm/stained_glass_purple/0.png - 46.png mcpatcher/ctm/stained_glass_purple/stained_glass_pane_purple.properties mcpatcher/ctm/stained_glass_purple/stained_glass_purple.properties mcpatcher/ctm/stained_glass_red/0.png - 46.png mcpatcher/ctm/stained_glass_red/stained_glass_pane_red.properties mcpatcher/ctm/stained_glass_red/stained_glass_red.properties mcpatcher/ctm/stained_glass_silver/0.png - 46.png mcpatcher/ctm/stained_glass_silver/stained_glass_pane_silver.properties1 mcpatcher/ctm/stained_glass_silver/stained_glass_silver.properties1 mcpatcher/ctm/stained_glass_white/0.png - 46.png mcpatcher/ctm/stained_glass_white/stained_glass_pane_white.properties mcpatcher/ctm/stained_glass_white/stained_glass_white.properties mcpatcher/ctm/stained_glass_white2/0.png - 46.png mcpatcher/ctm/stained_glass_white2/stained_glass_pane_white.properties1 mcpatcher/ctm/stained_glass_white2/stained_glass_white.properties1 mcpatcher/ctm/stained_glass_yellow/0.png - 46.png mcpatcher/ctm/stained_glass_yellow/stained_glass_pane_yellow.properties mcpatcher/ctm/stained_glass_yellow/stained_glass_yellow.properties mcpatcher/ctm/wood_acacia_log_end/0.png - 46.png mcpatcher/ctm/wood_acacia_log_end/wood_acacia_log_end.properties mcpatcher/ctm/wood_birch_log_end/0.png - 46.png mcpatcher/ctm/wood_birch_log_end/wood_birch_log_end.properties mcpatcher/ctm/wood_darkoak_log_end/0.png - 46.png mcpatcher/ctm/wood_darkoak_log_end/wood_darkoak_log_end.properties mcpatcher/ctm/wood_jungle_log_end/0.png - 46.png mcpatcher/ctm/wood_jungle_log_end/wood_jungle_log_end.properties mcpatcher/ctm/wood_oak_log_end/0.png - 46.png mcpatcher/ctm/wood_oak_log_end/wood_oak_log_end.properties mcpatcher/ctm/wood_spruce_log_end/0.png - 46.png mcpatcher/ctm/wood_spruce_log_end/wood_spruce_log_end.properties mcpatcher/lightmap/world-1.png mcpatcher/lightmap/world0.png mcpatcher/lightmap/world1.png mcpatcher/line/fishingline.png mcpatcher/line/fishingline.properties mcpatcher/line/lead.png mcpatcher/line/lead.properties mcpatcher/mob/cow/cow2.png - cow4.png mcpatcher/mob/cow/mooshroom2.png mcpatcher/mob/cow/mooshroom3.png mcpatcher/mob/creeper/creeper2.png - creeper4.png mcpatcher/mob/chicken2.png mcpatcher/mob/chicken3.png mcpatcher/mob/iron_golem2.png mcpatcher/mob/silverfish2.png - silverfish4.png mcpatcher/mob/snowman1.png mcpatcher/mob/snowman2.png mcpatcher/mob/squid2.png - squid9.png mcpatcher/mob/pig/pig2.png mcpatcher/mob/pig/pig3.png mcpatcher/mob/skeleton/skeleton2.png - skeleton15.png mcpatcher/mob/skeleton/wither_skeleton2.png - wither_skeleton15.png mcpatcher/mob/slime/slime2.png - slime11.png mcpatcher/mob/zombie/zombie2.png - zombie5.png mcpatcher/sky/world0/moon_phases.png mcpatcher/sky/world0/moon_phases.properties mcpatcher/sky/world0/sky_box.png mcpatcher/sky/world0/sky_clouds.png mcpatcher/sky/world0/sky_clouds1.png mcpatcher/sky/world0/sky_polaris_north_star.png mcpatcher/sky/world0/sky_polaris_north_star_night.png mcpatcher/sky/world0/sky_shooting_star_e.png mcpatcher/sky/world0/sky_shooting_star_n.png mcpatcher/sky/world0/sky_shooting_star_ne.png mcpatcher/sky/world0/sky_shooting_star_nw.png mcpatcher/sky/world0/sky_shooting_star_s.png mcpatcher/sky/world0/sky_shooting_star_se.png mcpatcher/sky/world0/sky_shooting_star_sw.png mcpatcher/sky/world0/sky_shooting_star_w.png mcpatcher/sky/world0/sky_starfield.png mcpatcher/sky/world0/sky_sunflare.png mcpatcher/sky/world0/sky_sunflare1.png - sky_sunflare3.png mcpatcher/sky/world0/sky1.properties - sky31.properties blockstates/iron_bars.json blockstates/rail.json models/blocks/activator_rail_active_flat.json models/blocks/activator_rail_active_raised.json models/blocks/activator_rail_flat.json models/blocks/activator_rail_raised.json models/blocks/anvil.json models/blocks/anvil_slightly_damaged.json models/blocks/anvil_undamaged.json models/blocks/anvil_very_damaged.json models/blocks/bed_inventory.json models/blocks/cake_slice1.json models/blocks/cake_slice2.json models/blocks/cake_slice3.json models/blocks/cake_slice4.json models/blocks/cake_slice5.json models/blocks/cake_slice6.json models/blocks/cake_uneaten.json models/blocks/detector_rail_flat.json models/blocks/detector_rail_powered_flat.json models/blocks/detector_rail_powered_raised.json models/blocks/detector_rail_raised.json models/blocks/end_rod.json models/blocks/golden_rail_active_flat.json models/blocks/golden_rail_active_raised.json models/blocks/golden_rail_flat.json models/blocks/golden_rail_raised.json models/blocks/iron_bars_inventory.json models/blocks/iron_bars_post.json models/blocks/iron_bars_side.json models/blocks/iron_bars_side_alt.json models/blocks/lit_redstone_torch.json models/blocks/lit_redstone_torch_wall.json models/blocks/piston_extended_normal.json models/blocks/piston_head.json models/blocks/piston_head_normal.json models/blocks/piston_head_short.json models/blocks/piston_head_short_normal.json models/blocks/piston_head_short_sticky.json models/blocks/piston_head_sticky.json models/blocks/rail_curved.json models/blocks/rail_flat.json models/blocks/rail_raised.json models/blocks/redstone_torch.json models/blocks/redstone_torch_wall.json models/blocks/torch.json models/blocks/torch_wall.json models/blocks/unlit_redstone_torch.json models/blocks/unlit_redstone_torch_wall.json models/items/activator_rail.json models/items/bed.json models/items/cake.json models/items/detector_rail.json models/items/golden_rail.json models/items/iron_bars.json models/items/lever.json models/items/redstone_torch.json models/items/rail.json models/items/torch.json textures/blocks/anvil_front.png textures/blocks/anvil_side.png textures/blocks/cake_top_cherries.png textures/blocks/flower_cactus_pot.png textures/blocks/piston_shaft.png textures/blocks/piston_top_bottom.png textures/blocks/rail_activator.png textures/blocks/rail_activator_powered.png textures/blocks/rail_detector.png textures/blocks/rail_detector_powered.png textures/blocks/rail_golden.png textures/blocks/rail_golden_powered.png textures/blocks/rail_rails.png textures/blocks/rail_sleepers.png textures/blocks/redstone_torch_particle.png All the mcpatcher stuff has been tested and readded. Custom Anvil, Cake, End Rod, Iron Bars, Lever, Redstone Torch and Torch models. Bed and Cake models now used in the GUI, on the ground and in the hand. Custom Rail models for all the different types of Rails. Custom Cactus texture when in a flower pot. Custom Piston shaft and bottom head textures. JimStoneCraft lang/en_GB.lang lang/en_US.lang models/blocks/brewing_stand.json models/blocks/comparator_lit.json models/blocks/comparator_lit_subtract.json models/blocks/comparator_unlit.json models/blocks/comparator_unlit_subtract.json models/blocks/daylight_detector.json models/blocks/daylight_detector_inverted.json models/blocks/fence_inventory.json models/blocks/flower_pot_cactus.json models/blocks/flower_pot_cactus1.json models/blocks/flower_pot_cactus2.json models/blocks/flower_pot_cactus3.json models/blocks/lever.json models/blocks/lever_off.json models/blocks/repeater_1tick.json models/blocks/repeater_2tick.json models/blocks/repeater_3tick.json models/blocks/repeater_4tick.json models/blocks/repeater_locked_1tick.json models/blocks/repeater_locked_2tick.json models/blocks/repeater_locked_3tick.json models/blocks/repeater_locked_4tick.json models/blocks/repeater_on_1tick.json models/blocks/repeater_on_2tick.json models/blocks/repeater_on_3tick.json models/blocks/repeater_on_4tick.json models/blocks/repeater_on_locked_1tick.json models/blocks/repeater_on_locked_2tick.json models/blocks/repeater_on_locked_3tick.json models/blocks/repeater_on_locked_4tick.json models/blocks/tripwire_hook.json textures/blocks/anvil_base.png textures/blocks/anvil_top_damaged_0.png textures/blocks/anvil_top_damaged_1.png textures/blocks/anvil_top_damaged_2.png textures/blocks/end_rod.png textures/blocks/iron_bars.png textures/blocks/lever.png textures/blocks/lever_base.png textures/blocks/redstone_torch_off.png textures/blocks/redstone_torch_on.png textures/items/netherbrick.png Added the Villager UI text to the language files. More consistant Anvils. Better matching End Rod. Brewing Stand was too small when placed in the head. Forgot to change the Netherbrick to a dark red rather than black. 3D models for the Comparator and Repeater due to the new Redstone Torch and they now display better in item frames. Custom Models for the Daylight Sensors. Fence displays better when placed in an item frame. JimStoneCraft textures/block/rail_normal_turned.png textures/items/bed.png textures/items/cake.png No longer required as the built in models are now used. -{v1.2.0}- 29th February 2016 - Minecraft 1.9.0----------------------------------------------------- Here we go; Minecraft 1.9.0 is out and is now the current release in the launcher. Over the last month or so I've been going through the pack, cleaning up, making lots of consistency and quality improvements. I decided to add some custom models without them standing out too much and being too obvious in the game, things like the Ladder now has some depth, Trapdoors and Doors now have edges too, more to come in the future. Some hand held items were rendered using flat 2D sprites but have internal 3D models when placed on the ground, so why not use the model that already exists in the game, so items like the Brewing Stand, Cauldron, Comparator, Flower Pot, Hopper, Repeater and Tripwire Hook now all use the 3D models when held in the hand, on your head, on the ground or in your inventory. There've been hundreds of changes to the pack to make it compatible with 1.9.0 and lots of tweaks and additions, see the full changelog below for all the details and go play some Minecraft. JimStoneCraft blockstates/acacia_door.json blockstates/birch_door.json blockstates/dark_oak_door.json blockstates/iron_door.json blockstates/jungle_door.json blockstates/spruce_door.json blockstates/wooden_door.json models/blocks/acacia_door_lower.json models/blocks/acacia_door_lower_rh.json models/blocks/acacia_door_upper.json models/blocks/acacia_door_upper_rh.json models/blocks/beacon.json models/blocks/birch_door_lower.json models/blocks/birch_door_lower_rh.json models/blocks/birch_door_upper.json models/blocks/birch_door_upper_rh.json models/blocks/brewing_stand.json models/blocks/brewing_stand_bottle0.json models/blocks/brewing_stand_bottle1.json models/blocks/brewing_stand_bottle2.json models/blocks/brewing_stand_empty0.json models/blocks/brewing_stand_empty1.json models/blocks/brewing_stand_empty2.json models/blocks/brick_stairs.json models/blocks/brick_inner_stairs_top_ew.json models/blocks/brick_inner_stairs_top_ns.json models/blocks/brick_outer_stairs_top_ew.json models/blocks/brick_outer_stairs_top_ns.json models/blocks/brick_stairs_top_ew.json models/blocks/brick_stairs_top_ns.json models/blocks/cauldron_empty.json models/blocks/comparator_lit.json models/blocks/comparator_lit_subtract.json models/blocks/comparator_unlit.json models/blocks/comparator_unlit_subtract.json models/blocks/dark_oak_door_lower.json models/blocks/dark_oak_door_lower_rh.json models/blocks/dark_oak_door_upper.json models/blocks/dark_oak_door_upper_rh.json models/blocks/door_lower.json models/blocks/door_lower_rh.json models/blocks/door_upper.json models/blocks/door_upper_rh.json models/blocks/enchanting_table_base.json models/blocks/end_portal_frame_empty.json models/blocks/end_portal_frame_filled.json models/blocks/flower_pot.json models/blocks/half_slab.json models/blocks/hopper_down.json models/blocks/iron_door_lower.json models/blocks/iron_door_lower_rh.json models/blocks/iron_door_upper.json models/blocks/iron_door_upper_rh.json models/blocks/iron_trapdoor_bottom.json models/blocks/iron_trapdoor_open.json models/blocks/iron_trapdoor_top.json models/blocks/jungle_door_lower.json models/blocks/jungle_door_lower_rh.json models/blocks/jungle_door_upper.json models/blocks/jungle_door_upper_rh.json models/blocks/ladder.json models/blocks/nether_brick_inner_stairs_top.json models/blocks/nether_brick_inner_stairs_top1.json models/blocks/nether_brick_inner_stairs_top2.json models/blocks/nether_brick_outer_stairs_top.json models/blocks/nether_brick_outer_stairs_top1.json models/blocks/nether_brick_outer_stairs_top2.json models/blocks/nether_brick_stairs_top.json models/blocks/nether_brick_stairs_top1.json models/blocks/nether_brick_stairs_top2.json models/blocks/repeater_1tick.json models/blocks/repeater_2tick.json models/blocks/repeater_3tick.json models/blocks/repeater_4tick.json models/blocks/repeater_locked_1tick.json models/blocks/repeater_locked_2tick.json models/blocks/repeater_locked_3tick.json models/blocks/repeater_locked_4tick.json models/blocks/repeater_on_1tick.json models/blocks/repeater_on_2tick.json models/blocks/repeater_on_3tick.json models/blocks/repeater_on_4tick.json models/blocks/repeater_on_locked_1tick.json models/blocks/repeater_on_locked_2tick.json models/blocks/repeater_on_locked_3tick.json models/blocks/repeater_on_locked_4tick.json models/blocks/small_block.json models/blocks/spruce_door_lower.json models/blocks/spruce_door_lower_rh.json models/blocks/spruce_door_upper.json models/blocks/spruce_door_upper_rh.json models/blocks/stone_stairs.json models/blocks/stone_inner_stairs_left_top_e.json models/blocks/stone_inner_stairs_left_top_n.json models/blocks/stone_inner_stairs_left_top_s.json models/blocks/stone_inner_stairs_left_top_w.json models/blocks/stone_inner_stairs_left_up_top_e.json models/blocks/stone_inner_stairs_left_up_top_n.json models/blocks/stone_inner_stairs_left_up_top_s.json models/blocks/stone_inner_stairs_left_up_top_w.json models/blocks/stone_inner_stairs_right_top_e.json models/blocks/stone_inner_stairs_right_top_n.json models/blocks/stone_inner_stairs_right_top_s.json models/blocks/stone_inner_stairs_right_top_w.json models/blocks/stone_inner_stairs_right_up_top_e.json models/blocks/stone_inner_stairs_right_up_top_n.json models/blocks/stone_inner_stairs_right_up_top_s.json models/blocks/stone_inner_stairs_right_up_top_w.json models/blocks/stone_outer_stairs_left_top_e.json models/blocks/stone_outer_stairs_left_top_n.json models/blocks/stone_outer_stairs_left_top_s.json models/blocks/stone_outer_stairs_left_top_w.json models/blocks/stone_outer_stairs_left_up_top_e.json models/blocks/stone_outer_stairs_left_up_top_n.json models/blocks/stone_outer_stairs_left_up_top_s.json models/blocks/stone_outer_stairs_left_up_top_w.json models/blocks/stone_outer_stairs_right_top_e.json models/blocks/stone_outer_stairs_right_top_n.json models/blocks/stone_outer_stairs_right_top_s.json models/blocks/stone_outer_stairs_right_top_w.json models/blocks/stone_outer_stairs_right_up_top_e.json models/blocks/stone_outer_stairs_right_up_top_n.json models/blocks/stone_outer_stairs_right_up_top_s.json models/blocks/stone_outer_stairs_right_up_top_w.json models/blocks/stone_stairs_top_ew.json models/blocks/stone_stairs_top_ns.json models/blocks/thin_block.json models/blocks/trapdoor_bottom.json models/blocks/trapdoor_open.json models/blocks/trapdoor_top.json models/blocks/wooden_door_lower.json models/blocks/wooden_door_lower_rh.json models/blocks/wooden_door_upper.json models/blocks/wooden_door_upper_rh.json models/blocks/wooden_trapdoor_bottom.json models/blocks/wooden_trapdoor_open.json models/blocks/wooden_trapdoor_top.json models/items/brewing_stand.json models/items/cauldron.json models/items/comparator.json models/items/flower_pot.json models/items/hopper.json models/items/tripwire_hook.json models/items/repeater.json textures/blocks/beacon_top.png textures/blocks/brick_stairs_top_side.png textures/blocks/door_acacia_edge.png textures/blocks/door_birch_edge.png textures/blocks/door_dark_oak_edge.png textures/blocks/door_iron_edge.png textures/blocks/door_jungle_edge.png textures/blocks/door_spruce_edge.png textures/blocks/door_wood_edge.png textures/blocks/fence_gate_acacia.png textures/blocks/fence_gate_acacia_wall.png textures/blocks/fence_gate_birch.png textures/blocks/fence_gate_birch_wall.png textures/blocks/fence_gate_dark_oak.png textures/blocks/fence_gate_dark_oak_wall.png textures/blocks/fence_gate_jungle.png textures/blocks/fence_gate_jungle_wall.png textures/blocks/fence_gate_oak.png textures/blocks/fence_gate_oak_wall.png textures/blocks/fence_gate_spruce.png textures/blocks/fence_gate_spruce_wall.png textures/blocks/iron_trapdoor_edge.png textures/blocks/ladder_post.png textures/blocks/ladder_slat.png textures/blocks/nether_brick_stairs_top_side.png textures/blocks/stone_stairs_top_side.png textures/blocks/trapdoor_edge.png Custom Beacen Top. Stairs now display in the inventory and in the hand, thanks to d.kow for the bug report. Adjusted the upsidedown stairs. Some models now work in the GUI (Brewing Stand, Cauldron, Comparator, Flower Pot, Hopper and Repeater). Optimized the Gates down to one texture for each type of Open and Closed, I left in the Wall variant even though it's the same texture just in case I want to change the Wall variant in the future. Custom Brewing Stand, Ladder, Trapdoor and Door Models with new edge textures. JimStoneCraft blockstates/acacia_fence.json blockstates/acacia_fence_gate.json blockstates/birch_fence.json blockstates/birch_fence_gate.json blockstates/brick_stairs.json blockstates/dark_oak_fence.json blockstates/dark_oak_fence_gate.json blockstates/fence.json blockstates/fence_gate.json blockstates/jungle_fence.json blockstates/jungle_fence_gate.json blockstates/nether_brick_stairs.json blockstates/stone_stairs.json blockstates/spruce_fence.json blockstates/spruce_fence_gate.json models/blocks/acacia_fence_gate_closed.json models/blocks/acacia_fence_gate_open.json models/blocks/acacia_fence_inventory.json models/blocks/acacia_fence_post.json models/blocks/acacia_fence_side.json models/blocks/acacia_wall_gate_closed.json models/blocks/acacia_wall_gate_open.json models/blocks/birch_fence_gate_closed.json models/blocks/birch_fence_gate_open.json models/blocks/birch_fence_inventory.json models/blocks/birch_fence_post.json models/blocks/birch_fence_side.json models/blocks/birch_wall_gate_closed.json models/blocks/birch_wall_gate_open.json models/blocks/cauldron_empty.json models/blocks/cauldron_level1.json models/blocks/cauldron_level2.json models/blocks/cauldron_level3.json models/blocks/dark_oak_fence_gate_closed.json models/blocks/dark_oak_fence_gate_open.json models/blocks/dark_oak_fence_inventory.json models/blocks/dark_oak_fence_post.json models/blocks/dark_oak_fence_side.json models/blocks/dark_oak_wall_gate_closed.json models/blocks/dark_oak_wall_gate_open.json models/blocks/daylight_detector.json models/blocks/fence_gate_closed.json models/blocks/fence_gate_open.json models/blocks/fence_inventory.json models/blocks/fence_post.json models/blocks/fence_side.json models/blocks/jungle_fence_gate_closed.json models/blocks/jungle_fence_gate_open.json models/blocks/jungle_fence_inventory.json models/blocks/jungle_fence_post.json models/blocks/jungle_fence_side.json models/blocks/jungle_wall_gate_closed.json models/blocks/jungle_wall_gate_open.json models/blocks/oak_fence_gate_closed.json models/blocks/oak_fence_gate_open.json models/blocks/oak_fence_inventory.json models/blocks/oak_fence_post.json models/blocks/oak_fence_side.json models/blocks/oak_wall_gate_closed.json models/blocks/oak_wall_gate_open.json models/blocks/spruce_fence_gate_closed.json models/blocks/spruce_fence_gate_open.json models/blocks/spruce_fence_inventory.json models/blocks/spruce_fence_post.json models/blocks/spruce_fence_side.json models/blocks/spruce_wall_gate_closed.json models/blocks/spruce_wall_gate_open.json models/blocks/tripwire_hook.json models/blocks/wall_gate_closed.json models/blocks/wall_gate_open.json textures/blocks/beacon.png textures/blocks/brick_top.png textures/blocks/brewing_stand.png textures/blocks/brewing_stand_base.png textures/blocks/coal_block.png textures/blocks/diamond_block.png textures/blocks/door_acacia_lower.png textures/blocks/door_acacia_upper.png textures/blocks/door_birch_lower.png textures/blocks/door_birch_upper.png textures/blocks/door_iron_lower.png textures/blocks/door_iron_upper.png textures/blocks/door_jungle_lower.png textures/blocks/door_jungle_upper.png textures/blocks/door_spruce_lower.png textures/blocks/door_spruce_upper.png textures/blocks/door_wood_lower.png textures/blocks/door_wood_upper.png textures/blocks/emerald_block.png textures/blocks/fence_inventory_nether_brick.png textures/blocks/fence_inventory_acacia.png textures/blocks/fence_inventory_birch.png textures/blocks/fence_inventory_dark_oak.png textures/blocks/fence_inventory_jungle.png textures/blocks/fence_inventory_nether_brick.png textures/blocks/fence_inventory_nether_brick_bottom.png textures/blocks/fence_inventory_nether_brick_top.png textures/blocks/fence_inventory_oak.png textures/blocks/fence_inventory_spruce.png textures/blocks/fence_nether_brick.png textures/blocks/fence_nether_brick_bottom.png textures/blocks/fence_nether_brick_top.png textures/blocks/flower_pot.png textures/blocks/flower_pot1.png textures/blocks/flower_pot2.png textures/blocks/flower_pot3.png textures/blocks/hopper_inside.png textures/blocks/hopper_outside.png textures/blocks/hopper_top.png textures/blocks/ladder.png textures/blocks/lapis_block.png textures/blocks/nether_brick.png textures/blocks/nether_brick_bottom.png textures/blocks/nether_brick_bottom1.png textures/blocks/nether_brick_bottom2.png textures/blocks/nether_brick_slab_bottom.png textures/blocks/nether_brick_slab_side.png textures/blocks/nether_brick_stairs.png textures/blocks/nether_brick_stairs_bottom.png textures/blocks/nether_brick_stairs_side.png textures/blocks/nether_brick_stairs1.png textures/blocks/nether_brick_stairs2.png textures/blocks/nether_brick_top.png textures/blocks/nether_brick_top1.png textures/blocks/nether_brick_top2.png textures/blocks/nether_brick1.png textures/blocks/nether_brick2.png textures/blocks/nether_brick3.png textures/blocks/nether_brick4.png textures/blocks/nether_brick5.png textures/blocks/redstone_block.png textures/blocks/trapdoor.png textures/items/brick.png textures/items/glowstone_dust.png textures/items/gunpowder.png textures/items/minecart_hopper.png textures/items/netherbrick.png textures/items/redstone_dust.png textures/items/sugar.png textures/items/wooden_armorstand.png textures/painting/paintings_kristoffer_zetterstrand.png Adjusted the upsidedown stairs. Fixed all the Fences and Gates that broke in the snapshots due to the way the models are now drawn. Flower Pot now has a base. Redone the Fence Inventory with a custom model that looks more like the placed fence. Fixed flickering textures on the Cauldron. Change the Netherbrick to a dark red rather than black. Darker Redstone block Redone the wooden Trapdoor. Filled in the Red Stone off torch. Matched the Brick and Netherbrick. New Comparator and Repeater items. Flower pot now has the correct width. Made all the dusts consistent. Hopper now matches the Cauldron. Converted the Wooden Armorstand item to isometric. Removed the black borders on some of the paintings. JimStoneCraft textures/blocks/fence_gate_acacia_closed.png textures/blocks/fence_gate_acacia_open.png textures/blocks/fence_gate_acacia_wall_closed.png textures/blocks/fence_gate_acacia_wall_open.png textures/blocks/fence_gate_birch_closed.png textures/blocks/fence_gate_birch_open.png textures/blocks/fence_gate_birch_wall_closed.png textures/blocks/fence_gate_birch_wall_open.png textures/blocks/fence_gate_dark_oak_closed.png textures/blocks/fence_gate_dark_oak_open.png textures/blocks/fence_gate_dark_oak_wall_closed.png textures/blocks/fence_gate_dark_oak_wall_open.png textures/blocks/fence_gate_jungle_closed.png textures/blocks/fence_gate_jungle_open.png textures/blocks/fence_gate_jungle_wall_closed.png textures/blocks/fence_gate_jungle_wall_open.png textures/blocks/fence_gate_oak_closed.png textures/blocks/fence_gate_oak_open.png textures/blocks/fence_gate_oak_wall_closed.png textures/blocks/fence_gate_oak_wall_open.png textures/blocks/fence_gate_spruce_closed.png textures/blocks/fence_gate_spruce_open.png textures/blocks/fence_gate_spruce_wall_closed.png textures/blocks/fence_gate_spruce_wall_open.png textures/items/brewing_stand.png textures/items/cauldron.png textures/items/comparator.png textures/items/flower_pot.png textures/items/hopper.png textures/items/trip_wire_source.png textures/items/repeater.png Removed the no longer needed Gates. New item models for the GUI so they are no longer needed. -{16w05b}- 5th February 2016 - 16w05b--------------------------------------------------------------- JimStoneCraft models/block/stone_inner_stairs_left_e.json models/block/stone_inner_stairs_left_n.json models/block/stone_inner_stairs_left_s.json models/block/stone_inner_stairs_left_up_e.json models/block/stone_inner_stairs_left_up_n.json models/block/stone_inner_stairs_left_up_s.json models/block/stone_inner_stairs_left_up_w.json models/block/stone_inner_stairs_left_w.json models/block/stone_inner_stairs_right_e.json models/block/stone_inner_stairs_right_n.json models/block/stone_inner_stairs_right_s.json models/block/stone_inner_stairs_right_up_e.json models/block/stone_inner_stairs_right_up_n.json models/block/stone_inner_stairs_right_up_s.json models/block/stone_inner_stairs_right_up_w.json models/block/stone_inner_stairs_right_w.json models/block/stone_outer_stairs_left_e.json models/block/stone_outer_stairs_left_n.json models/block/stone_outer_stairs_left_s.json models/block/stone_outer_stairs_left_up_e.json models/block/stone_outer_stairs_left_up_n.json models/block/stone_outer_stairs_left_up_s.json models/block/stone_outer_stairs_left_up_w.json models/block/stone_outer_stairs_left_w.json models/block/stone_outer_stairs_right_e.json models/block/stone_outer_stairs_right_n.json models/block/stone_outer_stairs_right_s.json models/block/stone_outer_stairs_right_up_e.json models/block/stone_outer_stairs_right_up_n.json models/block/stone_outer_stairs_right_up_s.json models/block/stone_outer_stairs_right_up_w.json models/block/stone_outer_stairs_right_w.json models/block/stone_pressure_plate_down.json models/block/stone_pressure_plate_up.json textures/blocks/stone_stairs_inner_left_top_e.png textures/blocks/stone_stairs_inner_left_top_n.png textures/blocks/stone_stairs_inner_left_top_s.png textures/blocks/stone_stairs_inner_left_top_up_e.png textures/blocks/stone_stairs_inner_left_top_up_n.png textures/blocks/stone_stairs_inner_left_top_up_s.png textures/blocks/stone_stairs_inner_left_top_up_w.png textures/blocks/stone_stairs_inner_left_top_w.png textures/blocks/stone_stairs_inner_right_top_e.png textures/blocks/stone_stairs_inner_right_top_n.png textures/blocks/stone_stairs_inner_right_top_s.png textures/blocks/stone_stairs_inner_right_top_up_e.png textures/blocks/stone_stairs_inner_right_top_up_n.png textures/blocks/stone_stairs_inner_right_top_up_s.png textures/blocks/stone_stairs_inner_right_top_up_w.png textures/blocks/stone_stairs_inner_right_top_w.png textures/blocks/stone_stairs_outer_left_top_e.png textures/blocks/stone_stairs_outer_left_top_n.png textures/blocks/stone_stairs_outer_left_top_s.png textures/blocks/stone_stairs_outer_left_top_up_e.png textures/blocks/stone_stairs_outer_left_top_up_n.png textures/blocks/stone_stairs_outer_left_top_up_s.png textures/blocks/stone_stairs_outer_left_top_up_w.png textures/blocks/stone_stairs_outer_left_top_w.png textures/blocks/stone_stairs_outer_right_top_e.png textures/blocks/stone_stairs_outer_right_top_n.png textures/blocks/stone_stairs_outer_right_top_s.png textures/blocks/stone_stairs_outer_right_top_up_e.png textures/blocks/stone_stairs_outer_right_top_up_n.png textures/blocks/stone_stairs_outer_right_top_up_s.png textures/blocks/stone_stairs_outer_right_top_up_w.png textures/blocks/stone_stairs_outer_right_top_w.png Made the Cobblestone Stairs much better looking on the corners. JimStoneCraft blockstates/stone_stairs.json lang/en_GB.lang lang/en_US.lang textures/blocks/stone_slab_side.png textures/blocks/stone_slab_top.png textures/blocks/stone_slab_top1.png textures/blocks/stone_slab_top2.png textures/blocks/stone_slab_top3.png textures/blocks/stone_stairs_bottom1.png textures/blocks/stone_stairs_bottom2.png textures/blocks/stone_stairs_side.png textures/blocks/stone_stairs_top1.png textures/blocks/stone_stairs_top2.png textures/entity/cow/cow.png textures/entity/cow/mooshroom.png textures/items/bucket_empty.png textures/items/bucket_lava.png textures/items/bucket_milk.png textures/items/bucket_water.png textures/items/minecart_chest.png textures/items/minecart_command_block.png textures/items/minecart_furnace.png textures/items/minecart_hopper.png textures/items/minecart_normal.png textures/items/minecart_tnt.png Added the missing Minecarts in the language files. Adjusted the Bovine udders, better coloured Mooshroom (less atomic). Better colour matched the Cobblestone Stairs and some small edits on the Stone Slabs. Removed the dark cell shaded borders on the Buckets and all the Minecarts. JimStoneCraft models/block/stone_inner_stairs_ew.json models/block/stone_inner_stairs_ns.json models/block/stone_outer_stairs_ew.json models/block/stone_outer_stairs_ns.json models/block/stone_stairs_ew.json models/block/stone_stairs_ns.json No longer required. -{16w03a}- 22nd January 2016 - 16w03a--------------------------------------------------------------- JimStoneCraft blockstates/dark_prismarine.json models/blocks/prismarine_dark.json models/blocks/prismarine_dark1.json models/blocks/prismarine_dark2.json models/blocks/prismarine_dark3.json models/blocks/prismarine_dark4.json models/blocks/prismarine_dark5.json textures/blocks/prismarine_dark.png textures/blocks/prismarine_dark1.png textures/blocks/prismarine_dark2.png textures/blocks/prismarine_dark3.png textures/blocks/prismarine_dark4.png textures/blocks/prismarine_dark5.png Random Dark Prismarine blocks. JimStoneCraft textures/blocks/log_big_oak_top.png textures/blocks/fence_inventory_nether_brick.png textures/blocks/fence_inventory_nether_brick_top.png textures/blocks/fence_nether_brick.png textures/blocks/fence_nether_brick_top.png textures/blocks/grass_side_snowed.png textures/blocks/nether_brick.png textures/blocks/nether_brick_bottom.png textures/blocks/nether_brick_bottom1.png textures/blocks/nether_brick_bottom2.png textures/blocks/nether_brick_slab_bottom.png textures/blocks/nether_brick_slab_side.png textures/blocks/nether_brick_stairs.png textures/blocks/nether_brick_stairs_bottom.png textures/blocks/nether_brick_stairs_side.png textures/blocks/nether_brick_stairs1.png textures/blocks/nether_brick_stairs2.png textures/blocks/nether_brick_top.png textures/blocks/nether_brick_top1.png textures/blocks/nether_brick_top2.png textures/blocks/nether_brick1.png textures/blocks/nether_brick2.png textures/blocks/nether_brick3.png textures/blocks/nether_brick4.png textures/blocks/nether_brick5.png textures/blocks/red_sand.png textures/blocks/red_sandstone_bottom.png textures/blocks/red_sandstone_carved.png textures/blocks/red_sandstone_normal.png textures/blocks/red_sandstone_normal1.png textures/blocks/red_sandstone_normal2.png textures/blocks/red_sandstone_normal3.png textures/blocks/red_sandstone_normal4.png textures/blocks/red_sandstone_normal5.png textures/blocks/red_sandstone_smooth.png textures/blocks/red_sandstone_top.png textures/blocks/red_sandstone_top1.png textures/blocks/red_sandstone_top2.png textures/blocks/red_sandstone_top3.png textures/blocks/red_sandstone_top4.png textures/blocks/red_sandstone_top5.png Darkened the Dark Oak. Changed the Netherbrick blocks and fences to a dark black colour. Grass Sides now all match the same colour. Made the Red Sand blocks less saturated. -{15w51b}- 31st December 2015 - 1.9 - 15w51b-------------------------------------------------------- JimStoneCraft textures/entity/zombie_villager/zombie_butcher.png textures/entity/zombie_villager/zombie_farmer.png textures/entity/zombie_villager/zombie_librarian.png textures/entity/zombie_villager/zombie_priest.png textures/entity/zombie_villager/zombie_smith.png textures/entity/zombie_villager/zombie_villager.png JimStoneCraft textures/entity/villager/farmer.png textures/entity/villager/smith.png Tweaked some shirt colours to better match the Zombie versions. -{15w51b}- 26th December 2015 - 1.9 - 15w51b-------------------------------------------------------- JimStoneCraft textures/entity/witch.png textures/entity/villager/butcher.png textures/entity/villager/farmer.png textures/entity/villager/librarian.png textures/entity/villager/priest.png textures/entity/villager/smith.png textures/entity/villager/villager.png All the Villagers and a Witch. -{15w49b}- 4th December 2015 - 1.9 - 15w49b--------------------------------------------------------- JimStoneCraft blockstates/birch_stairs.json blockstates/brick_stairs.json blockstates/nether_brick_stairs.json blockstates/oak_stairs.json blockstates/red_sandstone_stairs.json blockstates/blockstates/sandstone_stairs.json blockstates/stone_brick_stairs.json blockstates/stone_stairs.json lang/en_GB.lang lang/en_US.lang models/block/tripwire_hook.json models/block/tripwire_hook_attached.json models/block/tripwire_hook_attached_powered.json models/block/tripwire_hook_powered.json textures/entity/skeleton/skeleton.png textures/entity/skeleton/wither_skeleton.png textures/items/diamond_axe.png textures/items/diamond_hoe.png textures/items/diamond_pickaxe.png textures/items/diamond_shovel.png textures/items/diamond_sword.png textures/gui/container/inventory.png textures/gui/title/minecraft.png Upside down stairs rotation error. Added the container and itemGroups to the language file so now the text in all the containers (chest, hopper etc) are now readable. Fixed overlapping textures on the Skeletons. Tweaked all the Diamond weapons to include the skull motif. New Hearts in the Inventory.png. Readded the Realms Logo. JimStoneCraft blockstates/acacia_fence_gate.json blockstates/birch_fence_gate.json blockstates/dark_oak_fence_gate.json blockstates/fence_gate.json blockstates/jungle_fence_gate.json blockstates/spruce_fence_gate.json models/block/tripwire_hook_attached_suspended.json models/block/tripwire_hook_attached_suspended_powered.json Temporarily removed the fence gates as Mojang have changed the way they render, I will have to rethink how to get them working again, same with the fences. Tripwire no longer required. -{15w45a}- 6th November 2015 - 1.9 - 15w45a--------------------------------------------------------- JimStoneCraft lang/en_GB.lang lang/en_US.lang textures/items/bucket_lava.png.mcmeta textures/items/bucket_water.png.mcmeta Language files to sort out the bold text issue on the Select Resource Packs screen, only works with UK and US at the moment. Animated Water and Lava Buckets. JimStoneCraft models/block/fern.json models/block/fern1.json models/block/flower_pot_fern.json models/block/flower_pot_fern1.json textures/font/ascii_sga.png textures/gui/container/enchanting_table.png textures/items/bucket_lava.png textures/items/bucket_water.png Sorted out a tint issue with the Ferns. Adjusted the Enchanting Table font and cleaned up the Enchanting Table layout. Note the Enchanting text is based on the spell runes from Dungeon Master by FTL 1987. Animated Water and Lava Buckets. JimStoneCraft blockstates/acacia_fence.json blockstates/birch_fence.json blockstates/dark_oak_fence.json blockstates/fence.json blockstates/jungle_fence.json blockstates/spruce_fence.json No longer required as they fixed it in Vanilla. -{15w44b}- 1st November 2015 - 1.9 - 15w44b--------------------------------------------------------- JimStoneCraft textures/blocks/debug2.png textures/entity/endercrystal/endercrystal.png textures/entity/endercrystal/endercrystal_beam.png textures/items/end_crystal.png New End Crystal in the same style as the Purpur Block with matching item. JimStoneCraft textures/entity/guardian_beam.png textures/gui/icons.png textures/gui/container/creative_inventory/tab_inventory.png textures/gui/container/anvil.png textures/gui/container/beacon.png textures/gui/container/brewing_stand.png textures/gui/container/crafting_table.png textures/gui/container/dispenser.png textures/gui/container/enchanting_table.png textures/gui/container/experience_orb.png textures/gui/container/furnace.png textures/gui/container/horse.png textures/gui/container/inventory.png textures/gui/container/stats_icons.png textures/gui/container/villager.png textures/items/gold_sword.png textures/items/iron_sword.png textures/items/dragon_breath.png textures/items/experience_bottle.png textures/items/potion_bottle_drinkable.png textures/items/potion_bottle_empty.png textures/items/potion_bottle_lingering.png textures/items/potion_bottle_splash.png textures/items/potion_overlay.png Made the Guardian Beam into a scroll. New Luck icons in the inventory, also tweaked the sword icons in icons and inventory. Tweaked the Iron and Gold Swords to match the new icons. Changed the Enchanting Table to have XP rather than Lapis (it's like this in Vanilla.) Made all the gui boxes match. Adjusted the potion bottle positions by 1 pixel. JimStoneCraft models/block/brewing_stand_bottles_1.json models/block/brewing_stand_bottles_2.json models/block/brewing_stand_bottles_3.json models/block/brewing_stand_bottles_12.json models/block/brewing_stand_bottles_13.json models/block/brewing_stand_bottles_23.json models/block/brewing_stand_bottles_123.json models/block/brewing_stand_empty.json No longer required as they fixed it in Vanilla. -{15w43c}- 24th October 2015 - 1.9 - 15w43c--------------------------------------------------------- JimStoneCraft blockstates/fern.json models/block/dead_bush_pot.json models/block/dead_bush_pot1.json models/block/flower_pot_fern.json models/block/flower_pot_fern1.json models/block/flower_pot_tulip_white_pot.json models/block/flower_pot_tulip_orange_pot3.json models/block/flower_pot_tulip_pink_pot3.json models/block/flower_pot_tulip_red_pot3.json models/block/flower_pot_tulip_white_pot.json models/block/flower_pot_mushroom_brown_pot4.json textures/blocks/deadbush_pot.png textures/blocks/deadbush_pot1.png textures/blocks/flower_tulip_orange_pot3.png textures/blocks/flower_tulip_pink_pot3.png textures/blocks/flower_tulip_red_pot3.png textures/blocks/flower_tulip_white_pot.png textures/blocks/mushroom_brown_pot4.png textures/entity/guardian.png textures/entity/guardian_elder.png The Fern and the Dead Bush were both using the same textures. Storted out a display bug where the potions in a brewing stannd on the diagonals were stretched. All the plants have been adjusted so they look great when in a pot (no overlaps). Added both Guardians. JimStoneCraft blockstates/dead_bush.json blockstates/flower_pot.json models/block/flower_pot_fern1.json textures/blocks/flower_allium_pot3.png textures/blocks/flower_dandelion_pot.png textures/blocks/flower_dandelion_pot1.png textures/blocks/flower_dandelion_pot2.png textures/blocks/flower_dandelion_pot3.png textures/blocks/flower_dandelion_pot4.png textures/blocks/flower_houstonia_pot.png textures/blocks/flower_houstonia_pot1.png textures/blocks/flower_oxeye_daisy_pot.png textures/blocks/flower_oxeye_daisy_pot1.png textures/blocks/flower_oxeye_daisy_pot2.png textures/blocks/flower_oxeye_daisy_pot3.png textures/blocks/flower_rose_pot1.png textures/blocks/flower_rose_pot3.png textures/blocks/flower_rose_pot4.png textures/blocks/sapling_spruce_pot.png textures/blocks/sea_lantern.png textures/blocks/prismarine_bricks.png textures/blocks/prismarine_rough.png textures/entity/boat/boat_acacia.png textures/entity/boat/boat_birch.png textures/entity/boat/boat_darkoak.png textures/entity/boat/boat_jungle.png textures/entity/boat/boat_oak.png textures/entity/boat/boat_spruce.png All the plants have been adjusted so they look great when in a pot (no overlaps). Made the Sea Lantern more in the John Smith style as it was more closer to Vanilla before. Tweaked the Prismarine Bricks and also made the Prismarine Rough more cobble like. The Boat texture changed in 15w43c again so they've been updated to match the new format. JimStoneCraft models/block/dead_bush2.json models/block/dead_bush3.json models/block/flower_pot_fern2.json models/block/flower_pot_fern3.json textures/blocks/deadbush2.png textures/blocks/deadbush3.png These file are no longer required. -{15w43b}- 22nd October 2015 - 1.9 - 15w43b--------------------------------------------------------- JimStoneCraft textures/blocks/water_overlay.png Clear glass when under water. -{15w42a}- 15th October 2015 - 1.9 - 15w42a--------------------------------------------------------- JimStoneCraft textures/blocks/frosted_ice_0.png textures/blocks/frosted_ice_1.png textures/blocks/frosted_ice_2.png textures/blocks/frosted_ice_3.png textures/blocks/frosted_ice_0.png.mcmeta textures/blocks/frosted_ice_1.png.mcmeta textures/blocks/frosted_ice_2.png.mcmeta textures/blocks/frosted_ice_3.png.mcmeta Frosted Ice is based on ice with cracks. JimStoneCraft textures/gui/container/brewing_stand.png textures/items/potion_bottle_drinkable.png textures/items/potion_bottle_empty.png textures/items/potion_bottle_lingering.png textures/items/potion_bottle_splash.png textures/items/potion_overlay.png New Brewing Stand GUI. Tweaked Potion bottle position by 1px. -{15w41b}- 8th October 2015 - 1.9 - 15w41b---------------------------------------------------------- JimStoneCraft textures/entity/boat/boat_acacia.png textures/entity/boat/boat_birch.png textures/entity/boat/boat_darkoak.png textures/entity/boat/boat_jungle.png textures/entity/boat/boat_oak.png textures/entity/boat/boat_spruce.png textures/entity/elytra.png textures/items/acacia_boat.png textures/items/birch_boat.png textures/items/dark_oak_boat.png textures/items/jungle_boat.png textures/items/oak_boat.png textures/items/spruce_boat.png textures/items/broken_elytra.png textures/items/elytra.png All six new wooden boats. Spread your wings and fly! JimStoneCraft models/block/tall_grass.json models/block/tall_grass1.json models/block/tall_grass2.json models/block/tall_grass3.json models/block/tall_grass4.json models/block/tall_grass5.json models/block/tall_grass6.json models/block/tall_grass7.json models/block/tall_grass8.json models/block/tall_grass9.json models/block/tall_grass10.json models/block/tall_grass11.json models/block/tall_grass12.json models/block/tall_grass13.json Fixed the blockstates for the tall grass as Mojang changed the name of the parent json. JimStoneCraft textures/items/boat.png textures/entity/boat.png Old boat texture removed. -{15w40b}- 3rd October 2015 - 1.9 - 15w40b---------------------------------------------------------- JimStoneCraft font/glyph_sizes.bin textures/font/ascii.png textures/font/unicode_page_00.png textures/font/unicode_page_01.png textures/entity/horse/horse_skeleton.png Tweaked all the fonts, also finally added the very hard to edit glyph_sizes.bin, this file is used by Minecraft for the unicode character widths (kerning). Note that the glyph_sizes.bin in only loaded when Minecraft loads, so you have to load Minecraft, select the Resource Pack, exit Minecraft and then reload Minecraft, you only have to do this if you need to use the Force Unicode Font option, this is a work around to a known Minecraft bug but at least it works for now. https://bugs.mojang.com/browse/MC-41270 The unicode_page_00 and unicode_page_01 fonts cover most of the diacritic marks used in the language regions like Germanic, Celtic, Romance, Slavic, Baltic, Finno-Ugric, Turkic and others. Hopefully this will be good news to all the non English speaking players that use the John Smith Legacy Resource Pack but were previously forced to use the English font only. When I added the horses I was a little lazy, as the skeleton horse was not used I never made a texture for it, that's now been rectified, I've not done the Zombie horse yet as that's not in the vanilla game yet but I'm sure that will change. -{15w38a}- 17th September 2015 - 1.9 - 15w38a------------------------------------------------------- JimStoneCraft textures/entity/shield_base_nopattern.png textures/font/unicode_page_01.png New Shield Base with iron studs. Added the unicode_page_01.png, One issue though is the unicode fonts are fixed width (no kerning) so they all get clipped when unicode is turned on, hopefully Mojang will add variable width fonts to the unicode files like they did with the standard ascii fonts. JimStoneCraft textures/entity/shield_base.png textures/blocks/door_dark_oak_upper.png textures/font/ascii.png textures/font/unicode_page_00.png Recoloured some odd window pixels on the Dark Oak Door. Added the missing Unicode characters in the ascii.png and unicode_page_00.png font file, also tweaked the kerning on some characters as they were being clipped. -{15w35b}- 28th August 2015 - 1.9 - 15w35b---------------------------------------------------------- JimStoneCraft textures/blocks/chain_command_block_conditional.png textures/blocks/chain_command_block_conditional.png.mcmeta textures/blocks/command_block_conditional.png textures/blocks/command_block_conditional.png.mcmeta textures/blocks/repeating_command_block_conditional.png textures/blocks/repeating_command_block_conditional.png.mcmeta textures/entity/sweep.png New Conditional Command Block. JimStoneCraft model/block/fence_inventory.json textures/blocks/chain_command_block_back.png textures/blocks/chain_command_block_front.png textures/blocks/chain_command_block_side.png textures/blocks/command_block_back.png textures/blocks/command_block_front.png textures/blocks/command_block_side.png textures/blocks/repeating_command_block_back.png textures/blocks/repeating_command_block_front.png textures/blocks/repeating_command_block_side.png Fence bug when in an item frame. Made the shadow match each version of the Command Block. -{15w34b}- 21st August 2015 - 1.9 - 15w34b---------------------------------------------------------- JimStoneCraft textures/gui/icons.png particle/particles.png New attack hearts. -{15w34a}- 20th August 2015 - 1.9 - 15w34a---------------------------------------------------------- JimStoneCraft textures/blocks/jukebox_top_in.png textures/blocks/jukebox_top_in.png.mcmeta textures/blocks/chain_command_block_back.png textures/blocks/chain_command_block_back.png.mcmeta textures/blocks/chain_command_block_front.png textures/blocks/chain_command_block_front.png.mcmeta textures/blocks/chain_command_block_side.png textures/blocks/chain_command_block_side.png.mcmeta textures/blocks/command_block_back.png textures/blocks/command_block_back.png.mcmeta textures/blocks/command_block_front.png textures/blocks/command_block_front.png.mcmeta textures/blocks/command_block_side.png textures/blocks/command_block_side.png.mcmeta textures/blocks/repeating_command_block_back.png textures/blocks/repeating_command_block_back.png.mcmeta textures/blocks/repeating_command_block_front.png textures/blocks/repeating_command_block_front.png.mcmeta textures/blocks/repeating_command_block_side.png textures/blocks/repeating_command_block_side.png.mcmeta textures/entity/shield_base.png textures/entity/shield/base.png textures/entity/shield/border.png textures/entity/shield/bricks.png textures/entity/shield/circle.png textures/entity/shield/creeper.png textures/entity/shield/cross.png textures/entity/shield/curly_border.png textures/entity/shield/diagonal_left.png textures/entity/shield/diagonal_right.png textures/entity/shield/diagonal_up_left.png textures/entity/shield/diagonal_up_right.png textures/entity/shield/flower.png textures/entity/shield/gradient.png textures/entity/shield/gradient_up.png textures/entity/shield/half_horizontal.png textures/entity/shield/half_horizontal_bottom.png textures/entity/shield/half_vertical.png textures/entity/shield/half_vertical_right.png textures/entity/shield/mojang.png textures/entity/shield/rhombus.png textures/entity/shield/skull.png textures/entity/shield/small_stripes.png textures/entity/shield/square_bottom_left.png textures/entity/shield/square_bottom_right.png textures/entity/shield/square_top_left.png textures/entity/shield/square_top_right.png textures/entity/shield/straight_cross.png textures/entity/shield/stripe_bottom.png textures/entity/shield/stripe_center.png textures/entity/shield/stripe_downleft.png textures/entity/shield/stripe_downright.png textures/entity/shield/stripe_left.png textures/entity/shield/stripe_middle.png textures/entity/shield/stripe_right.png textures/entity/shield/stripe_top.png textures/entity/shield/triangle_bottom.png textures/entity/shield/triangle_top.png textures/entity/shield/triangles_bottom.png textures/entity/shield/triangles_top.png blockstates/jukebox.json model/block/jukebox_in.json Animated spinning record on the Jukebox. All the new Command Blocks and animation files. New shield textures. JimStoneCraft textures/entity/banner/curly_border.png textures/entity/banner/flower.png textures/entity/banner/stripe_left.png textures/gui/icons.png textures/gui/container/inventory.png Adjusted some of the banner textures to better match the new shield. Updated the Icons with the new attack bar and tweaked the Inventory to match the attack bar sword. JimStoneCraft textures/blocks/command_block_side.png textures/blocks/command_block_side.png.mcmeta Removed the old Command Block and associated animation file. -{15w33b}- 13th August 2015 - 1.9 - 15w33b---------------------------------------------------------- JimStoneCraft model/block/acacia_fence_side.json model/block/birch_fence_side.json model/block/dark_oak_fence_side.json model/block/fence_side.json model/block/jungle_fence_side.json model/block/nether_brick_fence_side.json model/block/oak_fence_side.json model/block/spruce_fence_side.json textures/blocks/fence_inventory_nether_brick_bottom.png textures/blocks/fence_nether_brick_bottom.png textures/entity/enderdragon/dragon_fireball.png textures/items/dragon_breath.png textures/items/potion_bottle_lingering.png New format for all the fences, now that was fun, lets do it again for the next update!! Dragon and potion additions. JimStoneCraft blockstates/acacia_fence.json blockstates/birch_fence.json blockstates/dark_oak_fence.json blockstates/fence.json blockstates/jungle_fence.json blockstates/nether_brick_fence.json blockstates/spruce_fence.json model/block/daylight_detector.json model/block/end_portal_frame_empty.json model/block/acacia_fence_inventory.json model/block/acacia_fence_post.json model/block/birch_fence_inventory.json model/block/birch_fence_post.json model/block/dark_oak_fence_inventory.json model/block/dark_oak_fence_post.json model/block/fence_gate_closed.json model/block/fence_inventory.json model/block/fence_post.json model/block/jungle_fence_inventory.json model/block/jungle_fence_post.json model/block/nether_brick_fence_inventory.json model/block/nether_brick_fence_post.json model/block/oak_fence_inventory.json model/block/oak_fence_post.json model/block/spruce_fence_inventory.json model/block/spruce_fence_post.json model/block/half_slab.json model/block/pressure_plate_up.json model/block/pressure_plate_down.json textures/gui/container/stats_icons.png Custom Fences working with the new format. Sorted out some hand hend display bugs. JimStoneCraft model/block/acacia_fence_n.json model/block/acacia_fence_ne.json model/block/acacia_fence_ns.json model/block/acacia_fence_nse.json model/block/acacia_fence_nsew.json model/block/birch_fence_n.json model/block/birch_fence_ne.json model/block/birch_fence_ns.json model/block/birch_fence_nse.json model/block/birch_fence_nsew.json model/block/dark_oak_fence_n.json model/block/dark_oak_fence_ne.json model/block/dark_oak_fence_ns.json model/block/dark_oak_fence_nse.json model/block/dark_oak_fence_nsew.json model/block/fence_n.json model/block/fence_ne.json model/block/fence_ns.json model/block/fence_nse.json model/block/fence_nsew.json model/block/jungle_fence_n.json model/block/jungle_fence_ne.json model/block/jungle_fence_ns.json model/block/jungle_fence_nse.json model/block/jungle_fence_nsew.json model/block/nether_brick_fence_n.json model/block/nether_brick_fence_ne.json model/block/nether_brick_fence_ns.json model/block/nether_brick_fence_nse.json model/block/nether_brick_fence_nsew.json model/block/oak_fence_n.json model/block/oak_fence_ne.json model/block/oak_fence_ns.json model/block/oak_fence_nse.json model/block/oak_fence_nsew.json model/block/pressure_plate_inventory.json model/block/spruce_fence_n.json model/block/spruce_fence_ne.json model/block/spruce_fence_ns.json model/block/spruce_fence_nse.json model/block/spruce_fence_nsew.json model/block/stone_pressure_plate_inventory.json model/block/wooden_pressure_plate_inventory.json All the old fence stuff that's not needed anymore. -{15w32b}- 7th August 2015 - 1.9 - 15w32b----------------------------------------------------------- JimStoneCraft textures/gui/world_selection.png -{15w31c}- 2nd August 2015 - 1.9 - 15w31c----------------------------------------------------------- JimStoneCraft textures/gui/bars.png textures/blocks/beetroots_stage_0.png textures/blocks/beetroots_stage_1.png textures/blocks/beetroots_stage_2.png textures/blocks/beetroots_stage_3.png textures/blocks/chorus_flower.png textures/blocks/chorus_flower_dead.png textures/blocks/chorus_plant.png textures/blocks/end_rod.png textures/blocks/end_bricks.png textures/blocks/end_bricks1.png textures/blocks/end_bricks2.png textures/blocks/end_bricks3.png textures/blocks/end_bricks4.png textures/blocks/end_bricks5.png textures/blocks/end_bricks6.png textures/blocks/end_bricks7.png textures/blocks/end_bricks8.png textures/blocks/purpur_block.png textures/blocks/purpur_pillar.png textures/blocks/purpur_pillar_top.png textures/entity/end_gateway_beam.png textures/entity/shulker/endergolem.png textures/entity/shulker/spark.png blockstates/end_bricks.json model/block/end_bricks.json model/block/end_bricks1.json model/block/end_bricks2.json model/block/end_bricks3.json model/block/end_bricks4.json model/block/end_bricks5.json model/block/end_bricks6.json model/block/end_bricks7.json model/block/end_bricks8.json Multiple boss bars. Beetroot growing stages. End Bricks and random End Bricks. Purpur Pillar and Blocks, inspired by the John Smith Twilight Forest Lich Tower blocks. End Gateway Beam. JimStoneCraft textures/blocks/stonebrick.png textures/blocks/trip_wire_hook.png textures/items/chorus_fruit.png textures/items/chorus_fruit_popped.png Small Stonebrick pixel issue. Forgot to remove the Trip Wire Hook debug texture. I was not quite happy with the Chorus Fruit so I made it more round. -{15w31b}- 30th July 2015 - 1.9 - 15w31b------------------------------------------------------------ JimStoneCraft textures/blocks/debug.png textures/blocks/grass_path_side.png textures/blocks/grass_path_top.png textures/blocks/grass_path_top1.png textures/blocks/grass_path_top2.png textures/blocks/grass_path_top3.png textures/blocks/grass_path_top4.png textures/blocks/structure_block.png textures/blocks/structure_block_corner.png textures/blocks/structure_block_data.png textures/blocks/structure_block_load.png textures/blocks/structure_block_save.png textures/items/beetroot.png textures/items/beetroot_seeds.png textures/items/beetroot_soup.png textures/items/chorus_fruit.png textures/items/chorus_fruit_popped.png blockstates/grass_path.json model/block/grass_path.json model/block/grass_path1.json model/block/grass_path2.json model/block/grass_path3.json model/block/grass_path4.json Beetroot Soup and the new Grass Path. -{15w31a}- 29th July 2015 - 1.9 - 15w31a------------------------------------------------------------ With the quick release I've tried to concentrate on the GUI and items like the arrows, all the other stuff will come soon. JimStoneCraft textures/blocks/redstone_dust_dot.png textures/blocks/redstone_dust_line0.png textures/blocks/redstone_dust_line1.png textures/blocks/redstone_dust_overlay.png textures/entity/projectiles/arrow.png textures/entity/projectiles/spectral_arrow.png textures/entity/projectiles/tipped_arrow.png textures/items/clock_00.png - clock_63.png textures/items/compass_00.png - compass_31.png textures/items/empty_armor_slot_shield.png textures/items/spectral_arrow.png textures/items/tipped_arrow_base.png textures/items/tipped_arrow_head.png Clock and Compass are now separate image files and will not work unless you remove the clock and compass from the original pack, I'll merge the packs at a later date as so much has changed with the blockstate and models that a snapshot pack may not work. JimStoneCraft textures/gui/container/creative_inventory/tab_inventory.png textures/gui/container/inventory.png textures/gui/widgets.png particle/particles.png A few extra boxes and icons. JimStoneCraft textures/blocks/redstone_dust_cross.png textures/blocks/redstone_dust_cross_overlay.png textures/blocks/redstone_dust_line.png textures/blocks/redstone_dust_line_overlay.png textures/items/clock.png textures/items/clock.png.mcmeta textures/items/compass.png textures/items/compass.png.mcmeta textures/items/quiver.png This is a list of textures removed from this pack. All the MCPatcher stuff as they are not compatible at the moment. ==================================================================================================== 1.8.9 UPDATES ==================================================================================================== -{1.1.18}- 13th August 2015 - 1.8.8----------------------------------------------------------------- JimStoneCraft textures/blocks/stonebrick.png textures/entity/beacon_beam.png textures/entity/slime/magmacube.png textures/items/experience_bottle.png textures/items/potion_bottle_drinkable.png textures/items/potion_bottle_empty.png textures/items/potion_bottle_splash.png Small Stonebrick pixel issue. Redone the Beacon Beam. New Magma Cube. Made the Experience bottle splash style, also added a stopper to the potions. -{1.1.17}- 25th June 2015 - 1.8.7------------------------------------------------------------------- JimStoneCraft textures/blocks/trip_wire_hook.png textures/blocks/command_block.png.mcmeta Animation config for the lights on the Command Block. JimStoneCraft pack.mcmeta textures/blocks/command_block.png textures/blocks/trip_wire_source.png textures/entity/chest/christmas.png textures/entity/chest/christmas_double.png textures/entity/chest/normal.png textures/entity/chest/normal_double.png textures/entity/chest/trapped.png textures/entity/chest/trapped_double.png models/block/tripwire_hook.json models/block/tripwire_hook_attached.json models/block/tripwire_hook_attached_powered.json models/block/tripwire_hook_attached_suspended.json models/block/tripwire_hook_attached_suspended_powered.json models/block/tripwire_hook_powered.json Adjusted the Pack file for better text formatting. Animated lights on the Command Block. Small display issue with the Trip Wire Hook when held in the hand. Overlapping textures flicker if they are different, this happened with the chest hinge, I've now sorted this issue out. Thanks to Alpha_Wolf777 in the forums for the Trip Wire bug report. -{1.1.16}- 30th May 2015 - 1.8.6-------------------------------------------------------------------- JimStoneCraft textures/entity/rabbit/black.png textures/entity/rabbit/brown.png textures/entity/rabbit/caerbannog.png textures/entity/rabbit/gold.png textures/entity/rabbit/salt.png textures/entity/rabbit/toast.png textures/entity/rabbit/white.png textures/entity/rabbit/white_splotched.png Finally added Rabbits. JimStoneCraft textures/items/chainmail_helmet.png textures/models/armor/chainmail_layer_1.png textures/models/armor/chainmail_layer_2.png Forgot to remove the testing background colour. Darkened and tweaked the chainmail to better fit the rest of the armour. -{1.1.15}- 7th May 2015 - 1.8.4--------------------------------------------------------------------- JimStoneCraft textures/blocks/cocoa_stem_stage_0.png textures/blocks/cocoa_stem_stage_1.png textures/blocks/cocoa_stem_stage_2.png models/block/cocoa_age0_s.json models/block/cocoa_age1_s.json models/block/cocoa_age2_s.json models/block/pressure_plate_down.json models/block/pressure_plate_inventory.json models/block/pressure_plate_up.json models/block/iron_pressure_plate.png models/block/gold_pressure_plate.png Display bug with the Cocoa stem, the larger stems were cut off. Custom Iron and Gold Pressure Plates. Custom side edges for all the pressure plates. JimStoneCraft textures/blocks/bed_feet_bottom.png textures/blocks/bed_head_bottom.png textures/blocks/button_stone.png textures/blocks/button_wooden.png textures/blocks/cauldron_inner_side.png textures/blocks/cauldron_side.png textures/blocks/cauldron_top.png textures/blocks/cocoa_stage_0.png textures/blocks/cocoa_stage_1.png textures/blocks/cocoa_stage_2.png textures/blocks/lever_base.png textures/blocks/trip_wire_source.png textures/blocks/trip_wire_wood.png textures/blocks/hopper_top.png textures/blocks/flower_pot.png textures/blocks/flower_pot1.png textures/blocks/flower_pot2.png textures/blocks/flower_pot3.png textures/blocks/fence_inventory_nether_brick.png textures/blocks/fence_inventory_nether_brick_top.png textures/blocks/fence_nether_brick.png textures/blocks/fence_nether_brick_top.png textures/blocks/stone_pressure_plate.png textures/blocks/cactus_top.png textures/blocks/flower_dandelion_pot3.png textures/blocks/flower_dandelion3.png textures/blocks/flower_rose_pot1.png textures/blocks/flower_rose_pot4.png textures/blocks/flower_rose1.png textures/blocks/flower_rose4.png textures/blocks/trip_wire_source.png textures/blocks/vine.png textures/entity/banner_base.png textures/entity/wither/wither.png textures/entity/wither/wither_invulnerable.png textures/entity/zombie/zombie_villager.png textures/gui/container/stats_icons.png textures/gui/container/creative_inventory/tabs.png textures/items/cauldron.png textures/items/beef_cooked.png textures/items/beef_raw.png textures/items/blaze_powder.png textures/items/boat.png textures/items/bone.png textures/items/bread.png textures/items/bucket_empty.png textures/items/bucket_lava.png textures/items/bucket_milk.png textures/items/bucket_water.png textures/items/cake.png textures/items/carrot.png textures/items/carrot_golden.png textures/items/carrot_on_a_stick.png textures/items/chainmail_helmet.png textures/items/charcoal.png textures/items/coal.png textures/items/fireworks_charge.png textures/items/fireworks_charge_overlay.png textures/items/flint.png textures/items/gold_ingot.png textures/items/lead.png textures/items/leather.png textures/items/map_empty.png textures/items/map_filled.png textures/items/name_tag.png textures/items/seeds_wheat.png textures/items/slimeball.png textures/misc/shadow.png textures/painting/paintings_kristoffer_zetterstrand.png textures/particle/particles.png models/block/bed_foot.json models/block/bed_head.json Sorted out some rendering issues with transparent pixels. Updated the Cauldron item to better match the in game cauldron. Made a model for the bed, it now has proper feet. Much smoother edges on the shadow. Went through the whole pack and cleaned up lots of odd tranparent pixels on some of the gui, items and block textures. -{1.1.14}- 30th April 2015 - 1.8.4------------------------------------------------------------------ JimStoneCraft mcpatcher/ctm/stained_glass_light_blue.properties mcpatcher/ctm/stained_glass_pane_light_blue.properties mcpatcher/ctm/stained_glass_silver.properties mcpatcher/ctm/stained_glass_pane_silver.properties lightBlue vs light_blue, MCPatcher vs Optifine. You have to love the inconsistencies in the game that is Minecraft, while lightBlue is the in game name, MCPatcher uses light_blue while Optifine uses lightBlue, I follow the MCPatcher standard. Also the Stained Glass Panes ctm doesn't currently display correctly in MCPatcher or Optifine, Optifine shows the black and pink chequerboard on the inside surfaces while MCPatcher shows just the standard panes (not joined). EDIT: Changed the matchBlocks so it works in both MCPatcher vs Optifine. The "minecraft:" prefix is optional with MCPatcher but looks like Optifine requires it, I've added it for the silver glass and is in this release. Here's a quote from the MCPatcher help files, looks like Optifine requires the full name. # In 1.7, blocks are referred to by name rather than number. Numerical IDs are # supported for older blocks, but newer blocks will be name only. Stone blocks # for example can be referred to as # 1 (not recommended) # minecraft:stone (full name) # stone (name without prefix) Thanks to Roman0 in the forums for the bug report. -{1.1.13}- 19th April 2015 - 1.8.4------------------------------------------------------------------ JimStoneCraft textures/blocks/cauldron_bottom.png textures/blocks/cauldron_inner.png textures/blocks/cauldron_side.png JimStoneCraft models/block/cauldron_empty.json models/block/cauldron_level1.json models/block/cauldron_level2.json models/block/cauldron_level3.json textures/blocks/cauldron_inner_side.png Fixed a Mojang Cauldron bug that would "cullface" the bottom face, still not fixed in the actual game though as the bug tracker can be a little slow, please go and upvote the fix. https://bugs.mojang.com/browse/MC-58405 Also the way Minecraft draws the Cauldron and the Minecraft anti X-Ray block transparency feature, the Cauldron used to be just the textures listed below displayed for the various sides:- cauldron_bottom.png cauldron_inner.png cauldron_side.png cauldron_top.png But now the Cauldron is a model (like the Anvil), which means the legs are now drawn on the inside too, as the John Smith textures had more slender legs you now get get the white pixels when using the JSL textures (from the Minecraft anti X-Ray "feature"). The two options are draw the leg textures bigger to suit the default model or make the model file suit the JSL textures. I decided to go with the first option as it's a little easier to do but then with some testing found quite a few issue in the way the textures are drawn on the vanilla Cauldron (stretching and rotation issues). After that I then decided to make my own model to better suit the JSL textures (with the slender legs), with more testing I've also added a custom bottom and inside texture. Thanks to Alpha_Wolf777 in the forums for the bug report. -{1.1.12}- 21st February 2015 - 1.8.3--------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/flower_allium_pot.png textures/blocks/flower_allium_pot1.png textures/blocks/flower_allium_pot2.png textures/blocks/flower_allium_pot3.png textures/blocks/flower_blue_orchid_pot.png textures/blocks/flower_blue_orchid_pot1.png textures/blocks/flower_blue_orchid_pot2.png textures/blocks/flower_blue_orchid_pot3.png textures/blocks/flower_dandelion_pot.png textures/blocks/flower_dandelion_pot1.png textures/blocks/flower_dandelion_pot2.png textures/blocks/flower_dandelion_pot3.png textures/blocks/flower_dandelion_pot4.png textures/blocks/flower_houstonia_pot.png textures/blocks/flower_houstonia_pot1.png textures/blocks/flower_houstonia_pot2.png textures/blocks/flower_houstonia_pot3.png textures/blocks/flower_oxeye_daisy_pot.png textures/blocks/flower_oxeye_daisy_pot1.png textures/blocks/flower_oxeye_daisy_pot2.png textures/blocks/flower_oxeye_daisy_pot3.png textures/blocks/flower_rose_pot.png textures/blocks/flower_rose_pot1.png textures/blocks/flower_rose_pot2.png textures/blocks/flower_rose_pot3.png textures/blocks/flower_rose_pot4.png textures/blocks/sapling_spruce_pot.png models/blocks/flower_pot_allium_pot.json models/blocks/flower_pot_allium_pot1.json models/blocks/flower_pot_allium_pot2.json models/blocks/flower_pot_allium_pot3.json models/blocks/flower_pot_daisy_pot.json models/blocks/flower_pot_daisy_pot1.json models/blocks/flower_pot_daisy_pot2.json models/blocks/flower_pot_daisy_pot3.json models/blocks/flower_pot_dandelion_pot.json models/blocks/flower_pot_dandelion_pot1.json models/blocks/flower_pot_dandelion_pot2.json models/blocks/flower_pot_dandelion_pot3.json models/blocks/flower_pot_dandelion_pot4.json models/blocks/flower_pot_dandelion_pot5.json models/blocks/flower_pot_houstonia_pot.json models/blocks/flower_pot_houstonia_pot1.json models/blocks/flower_pot_houstonia_pot2.json models/blocks/flower_pot_houstonia_pot3.json models/blocks/flower_pot_orchid_pot.json models/blocks/flower_pot_orchid_pot1.json models/blocks/flower_pot_orchid_pot2.json models/blocks/flower_pot_orchid_pot3.json models/blocks/flower_pot_rose_pot.json models/blocks/flower_pot_rose_pot1.json models/blocks/flower_pot_rose_pot2.json models/blocks/flower_pot_rose_pot3.json models/blocks/flower_pot_rose_pot4.json models/blocks/flower_pot_spruce_pot.json models/blocks/flower_pot_spruce_pot1.json models/blocks/flower_pot_spruce_pot2.json models/blocks/flower_pot_spruce_pot3.json Some of the plants and flowers would look a little odd when put in a flower pot, as you can have custom textures now I've copied and edited all the flowers to look better when in a flower pot. JimStoneCraft [JimStoneCraft] blockstates/flower_pot.json Changed the file to match the new flower pot models. -{1.1.11}- 6th February 2015 - 1.8.2-pre6----------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/fence_acacia.png textures/blocks/fence_acacia_bottom.png textures/blocks/fence_acacia_top.png textures/blocks/fence_birch.png textures/blocks/fence_birch_bottom.png textures/blocks/fence_birch_top.png textures/blocks/fence_dark_oak.png textures/blocks/fence_dark_oak_bottom.png textures/blocks/fence_dark_oak_top.png textures/blocks/fence_gate_acacia_bottom.png textures/blocks/fence_gate_acacia_closed.png textures/blocks/fence_gate_acacia_open.png textures/blocks/fence_gate_acacia_top.png textures/blocks/fence_gate_acacia_wall_closed.png textures/blocks/fence_gate_acacia_wall_open.png textures/blocks/fence_gate_birch_bottom.png textures/blocks/fence_gate_birch_closed.png textures/blocks/fence_gate_birch_open.png textures/blocks/fence_gate_birch_top.png textures/blocks/fence_gate_birch_wall_closed.png textures/blocks/fence_gate_birch_wall_open.png textures/blocks/fence_gate_dark_oak_bottom.png textures/blocks/fence_gate_dark_oak_closed.png textures/blocks/fence_gate_dark_oak_open.png textures/blocks/fence_gate_dark_oak_top.png textures/blocks/fence_gate_dark_oak_wall_closed.png textures/blocks/fence_gate_dark_oak_wall_open.png textures/blocks/fence_gate_jungle_bottom.png textures/blocks/fence_gate_jungle_closed.png textures/blocks/fence_gate_jungle_open.png textures/blocks/fence_gate_jungle_top.png textures/blocks/fence_gate_jungle_wall_closed.png textures/blocks/fence_gate_jungle_wall_open.png textures/blocks/fence_gate_oak_bottom.png textures/blocks/fence_gate_oak_closed.png textures/blocks/fence_gate_oak_open.png textures/blocks/fence_gate_oak_top.png textures/blocks/fence_gate_oak_wall_closed.png textures/blocks/fence_gate_oak_wall_open.png textures/blocks/fence_gate_spruce_bottom.png textures/blocks/fence_gate_spruce_closed.png textures/blocks/fence_gate_spruce_open.png textures/blocks/fence_gate_spruce_top.png textures/blocks/fence_gate_spruce_wall_closed.png textures/blocks/fence_gate_spruce_wall_open.png textures/blocks/fence_inventory_acacia.png textures/blocks/fence_inventory_acacia_bottom.png textures/blocks/fence_inventory_acacia_top.png textures/blocks/fence_inventory_birch.png textures/blocks/fence_inventory_birch_bottom.png textures/blocks/fence_inventory_birch_top.png textures/blocks/fence_inventory_dark_oak.png textures/blocks/fence_inventory_dark_oak_bottom.png textures/blocks/fence_inventory_dark_oak_top.png textures/blocks/fence_inventory_jungle.png textures/blocks/fence_inventory_jungle_bottom.png textures/blocks/fence_inventory_jungle_top.png textures/blocks/fence_inventory_oak.png textures/blocks/fence_inventory_oak_bottom.png textures/blocks/fence_inventory_oak_top.png textures/blocks/fence_inventory_spruce.png textures/blocks/fence_inventory_spruce_bottom.png textures/blocks/fence_inventory_spruce_top.png textures/blocks/fence_jungle.png textures/blocks/fence_jungle_bottom.png textures/blocks/fence_jungle_top.png textures/blocks/fence_oak.png textures/blocks/fence_oak_bottom.png textures/blocks/fence_oak_top.png textures/blocks/fence_spruce.png textures/blocks/fence_spruce_bottom.png textures/blocks/fence_spruce_top.png textures/items/flower_pot.png textures/entity/cow/mooshroom.png blockstates/acacia_fence_gate.json blockstates/birch_fence_gate.json blockstates/dark_oak_fence_gate.json blockstates/fence_gate.json blockstates/jungle_fence_gate.json blockstates/spruce_fence_gate.json models/block/fence_n.json models/block/fence_ne.json models/block/fence_ns.json models/block/fence_nse.json models/block/fence_nsew.json models/block/fence_post.json models/block/oak_wall_gate_open.json Finally fixed the bugged fence gates when used with cobblestone walls, I had to go through all the fence and gate textures, the gates and fences are finally 100% consistent. Made a better looking Flower Pot item. Fixed the Mooshroom udders. Bugfix fences and oak wall gate open. -{1.1.10}- 31st December 2014 - 1.8.1--------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/emerald_ore.png textures/blocks/gold_ore.png textures/blocks/iron_ore.png textures/blocks/lapis_ore.png textures/blocks/alternates/rough_blocks/emerald_ore.png textures/blocks/alternates/rough_blocks/gold_ore.png textures/items/emerald.png Animated Emerald Ore block and rough alternate version. Changed the Iron Ore and Lapis Ore to better match the Diamond and Emerald Ore blocks. Animated Emerald to match the ore block. JimStoneCraft [JimStoneCraft] -{1.1.9}- 27th December 2014 - 1.8.1---------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/entity/chest/christmas.png textures/entity/chest/christmas_double.png JimStoneCraft [JimStoneCraft] textures/entity/horse/donkey.png textures/entity/horse/horse_black.png textures/entity/horse/horse_brown.png textures/entity/horse/horse_chestnut.png textures/entity/horse/horse_creamy.png textures/entity/horse/horse_darkbrown.png textures/entity/horse/horse_gray.png textures/entity/horse/horse_markings_blackdots.png textures/entity/horse/horse_markings_white.png textures/entity/horse/horse_markings_whitedots.png textures/entity/horse/horse_markings_whitefield.png textures/entity/horse/horse_skeleton.png textures/entity/horse/horse_white.png textures/entity/horse/horse_zombie.png textures/entity/horse/mule.png Sorted out some flickering issue on the Xmas chests (you can only test these thing once year). Finally all the horses, saddles and markings completed. Due to them not being in the game at this time the edits on the horse_skeleton and horse_zombie are quite minimal, this will change as and when they are added to the game. -{1.1.8}- 11th December 2014 - 1.8.1---------------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/ctm/glass/glass.properties blockstates/tall_grass.json models/blocks/tall_grass13.json textures/blocks/tallgrass13.png textures/blocks/double_plant_grass_bottom.png textures/blocks/double_plant_grass_top.png textures/environment/end_sky.png textures/environment/rain.png textures/environment/snow.png textures/items/flower_pot.png Fixed another small issue with the glass CTM. Add one more random tall grass. JonnnLeee Double Tall Grass, I will add my version back when random textures work for double height plants. Reverted back to the original John Smith flower pot. Adjusted the End Sky as it was just a resize of the original. Edited the Rain so it's not as intrusive (halved the drip widths), also added two different colours (gray and blue) to give the rain more depth. Edited the Snow as it was a little bit weak and blocky, much more like a snow storm now. There's an issue with the Glass Pane CTM not working correctly in MCPatcher and Optifine, it's not a resource pack issue, hopefully both of them will sort the issue out so we can have the panes back to how they used to be. -{1.1.7}- 16th November 2014 - 1.8------------------------------------------------------------------ JimStoneCraft [JimStoneCraft] mcpatcher/ctm/glass/glass_pane.properties mcpatcher/ctm/stained_glass_light_blue/stained_glass_light_blue.properties mcpatcher/ctm/stained_glass_light_blue/stained_glass_pane_light_blue.properties mcpatcher/colormap/blocks/sand.properties Fixed a small issues with the glass CTM. Small bug in the sand.properties. -{1.1.6}- 30th October 2014 - 1.8------------------------------------------------------------------- JimStoneCraft [JimStoneCraft] __READ ME.txt Move the Berylium font credits and information into the main Read Me. JimStoneCraft [JimStoneCraft] 128px/ascii.png 128px/unicode_page_00.png helper_files/font/Berylium Text Credits.txt helper_files/font/Font Testing.txt helper_files/font/MCpatcher Font Converter 1.1 ascii (default) 128.xlsx helper_files/font/MCpatcher Font Converter 1.1 ascii (default) 512.xlsx helper_files/font/MCpatcher Font Converter 1.1 unicode_page_00 (glyph_00) 128.xlsx helper_files/font/MCpatcher Font Converter 1.1 unicode_page_00 (glyph_00) 512.xlsx I've move the 128px font to its own add-on pack as this makes it easier for users to load up, also removed all the font kerning help files as they are no longer needed anymore. Moved the Berylium Text Credits into the main Read Me as that file contains all the other credits. This is just a bug fix release. -{1.1.5}- 10th October 2014 - 1.8------------------------------------------------------------------- JimStoneCraft [JimStoneCraft] blockstates/stone_double_slab.json blockstates/stone_slab.json model/blocks/flower_pot_allium.json model/blocks/flower_pot_cross5.json model/blocks/flower_pot_dandelion4.json model/blocks/flower_pot_dandelion5.json model/blocks/flower_pot_mushroom_brown4.json model/blocks/flower_pot_rose4.json mcpatcher/ctm/glass/glass.properties mcpatcher/ctm/glass/glass_pane.properties mcpatcher/colormap/blocks/foliage.properties mcpatcher/colormap/blocks/leaves_acacia.properties mcpatcher/colormap/blocks/sand.properties mcpatcher/color.properties mcpatcher/ctm/wood_acacia_log_end/*.* mcpatcher/ctm/wood_birch_log_end/*.* mcpatcher/ctm/wood_darkoak_log_end/*.* mcpatcher/ctm/wood_jungle_log_end/*.* mcpatcher/ctm/wood_oak_log_end/*.* mcpatcher/ctm/wood_spruce_log_end/*.* The Minecraft Launcher shows the Game Output (like an error log), this showed some errors on loading the resource pack, I fixed the errors, so this is just a bug fix release. Added Rabbit egg colours, also sorted out all the MCPatcher output errors. Readded the CTM for logs as they now work in the latest Preview 2 test release of MCPatcher. (mcpatcher-1.8-preview2). Just for anyone who's interested, here's the Resource Pack stats:- Images (png) - 2529 properties - 108 txt - 8 xlsx - 4 jsons - 805 MCMETA - 34 Sounds (ogg) - 1 Total # of files - 3489 -{1.1.4}- 20th September 2014 - 1.8----------------------------------------------------------------- JimStoneCraft [JimStoneCraft] blockstates/end_stone.json model/blocks/end_portal_frame_empty.json model/blocks/end_portal_frame_filled.json model/blocks/end_stone.json model/blocks/end_stone1.json model/blocks/end_stone2.json model/blocks/end_stone3.json model/blocks/end_stone4.json model/blocks/end_stone5.json model/blocks/end_stone6.json model/blocks/end_stone7.json textures/blocks/end_stone1.png textures/blocks/end_stone2.png textures/blocks/end_stone3.png textures/blocks/end_stone4.png textures/blocks/end_stone5.png textures/blocks/end_stone6.png textures/blocks/end_stone7.png textures/blocks/endframe_bottom.png Random End Stone variants. Custom End Portal bottom face. [JimStoneCraft] entity/explosion.png textures/blocks/end_stone.png textures/blocks/endframe_side.png textures/blocks/endframe_top.png Some wrong coloured pixels on the Explosion. New End Stone and End Portal. mcpatcher/*.* Complete MCPatcher directory overhauled to the latest release of the program (MCPatcher 3-2i), almost all of the CTM is working apart from the Glass Panes, Logs and some of the Cactus. Note that MCPatcher is a Minecraft 1.8 test version and you may have issues with it. -{1.1.3}- 13th September 2014 - 1.8----------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/stone_andesite.png textures/blocks/stone_andesite_smooth.png textures/blocks/stone_diorite_smooth.png textures/blocks/stone_granite_smooth.png textures/blocks/stone_diorite.png textures/blocks/stone_granite.png textures/blocks/stone_pressure_plate.png textures/blocks/wooden_pressure_plate.png Stone edits inspired by benloran, I decided to go with my original light green, blue and black for the three stones, all three stones now have different textures. Added the missing Pressure Plate edges. -{1.1.2}- 2nd September 2014 - 1.8------------------------------------------------------------------ JimStoneCraft [JimStoneCraft] textures/blocks/itemframe_background.png textures/blocks/itemframe_border.png textures/blocks/brick_bottom.png textures/blocks/brick_slab_side.png textures/blocks/brick_slab_side1.png textures/blocks/brick_slab_side2.png textures/blocks/brick_slab_side3.png textures/blocks/brick1.png textures/blocks/brick2.png textures/blocks/brick3.png textures/blocks/nether_brick_bottom.png textures/blocks/nether_brick_bottom1.png textures/blocks/nether_brick_bottom2.png textures/blocks/nether_brick_slab_bottom.png textures/blocks/nether_brick_slab_side.png textures/blocks/nether_brick_stairs.png textures/blocks/nether_brick_stairs_bottom.png textures/blocks/nether_brick_stairs_side.png textures/blocks/nether_brick_stairs1.png textures/blocks/nether_brick_stairs2.png textures/blocks/nether_brick_top.png textures/blocks/nether_brick_top1.png textures/blocks/nether_brick_top2.png textures/blocks/nether_brick1.png textures/blocks/nether_brick2.png textures/blocks/nether_brick3.png textures/blocks/nether_brick4.png textures/blocks/nether_brick5.png textures/blocks/stone_stairs_bottom1.png textures/blocks/stone_stairs_bottom2.png textures/blocks/stone_stairs_side.png textures/blocks/stone_stairs_top1.png textures/blocks/stone_stairs_top2.png textures/blocks/red_sandstone_normal.png textures/blocks/red_sandstone_normal1.png textures/blocks/red_sandstone_normal2.png textures/blocks/red_sandstone_normal3.png textures/blocks/red_sandstone_normal4.png textures/blocks/red_sandstone_normal5.png textures/blocks/red_sandstone_top.png textures/blocks/red_sandstone_top1.png textures/blocks/red_sandstone_top2.png textures/blocks/red_sandstone_top3.png textures/blocks/red_sandstone_top4.png textures/blocks/red_sandstone_top5.png blockstates/nether_brick_slab.json blockstates/nether_brick_double_slab.json blockstates/nether_brick.json blockstates/nether_brick_stairs.json blockstates/brick_double_slab.json blockstates/brick_slab.json blockstates/brick_block.json blockstates/stone_stairs.json blockstates/brick_stairs.json blockstates/half_slab_red_sandstone.json blockstates/half_slab_red_sandstone1.json blockstates/half_slab_red_sandstone2.json blockstates/half_slab_red_sandstone3.json blockstates/half_slab_red_sandstone4.json blockstates/half_slab_red_sandstone5.json blockstates/half_slab_sandstone.json blockstates/half_slab_sandstone1.json blockstates/half_slab_sandstone2.json blockstates/half_slab_sandstone3.json blockstates/half_slab_sandstone4.json blockstates/half_slab_sandstone5.json blockstates/red_sandstone_all.json blockstates/red_sandstone_all1.json blockstates/red_sandstone_all2.json blockstates/red_sandstone_all3.json blockstates/red_sandstone_all4.json blockstates/red_sandstone_all5.json blockstates/red_sandstone_chiseled.json blockstates/red_sandstone_chiseled1.json blockstates/red_sandstone_chiseled2.json blockstates/red_sandstone_chiseled3.json blockstates/red_sandstone_chiseled4.json blockstates/red_sandstone_chiseled5.json blockstates/red_sandstone_inner_stairs.json blockstates/red_sandstone_inner_stairs1.json blockstates/red_sandstone_inner_stairs2.json blockstates/red_sandstone_inner_stairs3.json blockstates/red_sandstone_inner_stairs4.json blockstates/red_sandstone_inner_stairs5.json blockstates/red_sandstone_normal.json blockstates/red_sandstone_normal1.json blockstates/red_sandstone_normal2.json blockstates/red_sandstone_normal3.json blockstates/red_sandstone_normal4.json blockstates/red_sandstone_normal5.json blockstates/red_sandstone_outer_stairs.json blockstates/red_sandstone_outer_stairs1.json blockstates/red_sandstone_outer_stairs2.json blockstates/red_sandstone_outer_stairs3.json blockstates/red_sandstone_outer_stairs4.json blockstates/red_sandstone_outer_stairs5.json blockstates/red_sandstone_smooth.json blockstates/red_sandstone_smooth1.json blockstates/red_sandstone_smooth2.json blockstates/red_sandstone_smooth3.json blockstates/red_sandstone_smooth4.json blockstates/red_sandstone_smooth5.json blockstates/red_sandstone_stairs.json blockstates/red_sandstone_stairs1.json blockstates/red_sandstone_stairs2.json blockstates/red_sandstone_stairs3.json blockstates/red_sandstone_stairs4.json blockstates/red_sandstone_stairs5.json blockstates/sandstone_all.json blockstates/sandstone_all1.json blockstates/sandstone_all2.json blockstates/sandstone_all3.json blockstates/sandstone_all4.json blockstates/sandstone_all5.json blockstates/sandstone_chiseled.json blockstates/sandstone_chiseled1.json blockstates/sandstone_chiseled2.json blockstates/sandstone_chiseled3.json blockstates/sandstone_chiseled4.json blockstates/sandstone_chiseled5.json blockstates/sandstone_inner_stairs.json blockstates/sandstone_inner_stairs1.json blockstates/sandstone_inner_stairs2.json blockstates/sandstone_inner_stairs3.json blockstates/sandstone_inner_stairs4.json blockstates/sandstone_inner_stairs5.json blockstates/sandstone_normal.json blockstates/sandstone_normal1.json blockstates/sandstone_normal2.json blockstates/sandstone_normal3.json blockstates/sandstone_normal4.json blockstates/sandstone_normal5.json blockstates/sandstone_outer_stairs.json blockstates/sandstone_outer_stairs1.json blockstates/sandstone_outer_stairs2.json blockstates/sandstone_outer_stairs3.json blockstates/sandstone_outer_stairs4.json blockstates/sandstone_outer_stairs5.json blockstates/sandstone_smooth.json blockstates/sandstone_smooth1.json blockstates/sandstone_smooth2.json blockstates/sandstone_smooth3.json blockstates/sandstone_smooth4.json blockstates/sandstone_smooth5.json blockstates/sandstone_stairs.json blockstates/sandstone_stairs1.json blockstates/sandstone_stairs2.json blockstates/sandstone_stairs3.json blockstates/sandstone_stairs4.json blockstates/sandstone_stairs5.json blockstates/upper_slab_red_sandstone.json blockstates/upper_slab_red_sandstone1.json blockstates/upper_slab_red_sandstone2.json blockstates/upper_slab_red_sandstone3.json blockstates/upper_slab_red_sandstone4.json blockstates/upper_slab_red_sandstone5.json blockstates/upper_slab_sandstone.json blockstates/upper_slab_sandstone1.json blockstates/upper_slab_sandstone2.json blockstates/upper_slab_sandstone3.json blockstates/upper_slab_sandstone4.json blockstates/upper_slab_sandstone5.json models/block/brick.json models/block/brick_inner_stairs_ew.json models/block/brick_inner_stairs_ns.json models/block/brick_outer_stairs_ew.json models/block/brick_outer_stairs_ns.json models/block/brick_stairs_ew.json models/block/brick_stairs_ns.json models/block/brick1.json models/block/brick2.json models/block/brick3.json models/block/half_slab_brick.json models/block/half_slab_brick1.json models/block/half_slab_brick2.json models/block/half_slab_brick3.json models/block/half_slab_nether_brick.json models/block/half_slab_nether_brick1.json models/block/half_slab_nether_brick2.json models/block/nether_brick.json models/block/nether_brick_double_slab.json models/block/nether_brick_double_slab1.json models/block/nether_brick_double_slab2.json models/block/nether_brick_inner_stairs.json models/block/nether_brick_inner_stairs1.json models/block/nether_brick_inner_stairs2.json models/block/nether_brick_outer_stairs.json models/block/nether_brick_outer_stairs1.json models/block/nether_brick_outer_stairs2.json models/block/nether_brick_stairs.json models/block/nether_brick_stairs1.json models/block/nether_brick_stairs2.json models/block/nether_brick1.json models/block/nether_brick2.json models/block/nether_brick3.json models/block/nether_brick4.json models/block/nether_brick5.json models/block/stone_inner_stairs_ew.json models/block/stone_inner_stairs_ns.json models/block/stone_outer_stairs_ew.json models/block/stone_outer_stairs_ns.json models/block/stone_stairs_ew.json models/block/stone_stairs_ns.json models/block/upper_slab_brick.json models/block/upper_slab_brick1.json models/block/upper_slab_brick2.json models/block/upper_slab_brick3.json models/block/upper_slab_nether_brick.json models/block/upper_slab_nether_brick1.json models/block/upper_slab_nether_brick2.json models/block/half_slab_red_sandstone.json models/block/half_slab_red_sandstone1.json models/block/half_slab_red_sandstone2.json models/block/half_slab_red_sandstone3.json models/block/half_slab_red_sandstone4.json models/block/half_slab_red_sandstone5.json models/block/half_slab_sandstone.json models/block/half_slab_sandstone1.json models/block/half_slab_sandstone2.json models/block/half_slab_sandstone3.json models/block/half_slab_sandstone4.json models/block/half_slab_sandstone5.json models/block/red_sandstone_all.json models/block/red_sandstone_all1.json models/block/red_sandstone_all2.json models/block/red_sandstone_all3.json models/block/red_sandstone_all4.json models/block/red_sandstone_all5.json models/block/red_sandstone_chiseled.json models/block/red_sandstone_chiseled1.json models/block/red_sandstone_chiseled2.json models/block/red_sandstone_chiseled3.json models/block/red_sandstone_chiseled4.json models/block/red_sandstone_chiseled5.json models/block/red_sandstone_inner_stairs.json models/block/red_sandstone_inner_stairs1.json models/block/red_sandstone_inner_stairs2.json models/block/red_sandstone_inner_stairs3.json models/block/red_sandstone_inner_stairs4.json models/block/red_sandstone_inner_stairs5.json models/block/red_sandstone_normal.json models/block/red_sandstone_normal1.json models/block/red_sandstone_normal2.json models/block/red_sandstone_normal3.json models/block/red_sandstone_normal4.json models/block/red_sandstone_normal5.json models/block/red_sandstone_outer_stairs.json models/block/red_sandstone_outer_stairs1.json models/block/red_sandstone_outer_stairs2.json models/block/red_sandstone_outer_stairs3.json models/block/red_sandstone_outer_stairs4.json models/block/red_sandstone_outer_stairs5.json models/block/red_sandstone_smooth.json models/block/red_sandstone_smooth1.json models/block/red_sandstone_smooth2.json models/block/red_sandstone_smooth3.json models/block/red_sandstone_smooth4.json models/block/red_sandstone_smooth5.json models/block/red_sandstone_stairs.json models/block/red_sandstone_stairs1.json models/block/red_sandstone_stairs2.json models/block/red_sandstone_stairs3.json models/block/red_sandstone_stairs4.json models/block/red_sandstone_stairs5.json models/block/sandstone_all.json models/block/sandstone_all1.json models/block/sandstone_all2.json models/block/sandstone_all3.json models/block/sandstone_all4.json models/block/sandstone_all5.json models/block/sandstone_chiseled.json models/block/sandstone_chiseled1.json models/block/sandstone_chiseled2.json models/block/sandstone_chiseled3.json models/block/sandstone_chiseled4.json models/block/sandstone_chiseled5.json models/block/sandstone_inner_stairs.json models/block/sandstone_inner_stairs1.json models/block/sandstone_inner_stairs2.json models/block/sandstone_inner_stairs3.json models/block/sandstone_inner_stairs4.json models/block/sandstone_inner_stairs5.json models/block/sandstone_normal.json models/block/sandstone_normal1.json models/block/sandstone_normal2.json models/block/sandstone_normal3.json models/block/sandstone_normal4.json models/block/sandstone_normal5.json models/block/sandstone_outer_stairs.json models/block/sandstone_outer_stairs1.json models/block/sandstone_outer_stairs2.json models/block/sandstone_outer_stairs3.json models/block/sandstone_outer_stairs4.json models/block/sandstone_outer_stairs5.json models/block/sandstone_smooth.json models/block/sandstone_smooth1.json models/block/sandstone_smooth2.json models/block/sandstone_smooth3.json models/block/sandstone_smooth4.json models/block/sandstone_smooth5.json models/block/sandstone_stairs.json models/block/sandstone_stairs1.json models/block/sandstone_stairs2.json models/block/sandstone_stairs3.json models/block/sandstone_stairs4.json models/block/sandstone_stairs5.json models/block/upper_slab_red_sandstone.json models/block/upper_slab_red_sandstone1.json models/block/upper_slab_red_sandstone2.json models/block/upper_slab_red_sandstone3.json models/block/upper_slab_red_sandstone4.json models/block/upper_slab_red_sandstone5.json models/block/upper_slab_sandstone.json models/block/upper_slab_sandstone1.json models/block/upper_slab_sandstone2.json models/block/upper_slab_sandstone3.json models/block/upper_slab_sandstone4.json models/block/upper_slab_sandstone5.json models/block/item_frame_map.json models/block/item_frame.json Random Brick, Stone, Sandstone, Red Sandstone, Netherbrick and all the related Stairs & Slabs. Custom border for the Item Frame and Item Frame Map. JimStoneCraft [JimStoneCraft] textures/blocks/brick.png textures/blocks/sandstone_top.png textures/items/item_frame.png Made the Brick and Sandstone top better match the custom top and bottom textures. Made the item frame better match the place version. -{1.1.1}- 23rd August 2014 - 1.8 - Pre 1------------------------------------------------------------ JimStoneCraft [JimStoneCraft] textures/blocks/door_acacia_lower.png textures/blocks/door_acacia_upper.png textures/blocks/door_birch_lower.png textures/blocks/door_birch_upper.png textures/blocks/door_dark_oak_lower.png textures/blocks/door_dark_oak_upper.png textures/blocks/door_jungle_lower.png textures/blocks/door_jungle_upper.png textures/blocks/door_spruce_lower.png textures/blocks/door_spruce_upper.png textures/blocks/door_wood_lower.png textures/blocks/door_wood_upper.png textures/blocks/fence_acacia.png textures/blocks/fence_acacia_bottom.png textures/blocks/fence_acacia_top.png textures/blocks/fence_birch.png textures/blocks/fence_birch_bottom.png textures/blocks/fence_birch_top.png textures/blocks/fence_dark_oak.png textures/blocks/fence_dark_oak_bottom.png textures/blocks/fence_dark_oak_top.png textures/blocks/fence_gate_acacia_bottom.png textures/blocks/fence_gate_acacia_closed.png textures/blocks/fence_gate_acacia_open.png textures/blocks/fence_gate_acacia_top.png textures/blocks/fence_gate_acacia_wall_closed.png textures/blocks/fence_gate_acacia_wall_open.png textures/blocks/fence_gate_birch_bottom.png textures/blocks/fence_gate_birch_closed.png textures/blocks/fence_gate_birch_open.png textures/blocks/fence_gate_birch_top.png textures/blocks/fence_gate_birch_wall_closed.png textures/blocks/fence_gate_birch_wall_open.png textures/blocks/fence_gate_dark_oak_bottom.png textures/blocks/fence_gate_dark_oak_closed.png textures/blocks/fence_gate_dark_oak_open.png textures/blocks/fence_gate_dark_oak_top.png textures/blocks/fence_gate_dark_oak_wall_closed.png textures/blocks/fence_gate_dark_oak_wall_open.png textures/blocks/fence_gate_jungle_bottom.png textures/blocks/fence_gate_jungle_closed.png textures/blocks/fence_gate_jungle_open.png textures/blocks/fence_gate_jungle_top.png textures/blocks/fence_gate_jungle_wall_closed.png textures/blocks/fence_gate_jungle_wall_open.png textures/blocks/fence_gate_oak_bottom.png textures/blocks/fence_gate_oak_closed.png textures/blocks/fence_gate_oak_open.png textures/blocks/fence_gate_oak_top.png textures/blocks/fence_gate_oak_wall_closed.png textures/blocks/fence_gate_oak_wall_open.png textures/blocks/fence_gate_spruce_bottom.png textures/blocks/fence_gate_spruce_closed.png textures/blocks/fence_gate_spruce_open.png textures/blocks/fence_gate_spruce_top.png textures/blocks/fence_gate_spruce_wall_closed.png textures/blocks/fence_gate_spruce_wall_open.png textures/blocks/fence_inventory_acacia.png textures/blocks/fence_inventory_acacia_bottom.png textures/blocks/fence_inventory_acacia_top.png textures/blocks/fence_inventory_birch.png textures/blocks/fence_inventory_birch_bottom.png textures/blocks/fence_inventory_birch_top.png textures/blocks/fence_inventory_dark_oak.png textures/blocks/fence_inventory_dark_oak_bottom.png textures/blocks/fence_inventory_dark_oak_top.png textures/blocks/fence_inventory_jungle.png textures/blocks/fence_inventory_jungle_bottom.png textures/blocks/fence_inventory_jungle_top.png textures/blocks/fence_inventory_oak.png textures/blocks/fence_inventory_oak_bottom.png textures/blocks/fence_inventory_oak_top.png textures/blocks/fence_inventory_spruce.png textures/blocks/fence_inventory_spruce_bottom.png textures/blocks/fence_inventory_spruce_top.png textures/blocks/fence_jungle.png textures/blocks/fence_jungle_bottom.png textures/blocks/fence_jungle_top.png textures/blocks/fence_oak.png textures/blocks/fence_oak_bottom.png textures/blocks/fence_oak_top.png textures/blocks/fence_spruce.png textures/blocks/fence_spruce_bottom.png textures/blocks/fence_spruce_top.png textures/items/door_acacia.png textures/items/door_birch.png textures/items/door_dark_oak.png textures/items/door_iron.png textures/items/door_jungle.png textures/items/door_spruce.png textures/items/door_wood.png textures/items/mutton_cooked.png textures/items/mutton_raw.png textures/items/rabbit_cooked.png textures/items/rabbit_raw.png textures/items/fish_clownfish_raw.png textures/items/fish_salmon_cooked.png textures/items/fish_salmon_raw.png textures/items/fish_pufferfish_raw.png The five new wood doors. Custom Fence and Fence gates for all six wood versions. New door items to match the new doors. Mutton Chops and Rabbit Meat. Finally made the Clown Fish, Salmon and Puffer Fish. JimStoneCraft [JimStoneCraft] textures/blocks/door_iron_lower.png textures/blocks/door_iron_upper.png Adjusted the Iron Door to better match the new doors. Updated the Noteblock and JimStoneCraft [JimStoneCraft] blockstates/bed.json blockstates/bookshelf.json blockstates/crafting_table.json blockstates/daylight_detector.json blockstates/daylight_detector_inverted.json blockstates/dispenser.json blockstates/dropper.json blockstates/fence.json blockstates/fence_gate.json blockstates/furnace.json blockstates/jukebox.json blockstates/lever.json blockstates/lit_furnace blockstates/melon_block.json blockstates/mob_spawner.json blockstates/noteblock.json blockstates/pumpkin.json blockstates/stone_button.json blockstates/wooden_button.json models/blocks/acacia_leaves.json models/blocks/big_oak_leaves.json models/blocks/birch_leaves.json models/blocks/jungle_leaves.json models/blocks/oak_leaves.json Removed all the above as they are the same as vanilla so are not needed. -{1.1.0}- 17th August 2014 - 1.8 - 14w33c----------------------------------------------------------- Due to the number of changes in Minecraft 1.8 I've decided to now release a complete pack rather than a Snapshot pack, this is the first release of the 1.8 Resource Pack. This makes it easier to update and test but there's still a alot to do. JimStoneCraft [JimStoneCraft] textures/items/banner_base.png textures/items/banner_overlay.png textures/block/cobblestone_mossy7.png textures/block/cobblestone7.png textures/block/stone7.png textures/block/stonebrick_normal8.png textures/block/stonebrick_cracked5.png textures/block/stonebrick_mossy14.png models/block/mossy_cobblestone7.json models/block/cobblestone7.json models/block/stone7.json models/block/stonebrick_normal8.json models/block/stonebrick_cracked5.json models/block/stonebrick_mossy14.json models/block/half_slab_cobblestone7.json models/block/upper_slab_cobblestone7.json models/block/half_slab_stone_brick8.json models/block/upper_slab_stone_brick8.json models/block/lit_furnace.json Banner items, looks like they are not used in the game at the moment. Added a few more block variants. JimStoneCraft [JimStoneCraft] blockstates/mossy_cobblestone.json blockstates/stone.json blockstates/stonebrick.json blockstates/mossy_stonebrick.json blockstates/stone_double_slab.json blockstates/stone_monster_egg.json blockstates/cobblestone.json blockstates/cobblestone_double_slab.json blockstates/cobblestone_monster_egg.json blockstates/cobblestone_slab.json blockstates/cracked_brick_monster_egg.json blockstates/cracked_stonebrick.json blockstates/lit_furnace.json JimStoneCraft [JimStoneCraft] textures/blocks/trip_wire_source.png Trip Wire Source displayed slightly wrong in the inventory. -{14w32d}- 10th July 2014 - 1.8 - 14w32d------------------------------------------------------------ JimStoneCraft [JimStoneCraft] textures/entity/banner_base.png textures/entity/banner/base.png textures/entity/banner/border.png textures/entity/banner/bricks.png textures/entity/banner/circle.png textures/entity/banner/creeper.png textures/entity/banner/cross.png textures/entity/banner/curly_border.png textures/entity/banner/diagonal_left.png textures/entity/banner/diagonal_right.png textures/entity/banner/diagonal_up_left.png textures/entity/banner/diagonal_up_right.png textures/entity/banner/flower.png textures/entity/banner/gradient.png textures/entity/banner/gradient_up.png textures/entity/banner/half_horizontal.png textures/entity/banner/half_horizontal_bottom.png textures/entity/banner/half_vertical.png textures/entity/banner/half_vertical_right.png textures/entity/banner/mojang.png textures/entity/banner/rhombus.png textures/entity/banner/skull.png textures/entity/banner/small_stripes.png textures/entity/banner/square_bottom_left.png textures/entity/banner/square_bottom_right.png textures/entity/banner/square_top_left.png textures/entity/banner/square_top_right.png textures/entity/banner/straight_cross.png textures/entity/banner/stripe_bottom.png textures/entity/banner/stripe_center.png textures/entity/banner/stripe_downleft.png textures/entity/banner/stripe_downright.png textures/entity/banner/stripe_left.png textures/entity/banner/stripe_middle.png textures/entity/banner/stripe_right.png textures/entity/banner/stripe_top.png textures/entity/banner/triangle_bottom.png textures/entity/banner/triangle_top.png textures/entity/banner/triangles_bottom.png textures/entity/banner/triangles_top.png textures/blocks/fence_inventory_nether_brick.png textures/blocks/fence_inventory_nether_brick_top.png textures/blocks/trip_wire_wood.png textures/blocks/trip_wire_source.png textures/blocks/Stone_pressure_plate.png textures/blocks/wooden_pressure_plate.png textures/items/sign.png models/block/nether_brick_fence_inventory.json models/block/nether_brick_fence_n.json models/block/nether_brick_fence_ne.json models/block/nether_brick_fence_ns.json models/block/nether_brick_fence_nse.json models/block/models/block/nether_brick_fence_nsew.json models/block/nether_brick_fence_post.json models/block/tripwire_hook.json models/block/tripwire_hook_attached.json models/block/tripwire_hook_attached_powered.json models/block/tripwire_hook_attached_suspended.json models/block/tripwire_hook_attached_suspended_powered.json models/block/tripwire_hook_powered.json models/block/stone_pressure_plate_down.json models/block/stone_pressure_plate_inventory.json models/block/stone_pressure_plate_up.json models/block/wooden_pressure_plate_down.json models/block/wooden_pressure_plate_inventory.json models/block/wooden_pressure_plate_up.json Hires Banners. With all the fences I forget the Nether Brick Fence. Custom Trip Wire base and Hook. Custom Wooden and Stone Pressure Plates. Made the hand held Sign item look like the placed version. -{14w32d}- 9th July 2014 - 1.8 - 14w32d------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/lever.png textures/blocks/lever_base.png blockstates/lever.json models/block/lever.json models/block/lever_off.json blockstates/fence.json blockstates/fence_gate.json textures/blocks/fence_gate_oak_wall_open.png textures/blocks/fence_gate_oak_wall_closed.png textures/blocks/fence_gate_oak_closed.png textures/blocks/fence_gate_oak_open.png textures/blocks/fence_gate_oak_top.png textures/blocks/fence_gate_oak_bottom.png textures/blocks/fence_inventory_oak_top.png textures/blocks/fence_inventory_oak.png textures/blocks/fence_oak.png models/block/fence_gate_closed.json models/block/fence_gate_open.json models/block/fence_inventory.json models/block/fence_n.json models/block/fence_ne.json models/block/fence_ns.json models/block/fence_nse.json models/block/fence_nsew.json models/block/fence_post.json models/block/oak_fence_inventory.json models/block/oak_fence_gate_closed.json models/block/oak_fence_gate_open.json models/block/oak_fence_n.json models/block/oak_fence_ne.json models/block/oak_fence_ns.json models/block/oak_fence_nse.json models/block/oak_fence_nsew.json models/block/oak_fence_post.json models/block/oak_wall_gate_closed.json models/block/oak_wall_gate_open.json models/block/acacia_fence_gate_closed.json models/block/acacia_fence_gate_open.json models/block/acacia_wall_gate_closed.json models/block/acacia_wall_gate_open.json models/block/acacia_fence_inventory.json models/block/acacia_fence_n.json models/block/acacia_fence_ne.json models/block/acacia_fence_ns.json models/block/acacia_fence_nse.json models/block/acacia_fence_nsew.json models/block/acacia_fence_post.json models/block/birch_fence_gate_closed.json models/block/birch_fence_gate_open.json models/block/birch_wall_gate_closed.json models/block/birch_wall_gate_open.json models/block/birch_fence_inventory.json models/block/birch_fence_n.json models/block/birch_fence_ne.json models/block/birch_fence_ns.json models/block/birch_fence_nse.json models/block/birch_fence_nsew.json models/block/birch_fence_post.json models/block/dark_oak_fence_gate_closed.json models/block/dark_oak_fence_gate_open.json models/block/dark_oak_wall_gate_closed.json models/block/dark_oak_wall_gate_open.json models/block/dark_oak_fence_inventory.json models/block/dark_oak_fence_n.json models/block/dark_oak_fence_ne.json models/block/dark_oak_fence_ns.json models/block/dark_oak_fence_nse.json models/block/dark_oak_fence_nsew.json models/block/dark_oak_fence_post.json models/block/jungle_fence_gate_closed.json models/block/jungle_fence_gate_open.json models/block/jungle_wall_gate_closed.json models/block/jungle_wall_gate_open.json models/block/jungle_fence_inventory.json models/block/jungle_fence_n.json models/block/jungle_fence_ne.json models/block/jungle_fence_ns.json models/block/jungle_fence_nse.json models/block/jungle_fence_nsew.json models/block/jungle_fence_post.json models/block/spruce_fence_gate_closed.json models/block/spruce_fence_gate_open.json models/block/spruce_wall_gate_closed.json models/block/spruce_wall_gate_open.json models/block/spruce_fence_inventory.json models/block/spruce_fence_n.json models/block/spruce_fence_ne.json models/block/spruce_fence_ns.json models/block/spruce_fence_nse.json models/block/spruce_fence_nsew.json models/block/spruce_fence_post.json Custom Lever. Well that's oak fences and gates taken care of, still five other type to make. All the six woods currently use the Oak wood for their top and bottom surfaces until I get around to making custom textures. -{14w32a}- 6th July 2014 - 1.8 - 14w32a------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/entity/armorstand/wood.png textures/items/wooden_armorstand.png textures/blocks/red_sand.png textures/blocks/red_sandstone_bottom.png textures/blocks/red_sandstone_carved.png textures/blocks/red_sandstone_normal.png textures/blocks/red_sandstone_smooth.png textures/blocks/red_sandstone_top.png All the sandstones now in Red, also colour matched the Red Sand and armorstand. -{14w31a}- 31st July 2014 - 1.8 - 14w31a------------------------------------------------------------ JimStoneCraft [JimStoneCraft] textures/blocks/daylight_detector_inverted_top.png blockstates/daylight_detector.json blockstates/daylight_detector_inverted.json models/block/daylight_detector_inverted.json models/block/half_slab.json models/block/flower_pot.json models/block/flower_pot_fern.json models/block/flower_pot_fern1.json models/block/flower_pot_fern2.json models/block/flower_pot_fern3.json models/block/flower_pot_cross.json models/block/flower_pot_cross1.json models/block/flower_pot_cross2.json models/block/flower_pot_cross3.json models/block/flower_pot_cactus.json models/block/flower_pot_cactus1.json models/block/flower_pot_cactus2.json models/block/flower_pot_cactus3.json Some small block model edits and a different state for the Daylight Detector. -{14w30c}- 27th July 2014 - 1.8 - 14w30c------------------------------------------------------------ JimStoneCraft [JimStoneCraft] textures/entity/guardian_beam.png textures/item/rabbit_foot.png textures/item/rabbit_stew.png textures/item/rabbit_hide.png textures/blocks/crafting_table_bottom.png textures/blocks/furnace_bottom.png textures/blocks/daylight_detector_bottom.png textures/blocks/daylight_detector_side.png textures/blocks/noteblock_bottom.png textures/blocks/noteblock_top.png textures/blocks/jukebox_bottom.png textures/blocks/bookshelf_end.png textures/blocks/bed_feet_bottom.png textures/blocks/bed_head_bottom.png blockstates/crafting_table.json blockstates/furnace.json blockstates/dispenser.json blockstates/dropper.json blockstates/daylight_detector.json blockstates/noteblock.json blockstates/jukebox.json blockstates/bookshelf.json blockstates/bed.json models/block/crafting_table.json models/block/furnace.json models/block/dispenser.json models/block/dispenser_vertical.json models/block/dropper.json models/block/dropper_vertical.json models/block/daylight_detector.json models/block/noteblock.json models/block/jukebox.json models/block/bookshelf.json models/block/bed_foot.json models/block/bed_head.json Guardian Beam laser and some rabbit items. With the new system you can now have bottom faces for blocks that never had bottom faces before. I've started with the Crafting Table, this used to have just an Oak Plank texture for the base, it now has it's own base texture. Furnace also now has it's own bottom face rather than using the top face for the bottom too. Both the Dispenser and Dropper use the Furnace bottom face but that may be changed in the future. Daylight Sensor with new bottom and side faces. Note Block with custom top and bottom textures, Jukebox with new bottom texture. The old Book Shelf just used the Oak Plank texture for the top and bottom, it now has it's own custom top and bottom texture. The bed used the Oak Planks texture for the bottom of the bed, it now has a custom texture. -{14w27b}- 6th July 2014 - 1.8 - 14w27b------------------------------------------------------------- JimStoneCraft [JimStoneCraft] blockstates/acacia_leaves.json blockstates/allium.json blockstates/bedrock.json blockstates/birch_double_slab.json blockstates/birch_leaves.json blockstates/birch_planks.json blockstates/birch_slab.json blockstates/birch_stairs.json blockstates/blue_orchid.json blockstates/brown_mushroom.json blockstates/cobblestone.json blockstates/cobblestone_double_slab.json blockstates/cobblestone_monster_egg.json blockstates/cobblestone_slab.json blockstates/cracked_brick_monster_egg.json blockstates/cracked_stonebrick.json blockstates/dandelion.json blockstates/dark_oak_leaves.json blockstates/dead_bush.json blockstates/dirt.json blockstates/flower_pot.json blockstates/grass.json blockstates/gravel.json blockstates/houstonia.json blockstates/jungle_leaves.json blockstates/melon_block.json blockstates/mob_spawner.json blockstates/mossy_brick_monster_egg.json blockstates/mossy_cobblestone.json blockstates/mossy_stonebrick.json blockstates/netherrack.json blockstates/oak_double_slab.json blockstates/oak_leaves.json blockstates/oak_planks.json blockstates/oak_slab.json blockstates/oak_stairs.json blockstates/orange_tulip.json blockstates/oxeye_daisy.json blockstates/pink_tulip.json blockstates/podzol.json blockstates/poppy.json blockstates/pumpkin.json blockstates/red_mushroom.json blockstates/red_sand.json blockstates/red_tulip.json blockstates/sand.json blockstates/spruce_leaves.json blockstates/stone.json blockstates/stone_brick_double_slab.json blockstates/stone_brick_monster_egg.json blockstates/stone_brick_slab.json blockstates/stone_brick_stairs.json blockstates/stone_button.json blockstates/stone_double_slab.json blockstates/stone_monster_egg.json blockstates/stone_slab.json blockstates/stonebrick.json blockstates/tall_grass.json blockstates/vine.json blockstates/white_tulip.json blockstates/wood_old_double_slab.json blockstates/wood_old_slab.json blockstates/wooden_button.json models/block/acacia_leaves.json models/block/allium.json models/block/allium1.json models/block/allium2.json models/block/allium3.json models/block/birch_inner_stairs.json models/block/birch_inner_stairs1.json models/block/birch_inner_stairs2.json models/block/birch_inner_stairs3.json models/block/birch_inner_stairs4.json models/block/birch_leaves.json models/block/birch_outer_stairs.json models/block/birch_outer_stairs1.json models/block/birch_outer_stairs2.json models/block/birch_outer_stairs3.json models/block/birch_outer_stairs4.json models/block/birch_planks.json models/block/birch_planks1.json models/block/birch_planks2.json models/block/birch_planks3.json models/block/birch_planks4.json models/block/birch_stairs.json models/block/birch_stairs1.json models/block/birch_stairs2.json models/block/birch_stairs3.json models/block/birch_stairs4.json models/block/brown_mushroom.json models/block/brown_mushroom_block_c.json models/block/brown_mushroom_block_e.json models/block/brown_mushroom_block_n.json models/block/brown_mushroom_block_ne.json models/block/brown_mushroom_block_nw.json models/block/brown_mushroom_block_s.json models/block/brown_mushroom_block_se.json models/block/brown_mushroom_block_sw.json models/block/brown_mushroom_block_w.json models/block/brown_mushroom1.json models/block/brown_mushroom2.json models/block/brown_mushroom3.json models/block/brown_mushroom4.json models/block/cobblestone.json models/block/cobblestone1.json models/block/cobblestone2.json models/block/cobblestone3.json models/block/cobblestone4.json models/block/cobblestone5.json models/block/cobblestone6.json models/block/daisy.json models/block/daisy1.json models/block/daisy2.json models/block/daisy3.json models/block/dandelion.json models/block/dandelion1.json models/block/dandelion2.json models/block/dandelion3.json models/block/dandelion4.json models/block/dandelion5.json models/block/dark_oak_leaves.json models/block/dead_bush.json models/block/dead_bush1.json models/block/dead_bush2.json models/block/dead_bush3.json models/block/dirt.json models/block/dirt1.json models/block/dirt2.json models/block/dirt3.json models/block/double_stone.json models/block/double_stone1.json models/block/double_stone2.json models/block/double_stone3.json models/block/double_stone_top.json models/block/double_stone_top1.json models/block/double_stone_top2.json models/block/double_stone_top3.json models/block/flower_pot.json models/block/flower_pot_acacia.json models/block/flower_pot_acacia1.json models/block/flower_pot_acacia2.json models/block/flower_pot_acacia3.json models/block/flower_pot_allium.json models/block/flower_pot_allium1.json models/block/flower_pot_allium2.json models/block/flower_pot_allium3.json models/block/flower_pot_birch.json models/block/flower_pot_birch1.json models/block/flower_pot_birch2.json models/block/flower_pot_birch3.json models/block/flower_pot_cactus.json models/block/flower_pot_cactus1.json models/block/flower_pot_cactus2.json models/block/flower_pot_cactus3.json models/block/flower_pot_cross.json models/block/flower_pot_cross1.json models/block/flower_pot_cross2.json models/block/flower_pot_cross3.json models/block/flower_pot_daisy.json models/block/flower_pot_daisy1.json models/block/flower_pot_daisy2.json models/block/flower_pot_daisy3.json models/block/flower_pot_dandelion.json models/block/flower_pot_dandelion1.json models/block/flower_pot_dandelion2.json models/block/flower_pot_dandelion3.json models/block/flower_pot_dandelion4.json models/block/flower_pot_dandelion5.json models/block/flower_pot_dark_oak.json models/block/flower_pot_dark_oak1.json models/block/flower_pot_dark_oak2.json models/block/flower_pot_dark_oak3.json models/block/flower_pot_dead_bush.json models/block/flower_pot_dead_bush1.json models/block/flower_pot_dead_bush2.json models/block/flower_pot_dead_bush3.json models/block/flower_pot_fern.json models/block/flower_pot_fern1.json models/block/flower_pot_fern2.json models/block/flower_pot_fern3.json models/block/flower_pot_houstonia.json models/block/flower_pot_houstonia1.json models/block/flower_pot_houstonia2.json models/block/flower_pot_houstonia3.json models/block/flower_pot_jungle.json models/block/flower_pot_jungle1.json models/block/flower_pot_jungle2.json models/block/flower_pot_jungle3.json models/block/flower_pot_mushroom_brown.json models/block/flower_pot_mushroom_brown1.json models/block/flower_pot_mushroom_brown2.json models/block/flower_pot_mushroom_brown3.json models/block/flower_pot_mushroom_brown4.json models/block/flower_pot_mushroom_red.json models/block/flower_pot_mushroom_red1.json models/block/flower_pot_mushroom_red2.json models/block/flower_pot_mushroom_red3.json models/block/flower_pot_mushroom_red4.json models/block/flower_pot_oak.json models/block/flower_pot_oak1.json models/block/flower_pot_oak2.json models/block/flower_pot_oak3.json models/block/flower_pot_orchid.json models/block/flower_pot_orchid1.json models/block/flower_pot_orchid2.json models/block/flower_pot_orchid3.json models/block/flower_pot_rose.json models/block/flower_pot_rose1.json models/block/flower_pot_rose2.json models/block/flower_pot_rose3.json models/block/flower_pot_rose4.json models/block/flower_pot_spruce.json models/block/flower_pot_spruce1.json models/block/flower_pot_spruce2.json models/block/flower_pot_spruce3.json models/block/flower_pot_tulip_orange.json models/block/flower_pot_tulip_orange1.json models/block/flower_pot_tulip_orange2.json models/block/flower_pot_tulip_orange3.json models/block/flower_pot_tulip_pink.json models/block/flower_pot_tulip_pink1.json models/block/flower_pot_tulip_pink2.json models/block/flower_pot_tulip_pink3.json models/block/flower_pot_tulip_red.json models/block/flower_pot_tulip_red1.json models/block/flower_pot_tulip_red2.json models/block/flower_pot_tulip_red3.json models/block/flower_pot_tulip_white.json models/block/flower_pot_tulip_white1.json models/block/flower_pot_tulip_white2.json models/block/flower_pot_tulip_white3.json models/block/flower_pot1.json models/block/flower_pot2.json models/block/flower_pot3.json models/block/grass_normal.json models/block/grass_normal1.json models/block/grass_normal2.json models/block/grass_normal3.json models/block/grass_normal4.json models/block/gravel.json models/block/gravel1.json models/block/gravel2.json models/block/gravel3.json models/block/gravel4.json models/block/gravel5.json models/block/half_slab.json models/block/half_slab_birch.json models/block/half_slab_birch1.json models/block/half_slab_birch2.json models/block/half_slab_birch3.json models/block/half_slab_birch4.json models/block/half_slab_cobblestone.json models/block/half_slab_cobblestone1.json models/block/half_slab_cobblestone2.json models/block/half_slab_cobblestone3.json models/block/half_slab_cobblestone4.json models/block/half_slab_cobblestone5.json models/block/half_slab_cobblestone6.json models/block/half_slab_oak.json models/block/half_slab_oak1.json models/block/half_slab_oak2.json models/block/half_slab_oak3.json models/block/half_slab_oak4.json models/block/half_slab_stone.json models/block/half_slab_stone_brick.json models/block/half_slab_stone_brick1.json models/block/half_slab_stone_brick2.json models/block/half_slab_stone_brick3.json models/block/half_slab_stone_brick4.json models/block/half_slab_stone_brick5.json models/block/half_slab_stone_brick6.json models/block/half_slab_stone_brick7.json models/block/half_slab_stone1.json models/block/half_slab_stone2.json models/block/half_slab_stone3.json models/block/houstonia.json models/block/houstonia1.json models/block/houstonia2.json models/block/houstonia3.json models/block/jungle_leaves.json models/block/lit_pumpkin.json models/block/melon.json models/block/mob_spawner_cage.json models/block/mossy_cobblestone.json models/block/mossy_cobblestone1.json models/block/mossy_cobblestone2.json models/block/mossy_cobblestone3.json models/block/mossy_cobblestone4.json models/block/mossy_cobblestone5.json models/block/mossy_cobblestone6.json models/block/oak_inner_stairs.json models/block/oak_inner_stairs1.json models/block/oak_inner_stairs2.json models/block/oak_inner_stairs3.json models/block/oak_inner_stairs4.json models/block/oak_leaves.json models/block/oak_outer_stairs.json models/block/oak_outer_stairs1.json models/block/oak_outer_stairs2.json models/block/oak_outer_stairs3.json models/block/oak_outer_stairs4.json models/block/oak_planks.json models/block/oak_planks1.json models/block/oak_planks2.json models/block/oak_planks3.json models/block/oak_planks4.json models/block/oak_stairs.json models/block/oak_stairs1.json models/block/oak_stairs2.json models/block/oak_stairs3.json models/block/oak_stairs4.json models/block/orange_tulip.json models/block/orange_tulip1.json models/block/orange_tulip2.json models/block/orange_tulip3.json models/block/orchid.json models/block/orchid1.json models/block/orchid2.json models/block/orchid3.json models/block/orientable.json models/block/pink_tulip.json models/block/pink_tulip1.json models/block/pink_tulip2.json models/block/pink_tulip3.json models/block/podzol.json models/block/podzol1.json models/block/podzol2.json models/block/poppy.json models/block/poppy1.json models/block/poppy2.json models/block/poppy3.json models/block/poppy4.json models/block/pumpkin.json models/block/red_mushroom.json models/block/red_mushroom1.json models/block/red_mushroom2.json models/block/red_mushroom3.json models/block/red_mushroom4.json models/block/red_tulip.json models/block/red_tulip1.json models/block/red_tulip2.json models/block/red_tulip3.json models/block/spruce_leaves.json models/block/spruce_leaves1.json models/block/spruce_leaves2.json models/block/spruce_leaves3.json models/block/stone.json models/block/stone1.json models/block/stone2.json models/block/stone3.json models/block/stone4.json models/block/stone5.json models/block/stone6.json models/block/stone_brick_inner_stairs.json models/block/stone_brick_inner_stairs1.json models/block/stone_brick_inner_stairs2.json models/block/stone_brick_inner_stairs3.json models/block/stone_brick_inner_stairs4.json models/block/stone_brick_inner_stairs5.json models/block/stone_brick_inner_stairs6.json models/block/stone_brick_inner_stairs7.json models/block/stone_brick_outer_stairs.json models/block/stone_brick_outer_stairs1.json models/block/stone_brick_outer_stairs2.json models/block/stone_brick_outer_stairs3.json models/block/stone_brick_outer_stairs4.json models/block/stone_brick_outer_stairs5.json models/block/stone_brick_outer_stairs6.json models/block/stone_brick_outer_stairs7.json models/block/stone_brick_stairs.json models/block/stone_brick_stairs1.json models/block/stone_brick_stairs2.json models/block/stone_brick_stairs3.json models/block/stone_brick_stairs4.json models/block/stone_brick_stairs5.json models/block/stone_brick_stairs6.json models/block/stone_brick_stairs7.json models/block/stone_button.json models/block/stone_button_inventory.json models/block/stone_button_pressed.json models/block/stonebrick_cracked.json models/block/stonebrick_cracked1.json models/block/stonebrick_cracked2.json models/block/stonebrick_cracked3.json models/block/stonebrick_cracked4.json models/block/stonebrick_mossy.json models/block/stonebrick_mossy1.json models/block/stonebrick_mossy2.json models/block/stonebrick_mossy3.json models/block/stonebrick_mossy4.json models/block/stonebrick_mossy5.json models/block/stonebrick_mossy6.json models/block/stonebrick_mossy7.json models/block/stonebrick_mossy8.json models/block/stonebrick_mossy9.json models/block/stonebrick_mossy10.json models/block/stonebrick_mossy11.json models/block/stonebrick_mossy12.json models/block/stonebrick_mossy13.json models/block/stonebrick_normal.json models/block/stonebrick_normal1.json models/block/stonebrick_normal2.json models/block/stonebrick_normal3.json models/block/stonebrick_normal4.json models/block/stonebrick_normal5.json models/block/stonebrick_normal6.json models/block/stonebrick_normal7.json models/block/tall_grass.json models/block/tall_grass1.json models/block/tall_grass2.json models/block/tall_grass3.json models/block/tall_grass4.json models/block/tall_grass5.json models/block/tall_grass6.json models/block/tall_grass7.json models/block/tall_grass8.json models/block/tall_grass9.json models/block/tall_grass10.json models/block/tall_grass11.json models/block/tall_grass12.json models/block/upper_slab.json models/block/upper_slab_birch.json models/block/upper_slab_birch1.json models/block/upper_slab_birch2.json models/block/upper_slab_birch3.json models/block/upper_slab_birch4.json models/block/upper_slab_cobblestone.json models/block/upper_slab_cobblestone1.json models/block/upper_slab_cobblestone2.json models/block/upper_slab_cobblestone3.json models/block/upper_slab_cobblestone4.json models/block/upper_slab_cobblestone5.json models/block/upper_slab_cobblestone6.json models/block/upper_slab_oak.json models/block/upper_slab_oak1.json models/block/upper_slab_oak2.json models/block/upper_slab_oak3.json models/block/upper_slab_oak4.json models/block/upper_slab_stone.json models/block/upper_slab_stone1.json models/block/upper_slab_stone2.json models/block/upper_slab_stone3.json models/block/upper_slab_stone_brick.json models/block/upper_slab_stone_brick1.json models/block/upper_slab_stone_brick2.json models/block/upper_slab_stone_brick3.json models/block/upper_slab_stone_brick4.json models/block/upper_slab_stone_brick5.json models/block/upper_slab_stone_brick6.json models/block/upper_slab_stone_brick7.json models/block/vine_1.json models/block/vine_1u.json models/block/vine_1u1.json models/block/vine_1u2.json models/block/vine_1u3.json models/block/vine_2.json models/block/vine_2_opposite.json models/block/vine_2_opposite1.json models/block/vine_2_opposite2.json models/block/vine_2_opposite3.json models/block/vine_2u.json models/block/vine_2u_opposite.json models/block/vine_2u_opposite1.json models/block/vine_2u_opposite2.json models/block/vine_2u_opposite3.json models/block/vine_2u1.json models/block/vine_2u2.json models/block/vine_2u3.json models/block/vine_3.json models/block/vine_3u.json models/block/vine_3u1.json models/block/vine_3u2.json models/block/vine_3u3.json models/block/vine_4.json models/block/vine_4u.json models/block/vine_4u1.json models/block/vine_4u2.json models/block/vine_4u3.json models/block/vine_11.json models/block/vine_12.json models/block/vine_13.json models/block/vine_21.json models/block/vine_22.json models/block/vine_23.json models/block/vine_31.json models/block/vine_32.json models/block/vine_33.json models/block/vine_41.json models/block/vine_42.json models/block/vine_43.json models/block/vine_u.json models/block/vine_u1.json models/block/vine_u2.json models/block/vine_u3.json models/block/white_tulip.json models/block/white_tulip1.json models/block/white_tulip2.json models/block/white_tulip3.json models/block/wooden_button.json models/block/wooden_button_inventory.json models/block/wooden_button_pressed.json textures/blocks/button_stone.png textures/blocks/button_wooden.png textures/blocks/cobblestone.png textures/blocks/cobblestone_mossy.png textures/blocks/cobblestone_mossy1.png textures/blocks/cobblestone_mossy2.png textures/blocks/cobblestone_mossy3.png textures/blocks/cobblestone_mossy4.png textures/blocks/cobblestone_mossy5.png textures/blocks/cobblestone_mossy6.png textures/blocks/cobblestone1.png textures/blocks/cobblestone2.png textures/blocks/cobblestone3.png textures/blocks/cobblestone4.png textures/blocks/cobblestone5.png textures/blocks/cobblestone6.png textures/blocks/deadbush.png textures/blocks/deadbush1.png textures/blocks/deadbush2.png textures/blocks/deadbush3.png textures/blocks/dirt.png textures/blocks/dirt_podzol_top.png textures/blocks/dirt_podzol_top1.png textures/blocks/dirt_podzol_top2.png textures/blocks/dirt1.png textures/blocks/dirt2.png textures/blocks/dirt3.png textures/blocks/flower_allium.png textures/blocks/flower_allium1.png textures/blocks/flower_allium2.png textures/blocks/flower_allium3.png textures/blocks/flower_blue_orchid.png textures/blocks/flower_blue_orchid1.png textures/blocks/flower_blue_orchid2.png textures/blocks/flower_blue_orchid3.png textures/blocks/flower_dandelion.png textures/blocks/flower_dandelion1.png textures/blocks/flower_dandelion2.png textures/blocks/flower_dandelion3.png textures/blocks/flower_dandelion4.png textures/blocks/flower_dandelion5.png textures/blocks/flower_houstonia.png textures/blocks/flower_houstonia1.png textures/blocks/flower_houstonia2.png textures/blocks/flower_houstonia3.png textures/blocks/flower_oxeye_daisy.png textures/blocks/flower_oxeye_daisy1.png textures/blocks/flower_oxeye_daisy2.png textures/blocks/flower_oxeye_daisy3.png textures/blocks/flower_pot.png textures/blocks/flower_pot1.png textures/blocks/flower_pot2.png textures/blocks/flower_pot3.png textures/blocks/flower_rose.png textures/blocks/flower_rose1.png textures/blocks/flower_rose2.png textures/blocks/flower_rose3.png textures/blocks/flower_rose4.png textures/blocks/flower_tulip_orange.png textures/blocks/flower_tulip_orange1.png textures/blocks/flower_tulip_orange2.png textures/blocks/flower_tulip_orange3.png textures/blocks/flower_tulip_pink.png textures/blocks/flower_tulip_pink1.png textures/blocks/flower_tulip_pink2.png textures/blocks/flower_tulip_pink3.png textures/blocks/flower_tulip_red.png textures/blocks/flower_tulip_red1.png textures/blocks/flower_tulip_red2.png textures/blocks/flower_tulip_red3.png textures/blocks/flower_tulip_white.png textures/blocks/flower_tulip_white1.png textures/blocks/flower_tulip_white2.png textures/blocks/flower_tulip_white3.png textures/blocks/grass_top.png textures/blocks/grass_top1.png textures/blocks/grass_top2.png textures/blocks/grass_top3.png textures/blocks/grass_top4.png textures/blocks/gravel.png textures/blocks/gravel1.png textures/blocks/gravel2.png textures/blocks/gravel3.png textures/blocks/gravel4.png textures/blocks/gravel5.png textures/blocks/leaves_spruce.png textures/blocks/leaves_spruce1.png textures/blocks/leaves_spruce2.png textures/blocks/leaves_spruce3.png textures/blocks/melon_bottom.png textures/blocks/melon_side.png textures/blocks/melon_top.png textures/blocks/mob_spawner.png textures/blocks/mob_spawner_bottom.png textures/blocks/mob_spawner_top.png textures/blocks/mushroom_block_top_brown.png textures/blocks/mushroom_brown.png textures/blocks/mushroom_brown1.png textures/blocks/mushroom_brown2.png textures/blocks/mushroom_brown3.png textures/blocks/mushroom_brown4.png textures/blocks/mushroom_red.png textures/blocks/mushroom_red1.png textures/blocks/mushroom_red2.png textures/blocks/mushroom_red3.png textures/blocks/mushroom_red4.png textures/blocks/planks_birch.png textures/blocks/planks_birch1.png textures/blocks/planks_birch2.png textures/blocks/planks_birch3.png textures/blocks/planks_birch4.png textures/blocks/planks_oak.png textures/blocks/planks_oak1.png textures/blocks/planks_oak2.png textures/blocks/planks_oak3.png textures/blocks/planks_oak4.png textures/blocks/pumpkin_bottom.png textures/blocks/pumpkin_face_off.png textures/blocks/pumpkin_face_on.png textures/blocks/pumpkin_face_on.png.mcmeta textures/blocks/pumpkin_side.png textures/blocks/pumpkin_top.png textures/blocks/stone.png textures/blocks/stone1.png textures/blocks/stone2.png textures/blocks/stone3.png textures/blocks/stone4.png textures/blocks/stone5.png textures/blocks/stone6.png textures/blocks/stone_slab_side.png textures/blocks/stone_slab_top.png textures/blocks/stone_slab_top1.png textures/blocks/stone_slab_top2.png textures/blocks/stone_slab_top3.png textures/blocks/stonebrick.png textures/blocks/stonebrick1.png textures/blocks/stonebrick2.png textures/blocks/stonebrick3.png textures/blocks/stonebrick4.png textures/blocks/stonebrick5.png textures/blocks/stonebrick6.png textures/blocks/stonebrick7.png textures/blocks/stonebrick_cracked.png textures/blocks/stonebrick_cracked1.png textures/blocks/stonebrick_cracked2.png textures/blocks/stonebrick_cracked3.png textures/blocks/stonebrick_cracked4.png textures/blocks/stonebrick_mossy.png textures/blocks/stonebrick_mossy1.png textures/blocks/stonebrick_mossy2.png textures/blocks/stonebrick_mossy3.png textures/blocks/stonebrick_mossy4.png textures/blocks/stonebrick_mossy5.png textures/blocks/stonebrick_mossy6.png textures/blocks/stonebrick_mossy7.png textures/blocks/stonebrick_mossy8.png textures/blocks/stonebrick_mossy9.png textures/blocks/stonebrick_mossy10.png textures/blocks/stonebrick_mossy11.png textures/blocks/stonebrick_mossy12.png textures/blocks/stonebrick_mossy13.png textures/blocks/tallgrass.png textures/blocks/tallgrass1.png textures/blocks/tallgrass2.png textures/blocks/tallgrass3.png textures/blocks/tallgrass4.png textures/blocks/tallgrass5.png textures/blocks/tallgrass6.png textures/blocks/tallgrass7.png textures/blocks/tallgrass8.png textures/blocks/tallgrass9.png textures/blocks/tallgrass10.png textures/blocks/tallgrass11.png textures/blocks/tallgrass12.png textures/blocks/trip_wire.png textures/blocks/vine.png textures/blocks/vine1.png textures/blocks/vine2.png textures/blocks/vine3.png WIP for the new random textures using blockstates and models, most of the textures are done but I do have a few of the more complex configs to do. -{14w27b}- 3th July 2014 - 1.8 - 14w27b------------------------------------------------------------- JimStoneCraft blockstates/netherrack.json blockstates/bedrock.json blockstates/stone.json blockstates/dirt.json blockstates/red_sand.json blockstates/sand.json blockstatesoak_planks.json models/block/oak_planks.json models/block/oak_planks1.json models/block/oak_planks2.json models/block/oak_planks3.json models/block/oak_planks4.json textures/blocks/planks_oak.png textures/blocks/planks_oak1.png textures/blocks/planks_oak2.png textures/blocks/planks_oak3.png textures/blocks/planks_oak4.png Minecraft now supports randon texture rotations and it breaks some of the textures due to the way they tile, I've left TNT and Grass with the randon rotation stuff. This gave me an idea for random textures in vanilla Minecraft, so using the new models and blockstates I've got random textures working for Oak Planks, as the new system is not quite final yet I'll leave it at that for now. -{14w26c}- 26th June 2014 - 1.8 - 14w26c------------------------------------------------------------ JimStoneCraft textures/blocks/redstone_dust_line.png No longer needed as they have reverted to the original orientation. -{14w25a}- 18th June 2014 - 1.8 - 14w25a------------------------------------------------------------ JimStoneCraft [JimStoneCraft] textures/blocks/coarse_dirt.png textures/blocks/sponge.png textures/blocks/sponge_wet.png textures/blocks/prismarine_dark.png textures/items/fireworks_charge.png textures/items/fireworks_charge_overlay.png textures/items/leather_boots.png textures/items/leather_helmet.png textures/items/leather_leggings.png textures/items/spawn_egg.png Added another type of dirt which is a Replacement for grassless dirt. Wet and dry sponges. Cutout the overlay on all the dual layer textures just like the vanilla textures. JimStoneCraft [JimStoneCraft] textures/blocks/stone_granite.png textures/blocks/stone_granite_smooth.png Made the Granite blocks darker. -{14w21b}- 8th June 2014 - 1.8 - 14w21b------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/stone_andesite.png textures/blocks/stone_andesite_smooth.png textures/blocks/stone_diorite.png textures/blocks/stone_diorite_smooth.png textures/blocks/stone_granite.png textures/blocks/stone_granite_smooth.png Reworked all three new stones so they tile a lot better, adjusted the smooth versions to match and also updated the bevels to look a little smoother. -{14w21b}- 23rd May 2014 - 1.8 - 14w21b------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/misc/unknown_server.png textures/misc/forcefield.png Made the unknown server and forcefield in a more John Smith style. -{14w19a}- 13th May 2014 - 1.8 - 14w19a------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/entity/steve.png Updated Steve to 1.8. -{14w19a}- 8th May 2014 - 1.8 - 14w19a-------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/misc/forcefield.png textures/gui/spectator_widgets.png Fixed missing pixels in the forcefield. New spectator control widgets. -{14w17a}- 24th April 2014 - 1.8 - 14w17a----------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/trip_wire textures/blocks/redstone_dust_line.png textures/entity/endermite.png textures/gui/resource_packs.png textures/gui/server_selection.png textures/misc/forcefield.png textures/misc/unknown_server.png New Endermite that's no longer like a silverfish and a few other GUI and item clean ups. -{14w11b}- 28th March 2014 - 1.8 - 14w11b----------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/ctm/lever/lever.png mcpatcher/ctm/lever/lever.properties mcpatcher/ctm/lever/lever_handle.png mcpatcher/ctm/lever/lever_handle.properties mcpatcher/ctm/fence_gate/closed.png mcpatcher/ctm/fence_gate/open.png mcpatcher/ctm/fence_gate/fence_gate_closed.properties mcpatcher/ctm/fence_gate/fence_gate_open.properties CTM for levers and fence gates has got a lot easier to implement. -{14w11b}- 13th March 2014 - 1.8 - 14w11b----------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/entity/endermite.png Endermites are like silverfish. -{14w10b}- 5th March 2014 - 1.8 - 14w10b------------------------------------------------------------ JimStoneCraft [JimStoneCraft] textures/blocks/slime.png Based on the Brice47 slime block but heavly edited and adjusted the to be darker to match the actual slimes. -{14w08a}- 28th February 2014 - 1.8 - 14w08a-------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/iron_trapdoor.png textures/blocks/slime.png textures/blocks/stone_andesite.png textures/blocks/stone_andesite_smooth.png textures/blocks/stone_diorite.png textures/blocks/stone_diorite_smooth.png textures/blocks/stone_granite.png textures/blocks/stone_granite_smooth.png New Iron Trapdoor texture. Added new stone blocks and slime. JimStoneCraft [JimStoneCraft] textures/gui/widgets.png textures/gui/container/enchanting_table.png Added the lock icons and modified the enchanting screen. -{1.0.28}- 2nd August 2014 - 1.7.10----------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/particles/particles.png textures/blocks/lava_flow.png.mcmeta textures/blocks/lava_still.png.mcmeta textures/blocks/portal.png.mcmeta textures/blocks/water_still.png.mcmeta textures/blocks/water_flow.png.mcmeta Added ("interpolate": true,) to the lava, water and portal animations to make them animate smoother. It would seem that you cannot have transparent pixels for the water splash particle so it's now solid light blue, thanks to Edelan7 for the bug report. -{1.0.27}- 26th June 2014 - 1.7.10------------------------------------------------------------------ JimStoneCraft [JimStoneCraft] textures/misc/enchanted_item_glint.png textures/items/bowl.png textures/items/mushroom_stew.png Reverted the Enchant glint to the vanilla glint as this shows the potion colours better. Realigned the two bowl textures as the texture jumped down when the bowl was empty. JimStoneCraft [JimStoneCraft] textures/gui/title/realms.png textures/gui/realms/cross_icon.png textures/gui/realms/expired_icon.png textures/gui/realms/invitation_icons.png textures/gui/realms/invite_icon.png textures/gui/realms/off_icon.png textures/gui/realms/on_icon.png textures/gui/realms/op_icon.png textures/gui/realms/plus_icon.png textures/gui/realms/restore_icon.png textures/gui/realms/toggle_off_icon.png textures/gui/realms/toggle_on_icon.png textures/gui/realms/user_icon.png textures/gui/realms/world_icon.png Removed all the Realms textures as they are no longer part of the vanilla resource pack. -{1.0.26}- 8th June 2014 - 1.7.10------------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/misc/unknown_pack.png textures/gui/title/realms.png textures/gui/realms/cross_icon.png textures/gui/realms/expired_icon.png textures/gui/realms/invitation_icons.png textures/gui/realms/invite_icon.png textures/gui/realms/off_icon.png textures/gui/realms/on_icon.png textures/gui/realms/op_icon.png textures/gui/realms/plus_icon.png textures/gui/realms/restore_icon.png textures/gui/realms/toggle_off_icon.png textures/gui/realms/toggle_on_icon.png textures/gui/realms/user_icon.png textures/gui/realms/world_icon.png Unknown pack texture added. Separated the Minecraft Realms logo. All the Realms controls now have their own images. JimStoneCraft [JimStoneCraft] mcpatcher/ctm/dirt_podzol/0-2.png mcpatcher/ctm/dirt_podzol/podzol.properties textures/gui/title/minecraft.png textures/gui/widgets.png Renamed podzol to dirt_podzol and added one extra Podzol to the CTM. Removed the Minecraft Realms logo from the minecraft.png image and removed all the extras from the Widgets images as they are now separate files. -{1.0.25}- 23rd May 2014 - 1.7.9-------------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/particle/particle.png textures/blocks/fire_layer_0.png textures/blocks/fire_layer_1.png textures/blocks/torch_on.png New flame effect when using a furnace or a torch in the same style as the fire layer, the smoke and flames are now 60% transparent. Adjusted the potion swirls to make them thinner and more round, arrow firing also made thinner, both are now 40% tranparent to make them less intrusive. Water bubble and rain bounce drops also 40% tranparent. Partially transparent pixels cannot be on the fire layer or torch blocks, pixels with 50% or less transparency are just removed by Minecraft and pixels with 51% or more transparency are just made solid, so I cleaned up the textures as they had transparent pixels that didn't show up anyway. -{1.0.24}- 13th May 2014 - 1.7.9-------------------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/ctm/stone_slab/side.png mcpatcher/ctm/stone_slab/stone_slab_sides.properties mcpatcher/ctm/stone_slab/stone_slab_top_bottom.properties mcpatcher/ctm/leaves_acacia/0-3.png mcpatcher/ctm/leaves_acacia/leaves_acacia.properties mcpatcher/ctm/leaves_big_oak/0-3.png mcpatcher/ctm/leaves_big_oak/leaves_big_oak.properties mcpatcher/ctm/leaves_birch/3.png mcpatcher/ctm/leaves_jungle/0-3.png mcpatcher/ctm/leaves_jungle/leaves_jungle.properties mcpatcher/ctm/leaves_oak/3.png mcpatcher/ctm/leaves_spruce/0-3.png mcpatcher/ctm/leaves_spruce/leaves_spruce.properties Added sides to the Stone Slabs rather than using the top texture for the sides. Random CTM for the other four types of leaves, also added one extra leaf block to Oak and Birch to match the other leaves. JimStoneCraft [JimStoneCraft] mcpatcher/ctm/nether_brick_fence/1.png mcpatcher/ctm/nether_brick_fence/2.png mcpatcher/ctm/nether_brick_fence/3.png mcpatcher/ctm/nether_brick_fence/4.png mcpatcher/ctm/wooden_fence/1.png mcpatcher/ctm/wooden_fence/2.png mcpatcher/ctm/wooden_fence/3.png mcpatcher/ctm/wooden_fence/4.png mcpatcher/ctm/leaves_acacia/0-3.png mcpatcher/ctm/leaves_acacia/leaves_acacia.properties mcpatcher/ctm/leaves_big_oak/0-3.png mcpatcher/ctm/leaves_big_oak/leaves_big_oak.properties mcpatcher/ctm/leaves_birch/0-2.png mcpatcher/ctm/leaves_birch/leaves_birch.properties mcpatcher/ctm/leaves_jungle/0-3.png mcpatcher/ctm/leaves_jungle/leaves_jungle.properties mcpatcher/ctm/leaves_oak/0-2.png mcpatcher/ctm/leaves_oak/leaves_oak.properties mcpatcher/ctm/leaves_spruce/0-3.png mcpatcher/ctm/leaves_spruce/leaves_spruce.properties textures/blocks/leaves_acacia.png textures/blocks/leaves_acacia_opaque.png textures/blocks/leaves_big_oak.png textures/blocks/leaves_big_oak_opaque.png textures/blocks/leaves_birch.png textures/blocks/leaves_birch_opaque.png textures/blocks/leaves_jungle.png textures/blocks/leaves_jungle_opaque.png textures/blocks/leaves_oak.png textures/blocks/leaves_oak_opaque.png textures/blocks/leaves_spruce.png textures/blocks/leaves_spruce_opaque.png textures/entity/steve.png The middle of both sets of fences were nine pixels when it should have been only eight pixel wide. Redone the all the leaves and also changed the background colours on the opaque leaves to match the leaf colours. Updated Steve with a new bottom of the body and the neck (Thanks Brolok for pointing this out). JimStoneCraft [JimStoneCraft] mcpatcher/ctm/stone_slab/stone_slab.properties -{1.0.23}- 11th April 2014 - 1.7.8------------------------------------------------------------------ JimStoneCraft [JimStoneCraft] mcpatcher/ctm/glass/glass_pane.properties mcpatcher/ctm/stained_glass_black/stained_glass_pane_black.properties mcpatcher/ctm/stained_glass_blue/stained_glass_pane_blue.properties mcpatcher/ctm/stained_glass_brown/stained_glass_pane_brown.properties mcpatcher/ctm/stained_glass_cyan/stained_glass_pane_cyan.properties mcpatcher/ctm/stained_glass_gray/stained_glass_pane_gray.properties mcpatcher/ctm/stained_glass_green/stained_glass_pane_green.properties mcpatcher/ctm/stained_glass_light_blue/stained_glass_pane_light_blue.properties mcpatcher/ctm/stained_glass_lime/stained_glass_pane_lime.properties mcpatcher/ctm/stained_glass_magenta/stained_glass_pane_magenta.properties mcpatcher/ctm/stained_glass_orange/stained_glass_pane_orange.properties mcpatcher/ctm/stained_glass_pink/stained_glass_pane_pink.properties mcpatcher/ctm/stained_glass_purple/stained_glass_pane_purple.properties mcpatcher/ctm/stained_glass_red/stained_glass_pane_red.properties mcpatcher/ctm/stained_glass_silver/stained_glass_pane_silver.properties mcpatcher/ctm/stained_glass_white/stained_glass_pane_white.properties mcpatcher/ctm/stained_glass_yellow/stained_glass_pane_yellow.properties Added CTM properties for the glass panes. JimStoneCraft [JimStoneCraft] mcpatcher/ctm/cactus/cactus_bottom.properties mcpatcher/ctm/cactus/cactus_sides.properties mcpatcher/ctm/cactus/cactus_top.properties textures/gui/icons.png textures/gui/widgets.png More CTM updated to the names format from the ID format. Added the extra X to the Icons sheet. New widget 1.7.8 buttons. -{1.0.22}- 28th March 2014 - 1.7.5------------------------------------------------------------------ JimStoneCraft [JimStoneCraft] textures/enviroment/moon_phases.png mcpatcher/color.properties mcpatcher/sky/world0/sky_clouds1.png mcpatcher/sky/world0/sky10.properties mcpatcher/sky/world0/moon_phases.png mcpatcher/sky/world0/moon_phases.properties mcpatcher/ctm/brick/brick_block_sides.properties mcpatcher/ctm/brick/brick_block_top_bottom.properties mcpatcher/ctm/brick/brick_slab_sides.properties mcpatcher/ctm/brick/brick_slab_top_bottom.properties mcpatcher/ctm/brick/brick_slab_upper_sides.properties mcpatcher/ctm/brick_stairs/brick_stairs_bottom_1.png mcpatcher/ctm/brick_stairs/brick_stairs_bottom_1.properties mcpatcher/ctm/brick_stairs/brick_stairs_bottom_2.png mcpatcher/ctm/brick_stairs/brick_stairs_bottom_2.properties mcpatcher/ctm/brick_stairs/brick_stairs_sides.png mcpatcher/ctm/brick_stairs/brick_stairs_sides.properties mcpatcher/ctm/brick_stairs/brick_stairs_top.png mcpatcher/ctm/brick_stairs/brick_stairs_top.properties mcpatcher/ctm/cobblestone/cobblestone_sides.properties mcpatcher/ctm/cobblestone/cobblestone_slab_top_bottom.properties mcpatcher/ctm/cobblestone/cobblestone_top_bottom.properties mcpatcher/ctm/cobblestone_mossy/mossy_cobblestone_sides.properties mcpatcher/ctm/cobblestone_mossy/mossy_cobblestone_top_bottom.properties mcpatcher/ctm/cobblestone_stairs/stone_stairs_sides.png mcpatcher/ctm/cobblestone_stairs/stone_stairs_sides.properties mcpatcher/ctm/cobblestone_stairs/stone_stairs_top_bottom_1.png mcpatcher/ctm/cobblestone_stairs/stone_stairs_top_bottom_1.properties mcpatcher/ctm/cobblestone_stairs/stone_stairs_top_bottom_2.png mcpatcher/ctm/cobblestone_stairs/stone_stairs_top_bottom_2.properties mcpatcher/ctm/nether_brick/nether_brick_sides.properties mcpatcher/ctm/nether_brick/nether_brick_slab_bottom.properties mcpatcher/ctm/nether_brick/nether_brick_slab_sides.properties mcpatcher/ctm/nether_brick/nether_brick_slab_top.properties mcpatcher/ctm/nether_brick/nether_brick_top_bottom.properties mcpatcher/ctm/nether_brick_stairs/nether_brick_stairs_sides.properties mcpatcher/ctm/nether_brick_stairs/nether_brick_stairs_top_bottom.properties mcpatcher/ctm/planks_birch/birch_stairs.properties mcpatcher/ctm/planks_birch/planks_birch.properties mcpatcher/ctm/planks_birch/wooden_slab_birch.properties mcpatcher/ctm/planks_oak/oak_stairs.properties mcpatcher/ctm/planks_oak/planks_oak.properties mcpatcher/ctm/planks_oak/wooden_slab_oak.properties mcpatcher/ctm/sandstone/0-5.png mcpatcher/ctm/sandstone/10-15.png mcpatcher/ctm/sandstone/sandstone.properties mcpatcher/ctm/sandstone/sandstone_bottom.png mcpatcher/ctm/sandstone/sandstone_bottom.properties mcpatcher/ctm/sandstone/sandstone_top.properties mcpatcher/ctm/wood_acacia_log_end/wood_acacia_log_end.properties mcpatcher/ctm/wood_birch_log_end/wood_birch_log_end.properties mcpatcher/ctm/wood_darkoak_log_end/wood_darkoak_log_end.properties mcpatcher/ctm/wood_jungle_log_end/wood_jungle_log_end.properties mcpatcher/ctm/wood_oak_log_end/wood_oak_log_end.properties mcpatcher/ctm/wood_spruce_log_end/wood_spruce_log_end.properties New moon due to the black blackgrounds and now has more phases. Added Endermite spawn egg colours. Extra cloud layer at triple speed. The wooden fence doesn't display correctly on some directions. Lots of CTM updated to the names format from the ID format. JimStoneCraft [JimStoneCraft] textures/enviroment/moon_phases.png mcpatcher/sky/world0/sky_polaris_north_star_night.png mcpatcher/sky/world0/sky_shooting_star_e.png mcpatcher/sky/world0/sky_shooting_star_n.png mcpatcher/sky/world0/sky_shooting_star_ne.png mcpatcher/sky/world0/sky_shooting_star_nw.png mcpatcher/sky/world0/sky_shooting_star_s.png mcpatcher/sky/world0/sky_shooting_star_se.png mcpatcher/sky/world0/sky_shooting_star_sw.png mcpatcher/sky/world0/sky_shooting_star_w.png mcpatcher/sky/world0/sky9.properties mcpatcher/ctm/deadbush/deadbush.properties mcpatcher/ctm/dirt/dirt.properties mcpatcher/ctm/flower_allium.properties mcpatcher/ctm/flower_blue_orchid/flower_blue_orchid.properties mcpatcher/ctm/flower_dandelion/flower_dandelion.properties mcpatcher/ctm/flower_houstonia/flower_houstonia.properties mcpatcher/ctm/flower_oxeye_daisy/flower_oxeye_daisy.properties mcpatcher/ctm/flower_rose/flower_rose.properties mcpatcher/ctm/flower_tulip_orange/flower_tulip_orange.properties mcpatcher/ctm/flower_tulip_pink/flower_tulip_pink.properties mcpatcher/ctm/flower_tulip_red/flower_tulip_red.properties mcpatcher/ctm/flower_tulip_white/flower_tulip_white.properties mcpatcher/ctm/stained_glass_black/stained_glass_black.properties mcpatcher/ctm/stained_glass_blue/stained_glass_blue.properties mcpatcher/ctm/stained_glass_brown/stained_glass_blue.properties mcpatcher/ctm/stained_glass_cyan/stained_glass_cyan.properties mcpatcher/ctm/stained_glass_gray/stained_glass_gray.properties mcpatcher/ctm/stained_glass_green/stained_glass_green.properties mcpatcher/ctm/stained_glass_light_blue/stained_glass_light_blue.properties mcpatcher/ctm/stained_glass_lime/stained_glass_lime.properties mcpatcher/ctm/stained_glass_magenta/stained_glass_magenta.properties mcpatcher/ctm/stained_glass_orange/stained_glass_orange.properties mcpatcher/ctm/stained_glass_pink/stained_glass_pink.properties mcpatcher/ctm/stained_glass_purple/stained_glass_purple.properties mcpatcher/ctm/stained_glass_red/stained_glass_red.properties mcpatcher/ctm/stained_glass_silver/stained_glass_silver.properties mcpatcher/ctm/stained_glass_white/stained_glass_white.properties mcpatcher/ctm/stained_glass_white1/stained_glass_white1.properties mcpatcher/ctm/stained_glass_yellow/stained_glass_yellow.properties mcpatcher/ctm/grass/grass_top mcpatcher/ctm/gravel/gravel.properties mcpatcher/ctm/leaves/birch/leaves_birch.properties mcpatcher/ctm/leaves_oak/leaves_oak.properties mcpatcher/ctm/mob_spawner/mob_spawner_bottom.properties mcpatcher/ctm/mob_spawner/mob_spawner_top.properties mcpatcher/ctm/podzol/podzol.properties mcpatcher/ctm/reeds/reeds.properties mcpatcher/ctm/stone/stone.properties mcpatcher/ctm/stone_slab/stone_slab.properties mcpatcher/ctm/stonebrick/stonebrick.properties mcpatcher/ctm/stonebrick_cracked/stonebrick_cracked.properties mcpatcher/ctm/stonebrick_mossy/stonebrick_mossy.properties mcpatcher/ctm/stonebrick_mossy/stonebrick_mossy_top.properties mcpatcher/ctm/tallgrass/tallgrass.properties mcpatcher/ctm/vine/vine.properties mcpatcher/ctm/wooden_fence/fence_sides.properties mcpatcher/ctm/wooden_fence/fence_top_bottom.properties mcpatcher/ctm/nether_brick_fence/nether_brick_fence_sides.properties mcpatcher/ctm/nether_brick_fence/nether_brick_fence_top_bottom.properties New moon due to the black blackgrounds and now has more phases. Adjust the black backgrounds to transparent. Doubled the duration speed for the cloud layer. Glass directories and properties files rename, updated the CTM to the names format from ID's. JimStoneCraft mcpatcher/ctm/lever/lever_fix_stone0.properties mcpatcher/ctm/lever/lever_fix_stone1.properties mcpatcher/ctm/lever/lever_fix_stone2.properties mcpatcher/ctm/lever/lever_fix_stone3.properties mcpatcher/ctm/lever/lever_fix_stone4.properties mcpatcher/ctm/lever/lever_fix_stone5.properties mcpatcher/ctm/lever/lever_fix_stone6.properties mcpatcher/ctm/lever/lever_fix_zhandle.properties mcpatcher/ctm/lever/stone0.png mcpatcher/ctm/lever/stone1.png mcpatcher/ctm/lever/stone2.png mcpatcher/ctm/lever/stone3.png mcpatcher/ctm/lever/stone4.png mcpatcher/ctm/brick/block44.properties mcpatcher/ctm/brick/block44a.properties mcpatcher/ctm/brick/block44c.properties mcpatcher/ctm/brick/block45.properties mcpatcher/ctm/brick/block45a.properties mcpatcher/ctm/brick_stairs/block44.properties mcpatcher/ctm/brick_stairs/block44a.properties mcpatcher/ctm/brick_stairs/block44c.properties mcpatcher/ctm/brick_stairs/block45.properties mcpatcher/ctm/brick_stairs/block45a.properties mcpatcher/ctm/cobblestone/block4.properties mcpatcher/ctm/cobblestone/block4a.properties mcpatcher/ctm/cobblestone/block44.properties mcpatcher/ctm/cobblestone_mossy/cobblestone_mossy.properties mcpatcher/ctm/cobblestone_mossy/cobblestone_mossy_top.properties mcpatcher/ctm/cobblestone_stairs/0.png mcpatcher/ctm/cobblestone_stairs/1.png mcpatcher/ctm/cobblestone_stairs/2.png mcpatcher/ctm/cobblestone_stairs/block67.properties mcpatcher/ctm/cobblestone_stairs/block67a.properties mcpatcher/ctm/cobblestone_stairs/block67b.properties mcpatcher/ctm/nether_brick_stairs/block114.properties mcpatcher/ctm/nether_brick_stairs/block114a.properties mcpatcher/ctm/planks_birch/block5.properties mcpatcher/ctm/planks_birch/block126.properties mcpatcher/ctm/planks_birch/block135.properties mcpatcher/ctm/planks_oak/block5.properties mcpatcher/ctm/planks_oak/block53.properties mcpatcher/ctm/planks_oak/block126.properties mcpatcher/ctm/sandstone_normal/0-5.png mcpatcher/ctm/sandstone_normal.properties mcpatcher/ctm/sandstone_top/0-5.png mcpatcher/ctm/sandstone_top.properties mcpatcher/ctm/tripwire/e_side.properties mcpatcher/ctm/tripwire/e_top.png mcpatcher/ctm/tripwire/e_top.properties mcpatcher/ctm/tripwire/n_top.png mcpatcher/ctm/tripwire/n_top.properties mcpatcher/ctm/tripwire/nw_side.png mcpatcher/ctm/tripwire/nw_side.properties mcpatcher/ctm/tripwire/s.png mcpatcher/ctm/tripwire/s.properties mcpatcher/ctm/tripwire/w_top.png mcpatcher/ctm/tripwire/w_top.properties mcpatcher/ctm/wood_acacia_log_end/block162.properties mcpatcher/ctm/wood_birch_log_end/block17.properties mcpatcher/ctm/wood_darkoak_log_end/block162.properties mcpatcher/ctm/wood_jungle_log_end/block17.properties mcpatcher/ctm/wood_oak_log_end/block17.properties mcpatcher/ctm/wood_spruce_log_end/block17.properties Lots of CTM removed due to the changes from ID's to the names format. -{1.0.21}- 20th March 2014 - 1.7.5------------------------------------------------------------------ JimStoneCraft [JimStoneCraft] mcpatcher/sky/world0/sky3.properties mcpatcher/sky/world0/sky_polaris_north_star.png mcpatcher/sky/world0/sky_polaris_north_star_night.png mcpatcher/sky/world0/sky_shooting_star_e.png mcpatcher/sky/world0/sky_shooting_star_n.png mcpatcher/sky/world0/sky_shooting_star_ne.png mcpatcher/sky/world0/sky_shooting_star_nw.png mcpatcher/sky/world0/sky_shooting_star_s.png mcpatcher/sky/world0/sky_shooting_star_se.png mcpatcher/sky/world0/sky_shooting_star_sw.png mcpatcher/sky/world0/sky_shooting_star_w.png mcpatcher/sky/world0/sky13.properties - sky30.properties mcpatcher/ctm/flower_allium.properties mcpatcher/ctm/flower_blue_orchid.properties mcpatcher/ctm/flower_dandelion.properties mcpatcher/ctm/flower_houstonia.properties mcpatcher/ctm/flower_oxeye_daisy.properties mcpatcher/ctm/flower_tulip_orange.properties mcpatcher/ctm/flower_tulip_pink.properties mcpatcher/ctm/flower_tulip_red.properties mcpatcher/ctm/flower_tulip_white.properties textures/blocks/alternates/coal_ore.png textures/blocks/alternates/diamond_ore.png textures/blocks/alternates/emerald_ore.png textures/blocks/alternates/gold_ore.png textures/blocks/alternates/iron_ore.png textures/blocks/alternates/iron_ore.png.mcmeta textures/blocks/alternates/lapis_ore.png textures/blocks/alternates/lapis_ore.png.mcmeta textures/blocks/alternates/redstone_ore.png textures/blocks/alternates/redstone_ore.png.mcmeta textures/blocks/alternates/stone.png [JonnnLeee] mcpatcher/ctm/flower_allium/0-3.png mcpatcher/ctm/flower_blue_orchid/0-3.png mcpatcher/ctm/flower_houstonia/0-3.png mcpatcher/ctm/flower_oxeye_daisy/0-3.png mcpatcher/ctm/flower_tulip_orange/0-3.png mcpatcher/ctm/flower_tulip_pink/0-3.png mcpatcher/ctm/flower_tulip_red/0-3.png mcpatcher/ctm/flower_tulip_white/0-3.png I noticed that the sky_sunflare2.png was not used so added a properties file for it and renumbered the rest of the properties files to match. The North Star Polaris (Pole Star) and nighttime shooting stars. Added the rough stone alternates for all the ores and stone. Added the wonderfully detailed CTM flowers by JonnnLeee. JimStoneCraft [JohnSmith] mcpatcher/sky/world0/sky_box.png mcpatcher/sky/world0/sky_clouds.png mcpatcher/sky/world0/sky_sunflare.png mcpatcher/sky/world0/sky_sunflare1.png mcpatcher/sky/world0/sky_sunflare2.png mcpatcher/sky/world0/sky_sunflare3.png [JimStoneCraft] sky1.properties - sky12.properties textures/environment/sun.png I noticed there were higher resolution versions of the sky images in a previous version of the JohnSmith pack (v9.6) so I've added them to this pack. Cleaned up the sky properties files. Doubled the resolution of the Sun to better match the new hires images. -{1.0.20}- 15th March 2014 - 1.7.5------------------------------------------------------------------ JimStoneCraft [JonnnLeee] textures/blocks/double_plant_paeonia_bottom.png textures/blocks/double_plant_paeonia_top.png textures/blocks/double_plant_rose_bottom.png textures/blocks/double_plant_rose_top.png textures/blocks/double_plant_sunflower_bottom.png textures/blocks/double_plant_sunflower_top.png textures/blocks/double_plant_syringa_bottom.png textures/blocks/double_plant_syringa_top.png textures/blocks/flower_allium.png textures/blocks/flower_blue_orchid.png textures/blocks/flower_houstonia.png textures/blocks/flower_oxeye_daisy.png textures/blocks/flower_paeonia.png textures/blocks/flower_tulip_orange.png textures/blocks/flower_tulip_pink.png textures/blocks/flower_tulip_red.png textures/blocks/flower_tulip_white.png Changed the flowers to the much more detail versions by JonnnLeee but decided to keep my version of the Sunflower front and rear faces. JimStoneCraft [JimStoneCraft] pack.png textures/items/slimeball.png textures/items/diamond.png textures/items/emerald.png textures/items/emerald.png.mcmeta textures/blocks/coal_block.png textures/blocks/diamond_ore.png textures/blocks/emerald_ore.png textures/blocks/gold_ore.png textures/blocks/iron_ore.png textures/blocks/lapis_ore.png textures/blocks/lapis_ore.png.mcmeta textures/blocks/redstone_ore.png Changed the pack.png to now have the new diamond ore. Adjusted the Slimeball colour to better match the actual Slimes. Removed the black border on the Diamond and Emerald items. Changed the Coal, Diamond, Emerald, Gold, Iron, Lapis and Redstone Ore to the smooth stone background to match the stone used in this pack. The Redstone and Lapis Ores are now animated. Emerald and Lapis animations have a 50% offset so they don't animate at the same time as Diamond and Iron. Placed the Cobble Ore versions in the alternate directory if you still want to use them. -{1.0.19}- 28th February 2014 - 1.7.5--------------------------------------------------------------- I've decided to split the pack into release version and snapshot version due to Mojang still releasing updates to the 1.7 branch of Minecraft. JimStoneCraft textures/blocks/iron_trapdoor.png textures/blocks/slime.png textures/blocks/stone_andesite.png textures/blocks/stone_andesite_smooth.png textures/blocks/stone_diorite.png textures/blocks/stone_diorite_smooth.png textures/blocks/stone_granite.png textures/blocks/stone_granite_smooth.png textures/gui/widgets.png textures/gui/container/enchanting_table.png All the 1.8 snapshot files removed and put into a separate Snapshot pack due to GUI incompatibilities. JimStoneCraft [JimStoneCraft] textures/gui/widgets.png Added the earth to the widgets sheet. JimStoneCraft [JimStoneCraft] textures/models/leather_layer_1_overlay.png textures/blocks/endframe_eye.png Leather Overlay now includes a belt and a collar. Cleaned up the End Frame Ender Eye. -{1.0.18}- 21st February 2014 - 1.8 - 14w08a-------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/mob/skeleton/skeleton2 - 15.png mcpatcher/mob/skeleton/wither_skeleton2 - 15.png Redone the Skeleton and Wither Skeleton CTM textures to add some more variety, there are now sixteen versions of each Skeleton. JimStoneCraft [JimStoneCraft] textures/blocks/sapling_jungle.png textures/blocks/lava_flow.png.mcmeta textures/entity/skeleton/skeleton.png textures/entity/skeleton/wither_skeleton.png textures/gui/container/brewing_stand.png textures/gui/container/crafting_table.png textures/gui/container/furnace.png textures/gui/container/inventory.png textures/gui/container/villager.png textures/items/experience_bottle.png textures/items/chainmail_boots.png textures/items/chainmail_chestplate.png textures/items/chainmail_helmet.png textures/items/chainmail_leggings.png textures/items/diamond_boots.png textures/items/diamond_chestplate.png textures/items/diamond_helmet.png textures/items/diamond_leggings.png textures/items/gold_boots.png textures/items/gold_chestplate.png textures/items/gold_helmet.png textures/items/gold_leggings.png textures/items/iron_boots.png textures/items/iron_chestplate.png textures/items/iron_helmet.png textures/items/iron_leggings.png textures/items/stone_boots.png textures/items/stone_chestplate.png textures/items/stone_helmet.png textures/items/stone_leggings.png textures/items/leather_boots.png textures/items/leather_boots_overlay.png textures/items/leather_chestplate.png textures/items/leather_chestplate_overlay.png textures/items/leather_helmet.png textures/items/leather_helmet_overlay.png textures/items/leather_leggings.png textures/items/leather_leggings_overlay.png textures/items/empty_armor_slot_boots.png textures/items/empty_armor_slot_chestplate.png textures/items/empty_armor_slot_helmet.png textures/items/empty_armor_slot_leggings.png Cleaned up the Jungle Sapling texture. Changed the Lava Flow frametime to 2 as it looked a little too slow. Redone the Skeleton and Wither Skeleton textures to match the new CTM files. Sorted out an alignment issue with the Furnace, Brewing Stand and villager GUI. Also cleaned up and made the GUI screens more consistent. Removed the Experience Bottle border and all the armour black borders and then edited the textures to match. Edited the Empty Armour Slots to a black border based on the Leather Armour. -{1.0.17}- 14th February 2014 - 1.8 - 14w07a-------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/colormap/melonstem.png mcpatcher/colormap/pumpkinstem.png mcpatcher/line/fishingline.png mcpatcher/line/fishingline.properties mcpatcher/line/lead.png mcpatcher/line/lead.properties textures/blocks/iron_trapdoor.png Custom colours for Melon and Pumpkin stems. Lead and Fishing Line textures. New Iron Trapdoor texture. -{1.0.16}- 26th January 2014 - 1.8 - 14w04b--------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/colormap/lavadrop.png mcpatcher/colormap/myceliumparticle.png mcpatcher/colormap/redstone.png mcpatcher/colormap/xporb.png mcpatcher/colormap/blocks/foliage.png mcpatcher/colormap/blocks/foliage.properties mcpatcher/colormap/blocks/grass.png mcpatcher/colormap/blocks/grass.properties mcpatcher/colormap/blocks/leaves_acacia.png mcpatcher/colormap/blocks/leaves_acacia.properties mcpatcher/colormap/blocks/leaves_birch.png mcpatcher/colormap/blocks/leaves_birch.properties mcpatcher/colormap/blocks/leaves_dark_oak.png mcpatcher/colormap/blocks/leaves_dark_oak.properties mcpatcher/colormap/blocks/leaves_jungle.png mcpatcher/colormap/blocks/leaves_jungle.properties mcpatcher/colormap/blocks/leaves_oak.png mcpatcher/colormap/blocks/leaves_oak.properties mcpatcher/colormap/blocks/leaves_spruce.png mcpatcher/colormap/blocks/leaves_spruce.properties mcpatcher/colormap/blocks/reeds.properties mcpatcher/colormap/blocks/sand.png mcpatcher/colormap/blocks/sand.properties mcpatcher/colormap/blocks/water.png mcpatcher/colormap/blocks/water.properties Custom colours for dripping lava, Mycelium particle effect, Redstone and XP Orb. Converted the colormap to the new grid format used with mcpatcher. Some of the colours may need tweaking for different biomes. JimStoneCraft mcpatcher/colormap/foliage.png mcpatcher/colormap/grass.png mcpatcher/colormap/grass_swamp.png mcpatcher/colormap/leaves_acacia.png mcpatcher/colormap/leaves_birch.png mcpatcher/colormap/leaves_dark_oak.png mcpatcher/colormap/leaves_jungle.png mcpatcher/colormap/leaves_oak.png mcpatcher/colormap/leaves_spruce.png mcpatcher/colormap/reeds.png mcpatcher/colormap/sand.png Removed the old colormap textures. JimStoneCraft [JimStoneCraft] textures/gui/container/beacon.png mcpatcher/colormap/color.properties Cleaned up some of the beacon buttons. Moved all the helper files into it's own directory, this is more for texture authors than end users. Added some more custom colours for the XP Bar, Ender Dragon and sign text. Spawner Egg Colour added to the color.properties. Updated the color.properties file to remove the old colour settings. -{1.0.15}- 10th January 2014 - 1.8 - 14w02c--------------------------------------------------------- Note that this pack is no longer compatible with Minecraft 1.7.4 due to GUI changes, download the older packs for Minecraft 1.7.4, also CTM doesn't work with this latest release until a new version of MCPatcher is released. JimStoneCraft [JimStoneCraft] textures/blocks/slime.png textures/blocks/stone_andesite.png textures/blocks/stone_andesite_smooth.png textures/blocks/stone_diorite.png textures/blocks/stone_diorite_smooth.png textures/blocks/stone_granite.png textures/blocks/stone_granite_smooth.png Added new stone blocks and slime. JimStoneCraft [JimStoneCraft] textures/gui/widgets.png textures/gui/container/enchanting_table.png Added the lock icons and modified the enchanting screen. -{1.0.14}- 5th January 2014 - 1.7.4----------------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/ctm/mob_spawner/mob_spawner_top.png mcpatcher/ctm/mob_spawner/mob_spawner_top.properties mcpatcher/ctm/mob_spawner/mob_spawner_bottom.png mcpatcher/ctm/mob_spawner/mob_spawner_bottom.properties Added top and bottom face CTM for the monster spawners. JimStoneCraft [JimStoneCraft] textures/blocks/leaves_spruce_opaque.png textures/blocks/mob_spawner.png textures/map/map_icons.png textures/items/clock.png textures/items/compass.png textures/items/carrot.png textures/items/carrot_golden.png textures/items/carrot_on_a_stick.png textures/items/fishing_rod_cast.png textures/items/fishing_rod_uncast.png textures/items/potato.png textures/items/potato_baked.png textures/items/potato_poisonous.png textures/items/diamond_axe.png textures/items/diamond_hoe.png textures/items/diamond_pickaxe.png textures/items/diamond_shovel.png textures/items/diamond_sword.png textures/items/gold_axe.png textures/items/gold_hoe.png textures/items/gold_pickaxe.png textures/items/gold_shovel.png textures/items/gold_sword.png textures/items/iron_axe.png textures/items/iron_hoe.png textures/items/iron_pickaxe.png textures/items/iron_shovel.png textures/items/iron_sword.png textures/items/stone_axe.png textures/items/stone_hoe.png textures/items/stone_pickaxe.png textures/items/stone_shovel.png textures/items/stone_sword.png textures/items/wood_axe.png textures/items/wood_hoe.png textures/items/wood_pickaxe.png textures/items/wood_shovel.png textures/items/wood_sword.png Cleaned up the Spruce Opaque leaves. Edited the mob_spawner.png to match the new top and bottom faces better. Made the Map Icons much clearer (32x32px for each icon now). Removed the black borders on the fishing rods, carrots, clock, compass and all the weapons. Made the Compass needle thinner. Tweaked the Potatos to be a little rounder. -{1.0.13}- 25th December 2013 - 1.7.4--------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/entity/chest/christmas_double.png textures/entity/chest/christmas.png textures/blocks/enchanting_table_top.png mcpatcher/ctm/flower_allium/0.png - 11.png mcpatcher/ctm/flower_allium/flower_allium.properties mcpatcher/ctm/flower_blue_orchid/0.png - 11.png mcpatcher/ctm/flower_blue_orchid/flower_blue_orchid.properties mcpatcher/ctm/flower_houstonia/0.png - 11.png mcpatcher/ctm/flower_houstonia/flower_houstonia.properties mcpatcher/ctm/flower_oxeye_daisy/0.png - 11.png mcpatcher/ctm/flower_oxeye_daisy/flower_oxeye_daisy.properties mcpatcher/ctm/flower_tulip_orange/0.png - 11.png mcpatcher/ctm/flower_tulip_orange/flower_tulip_orange.properties mcpatcher/ctm/flower_tulip_pink/0.png - 11.png mcpatcher/ctm/flower_tulip_pink/flower_tulip_pink.properties mcpatcher/ctm/flower_tulip_red/0.png - 11.png mcpatcher/ctm/flower_tulip_red/flower_tulip_red.properties mcpatcher/ctm/flower_tulip_white/0.png - 11.png mcpatcher/ctm/flower_tulip_white/flower_tulip_white.properties Cleaned up to cloth edges on the enchanting_table_top.png New CTM flowers, twelve varieties for each, different heights and colourings. Tweaked the two christmas chests. -{1.0.12}- 22th December 2013 - 1.7.4--------------------------------------------------------------- JimStoneCraft [Mojang] textures/gui/title/mojang.png [JimStoneCraft] textures/blocks/planks_birch.png mcpatcher/ctm/planks_birch/0.png - 4.png mcpatcher/ctm/planks_birch/block5.properties mcpatcher/ctm/planks_birch/block126.properties mcpatcher/ctm/planks_birch/block135.properties mcpatcher/ctm/planks_oak/0.png - 4.png mcpatcher/ctm/planks_oak/block5.properties mcpatcher/ctm/planks_oak/block53.properties mcpatcher/ctm/planks_oak/block126.properties mcpatcher/ctm/brick_stairs/block108.properties mcpatcher/ctm/brick_stairs/block108a.properties mcpatcher/ctm/brick_stairs/block108b.properties mcpatcher/ctm/brick_stairs/block108c.properties mcpatcher/ctm/brick_stairs/bottom1.png mcpatcher/ctm/brick_stairs/bottom2.png mcpatcher/ctm/brick_stairs/sides.png mcpatcher/ctm/brick_stairs/top.png mcpatcher/ctm/brick/5.png - 8.png mcpatcher/ctm/brick/block44.properties mcpatcher/ctm/brick/block44a.properties mcpatcher/ctm/brick/block44c.properties mcpatcher/ctm/brick/block45.properties mcpatcher/ctm/brick/block45a.properties mcpatcher/ctm/wood_acacia_log_end/0.png - 46.png mcpatcher/ctm/wood_acacia_log_end/block162.properties mcpatcher/ctm/wood_birch_log_end/0.png - 46.png mcpatcher/ctm/wood_birch_log_end/block17.properties mcpatcher/ctm/wood_darkoak_log_end/0.png - 46.png mcpatcher/ctm/wood_darkoak_log_end/block162.properties mcpatcher/ctm/wood_jungle_log_end/0.png - 46.png mcpatcher/ctm/wood_jungle_log_end/block17.properties mcpatcher/ctm/wood_oak_log_end/0.png - 46.png mcpatcher/ctm/wood_oak_log_end/block17.properties mcpatcher/ctm/wood_spruce_log_end/0.png - 46.png mcpatcher/ctm/wood_spruce_log_end/block17.properties The old logo it still there if you want it instead (mojang_old.png). New Birch Plank as the original version was a little blurred. Oak and Birch (Blocks, Slabs and Stairs) now have random textures. Made a new bottom for the brick stairs. The bricks now display on the bottom of slabs too. All the logs now have CTM. JimStoneCraft [JimStoneCraft] textures/blocks/log_acacia_top.png textures/blocks/log_big_oak_top.png textures/blocks/log_birch_top.png textures/blocks/log_jungle_top.png textures/blocks/log_oak_top.png textures/blocks/log_spruce_top.png textures/blocks/sandstone_carved.png textures/blocks/sandstone_smooth.png Tweaked Sandstone a little. Replaced the logs to match the new CTM logs. -{1.0.11}- 8th December 2013 - 1.7.3---------------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/ctm/melon/melon_bottom.png mcpatcher/ctm/melon/melon.properties mcpatcher/ctm/pumpkin/pumpkin_bottom.png mcpatcher/ctm/pumpkin/pumpkin.properties mcpatcher/ctm/mushroom_brown/brown_mushroom_block.properties mcpatcher/ctm/mushroom_brown/brown_mushroom_block_top.png mcpatcher/ctm/wooden_button/block143.properties mcpatcher/ctm/wooden_button/button.png mcpatcher/ctm/stone_button/block77.properties mcpatcher/ctm/stone_button/button.png mcpatcher/ctm/wooden_fence/block85.properties mcpatcher/ctm/wooden_fence/block85a.properties mcpatcher/ctm/wooden_fence/0.png - 4.png mcpatcher/ctm/nether_brick_fence/block113.properties mcpatcher/ctm/nether_brick_fence/block113a.properties mcpatcher/ctm/nether_brick_fence/0.png - 4.png mcpatcher/ctm/fence_gate/block107- 1 - 18.properties mcpatcher/ctm/fence_gate/0.png - 6.png mcpatcher/ctm/lever/stone0.png - stone4.png mcpatcher/ctm/lever/lever_fix_stone0 - 6.properties mcpatcher/ctm/tripwire/e_side.properties mcpatcher/ctm/tripwire/e_top.png mcpatcher/ctm/tripwire/e_top.properties mcpatcher/ctm/tripwire/n_top.png mcpatcher/ctm/tripwire/n_top.properties mcpatcher/ctm/tripwire/nw_side.png mcpatcher/ctm/tripwire/nw_side.properties mcpatcher/ctm/tripwire/s.png mcpatcher/ctm/tripwire/s.properties mcpatcher/ctm/tripwire/w_top.png mcpatcher/ctm/tripwire/w_top.properties mcpatcher/ctm/cactus/cactus_bottom.properties mcpatcher/ctm/cactus/cactus_side.properties mcpatcher/ctm/cactus/cactus_top.properties mcpatcher/ctm/cactus/0.png - 10.png mcpatcher/lightmap/world0.png mcpatcher/lightmap/world-1.png mcpatcher/lightmap/world1.png Custom lightmaps for the three world, doubled the lighting transitions for the Overworld and added Night Vision lighting for all three worlds. world0.png - Overworld world-1.png - Nether world1.png - The End The Pumpkin and Melon never had bottom faces, they just used the top texture for the bottom face so here's the new bottom face textures. Change the top of the large Brown Mushroom. Added Wooden and Stone Button, I cannot get the stone button to work even though it's in the same format as the Wooden Button, more testing required. Cactus vertical CTM with bottom shadow. Wooden Fence and Nether Brick Fence CTM. The Fence Gate is way too complex but it's done now CTM. Lever base has a new stone texture CTM. Tripwire base has some new wood CTM. JimStoneCraft textures/blocks/trip_wire_source.png Made the wooded section match a little better. -{1.0.10}- 2nd December 2013 - 1.7.2 - 13w48b------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/gui/stream_indicator.png Added Microphone icons. -{1.0.9}- 21st November 2013 - 1.7.2 - 13w47c------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/ctm/cobblestone_stairs/2.png textures/effect/dither.png textures/gui/stream_indicator.png mcpatcher/ctm/nether_brick_stairs/ mcpatcher/ctm/nether_brick/ [sylcai] mcpatcher/ctm/cobblestone_stairs/block67.properties mcpatcher/ctm/cobblestone_stairs/block67a.properties mcpatcher/ctm/cobblestone_stairs/block67b.properties I'm not sure what dither.png is used for but made a version anyway. The rotation was off on some blocks, here's the updates for the property files. Experimental Netherbrick CTM JimStoneCraft [UPDATED] textures/gui/widgets.png Cleaned up the connect icons. -{1.0.8}- 17th November 2013 - 1.7.2---------------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/color.properties mcpatcher/colormap/sky0.png mcpatcher/colormap/reeds.png Sorted out the custom colours for the biome dependent leaves. The sky colour is now the same as the previous versions of the pack, Reeds are also now back to normal single colour and not the biome dependent version. I've started to convert the CTM and Custom Colours to the new naming format. -{1.0.7}- 13th November 2013 - 1.7.2---------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/portal.png textures/gui/title/mojang.png pack.png The Portal animation didn't loop correctly and would bob 1px up when looping, not that noticeable but it's all in the detail. I made a mojang.png logo a back in July but never posted it in the update logs. After looking at it I thought I could do better so adjusted it a little, it's a twice resolution resized logo with redrawn text, it's only shown for a few seconds while the game is loading, I would like to redo the logo but would have to be redrawn using vectors from scratch. Here are the font details for the Mojang text for anyone interested:- Arial Black, Size 60, Stroke 1.0, Colour #F6883E (for both letter and stroke). Made a custom pack icon for this resource pack. -{1.0.6}- 3rd November 2013 - 1.7.2----------------------------------------------------------------- JimStoneCraft [JimStoneCraft] mcpatcher/cit.properties mcpatcher/color.properties mcpatcher/renderpass.properties mcpatcher/colormap/leaves_acacia.png mcpatcher/colormap/leaves_birch.png mcpatcher/colormap/leaves_dark_oak.png mcpatcher/colormap/leaves_jungle.png mcpatcher/colormap/leaves_oak.png mcpatcher/colormap/leaves_spruce.png After playing with the color.properties file a little I've found that quite a few things can be changed so I've added it to this pack. This includes Sheep, Leather Armour, Dye (not used) and Wolf Collar colour to match the coloured wool. New experimental leaf colours, still some bugs the iron out. JimStoneCraft [JimStoneCraft] textures/blocks/hardened_clay_stained_black.png textures/blocks/hardened_clay_stained_blue.png textures/blocks/hardened_clay_stained_brown.png textures/blocks/hardened_clay_stained_cyan.png textures/blocks/hardened_clay_stained_gray.png textures/blocks/hardened_clay_stained_green.png textures/blocks/hardened_clay_stained_light_blue.png textures/blocks/hardened_clay_stained_lime.png textures/blocks/hardened_clay_stained_magenta.png textures/blocks/hardened_clay_stained_orange.png textures/blocks/hardened_clay_stained_pink.png textures/blocks/hardened_clay_stained_purple.png textures/blocks/hardened_clay_stained_red.png textures/blocks/hardened_clay_stained_silver.png textures/blocks/hardened_clay_stained_white.png textures/blocks/hardened_clay_stained_yellow.png The Clay and Wool were originally exactly the same colour but with different textured surfaces, so I've decided to change the stained clay to be a little darker to give some variety to the blocks. -{1.0.5}- 28th October 2013 - 1.7.2----------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/entity/spider_eyes.png textures/entity/enderman/enderman_eyes.png It would seem to be that the spider_eyes.png and enderman_eyes.png files do not need an alpha transparent background, when you just have black it works fine. -{1.0.4}- 26th October 2013 - 1.7.2----------------------------------------------------------------- This is just a general tidy up of some of the textures that I was not quite happy with. JimStoneCraft [JimStoneCraft] textures/blocks/dirt_podzol_side.png textures/blocks/dirt_podzol_top.png textures/entity/chest/trapped.png textures/entity/chest/trapped_double.png JimStoneCraft [JimStoneCraft] textures/blocks/planks_acacia.png textures/blocks/trip_wire.png textures/blocks/iron_bars.png textures/blocks/door_iron_upper.png textures/blocks/door_iron_lower.png textures/blocks/door_wood_upper.png textures/blocks/door_wood_lower.png textures/blocks/trapdoor.png textures/blocks/diamond_block.png textures/blocks/emerald_block.png textures/blocks/gold_block.png textures/blocks/iron_block.png textures/blocks/lapis_block.png textures/blocks/redstone_block.png textures/blocks/flower_tulip_orange.png textures/blocks/flower_tulip_pink.png textures/blocks/flower_tulip_red.png textures/blocks/flower_tulip_white.png textures/blocks/carrots_stage_2.png textures/blocks/carrots_stage_3.png textures/entity/chest/normal.png textures/entity/chest/normal_double.png Change the texture of Acacia wood so you now have three different planks in two different colours. Oak and Birch box style. Jungle and Dark Oak Vertical planks. Spruce and Acacia Horizontal planks. Made trip wire (string) easier to see. Iron Bars and Iron Doors, recoloured to be more gray. Wooden Door, better match to Oak Wood. Trapdoor, made the grate smaller so it doesn't draw the edge when opened. Redone the shading on all the material blocks. Darkened the leaves of the Tulips. Darkened the Carrots as they were a little too orange when in the ground. Removed the middle bracing on both normal and trapped double chests. Also made the chest the same as the double chest. -{1.0.3}- 23rd October 2013 - 1.7 Pre-release------------------------------------------------------- JimStoneCraft Made a custom pack.png icon for the resource pack screen. All the different colours for the CTM Glass, not tested yet The CTM still needs to be cleaned up to used names rather than id's. -{1.0.2}- 23rd October 2013 - 1.7 Pre-release------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/mushroom_block_inside.png textures/blocks/mushroom_block_skin_brown.png textures/blocks/mushroom_block_skin_red.png textures/blocks/mushroom_block_skin_stem.png -{1.0.1}- 22nd October 2013 - 1.7 Pre-release------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/planks_acacia.png textures/blocks/planks_big_oak.png [Greenhawk837] textures/blocks/log_acacia_top.png textures/blocks/log_big_oak_top.png [JimStoneCraft] textures/blocks/log_birch_top.png textures/blocks/log_jungle_top textures/blocks/log_acacia_top.png textures/blocks/log_spruce_top.png textures/blocks/double_plant_sunflower_back.png textures/blocks/double_plant_sunflower_front.png The edge colour of the log end matches better with the colour of the log side. Acacia middle made more red to match actual Acacia wood and spruce changed to have a different centre for some block variety. Yeah, swiss roll birch log is back. Tweaked the Sunflower a little bit. -{1.0.0}- 22nd October 2013 - 13w43a - JimStoneCraft Edition Branch--------------------------------- This is a branch of the John Smith Legacy Resource Pack. First release of my personal pack. This more or less follows the original Legacy pack but with some of my own edits and additions. All the armour is edited to remove the gloves add some missing leg and feet sections and has been recoloured to match the Iron and Gold ingots colours and diamond items. Some of the item images are from John Smith alternate sheets, Faithful 32x32 and Arkhangels texture sheets. All the items have had their black borders edited out as blocks don't have the cell shaded look so I though why have them on the items, they all have been Centrally Aligned (or one pixel to the top and left if odd numbered), this gives the most clearance for the quantity number in the game. [JimStoneCraft] gui/icons.png This has the drumstick and shield icons made bigger, hearts are larger and more vanilla like. [JimStoneCraft] particle/particles.png This has the original enchanting font as I didn't care for the JS version. [Mojang] sounds/random/levelup.ogg From an older version of the game as the new sound is a little poor and sounds like it's cut short, I've just got used to the dingaling sound on level up. NOTE: CTM is a little out of date, has not been tested in the new snapshots and will be updated when MCPatcher or Minecraft catches up. There's still a lot to do in the future. -{0.9.10}- 21st October 2013 - 13w43a--------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/alternatives/glass_white.png textures/blocks/alternatives/glass_silver.png [Greenhawk837] textures/blocks/alternatives/dirt_podzol_side.png Added alternatives, you will have to move then manually to the block directory if you want to use them. textures/blocks/leaves_acacia.png textures/blocks/leaves_acacia_opaque.png textures/blocks/leaves_big_oak.png textures/blocks/leaves_big_oak_opaque.png textures/blocks/log_acacia.png textures/blocks/log_acacia_top.png textures/blocks/log_big_oak.png textures/blocks/log_big_oak_top.png All the above leaves and logs are from JSTR pack (thaumcraft & extrabiomes). [JimStoneCraft] textures/blocks/sapling_acacia.png textures/blocks/sapling_roofed_oak.png Acacia based on the Birch sapling. I'm guessing new coloured planks will be coming in the next update. -{0.9.9}- 18th October 2013 - 13w42b---------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/glass_white.png textures/blocks/glass_silver.png textures/blocks/glass_pane_top_white textures/blocks/glass_pane_top_silver These two textures are 日本語襖/障子 (Japanese Fusuma/shōji) style sliding panels. The glass_silver.png texture is based on one of the alternative John Smith Glow Stone textures, both glass_pane_top_white and glass_pane_top_silver have edges that match the panes. The glass_silver.png is 10% transparent and glass_white.png is 5% transparent, this is so it lets light through for a great nighttime effect, plus the paper panels would let light through in real life but would not be see through. JimStoneCraft [JimStoneCraft] textures/font/ascii.png Added some new European characters, some are still missing as I have no idea what the characters are. All the glass textures are now a little more transparent. -{0.9.8}- 10th October 2013 - 13w41a---------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/blocks/glass.png textures/blocks/glass_black.png textures/blocks/glass_blue.png textures/blocks/glass_brown.png textures/blocks/glass_cyan.png textures/blocks/glass_gray.png textures/blocks/glass_green.png textures/blocks/glass_light_blue.png textures/blocks/glass_lime.png textures/blocks/glass_magenta.png textures/blocks/glass_orange.png textures/blocks/glass_pane_top.png textures/blocks/glass_pane_top_black.png textures/blocks/glass_pane_top_blue.png textures/blocks/glass_pane_top_brown.png textures/blocks/glass_pane_top_cyan.png textures/blocks/glass_pane_top_gray.png textures/blocks/glass_pane_top_green.png textures/blocks/glass_pane_top_light_blue.png textures/blocks/glass_pane_top_lime.png textures/blocks/glass_pane_top_magenta.png textures/blocks/glass_pane_top_orange.png textures/blocks/glass_pane_top_pink.png textures/blocks/glass_pane_top_purple.png textures/blocks/glass_pane_top_red.png textures/blocks/glass_pane_top_silver.png textures/blocks/glass_pane_top_white.png textures/blocks/glass_pane_top_yellow.png textures/blocks/glass_pink.png textures/blocks/glass_purple.png textures/blocks/glass_red.png textures/blocks/glass_silver.png textures/blocks/glass_white.png textures/blocks/glass_yellow.png -{0.9.7}- 28th September 2013 - 13w39a-------------------------------------------------------------- JimStoneCraft Readded the John Smith Speeding Chicken to the Painting. Red Sand is now more red. Tweaked the Sun Flower a little to get rid of some square edges. -{0.9.6}- 28th September 2013 - 13w39a-------------------------------------------------------------- JimStoneCraft [JimStoneCraft] textures/gui/title/minecraft.png (Minecraft Realms logo) textures/gui/resource_packs.png textures/gui/widgets.png textures/blocks/ice_packed.png textures/blocks/flower_rose.png (Poppy) textures/blocks/double_plant_rose_bottom.png textures/blocks/double_plant_rose_top.png textures/blocks/red_sand.png textures/blocks/double_plant_fern_bottom.png textures/blocks/double_plant_fern_top.png textures/blocks/double_plant_grass_bottom.png textures/blocks/double_plant_grass_top.png textures/blocks/flower_tulip_orange.png textures/blocks/flower_tulip_pink.png textures/blocks/flower_tulip_red.png textures/blocks/flower_tulip_white.png textures/blocks/flower_oxeye_daisy.png textures/blocks/flower_blue_orchid.png textures/blocks/double_plant_sunflower_back.png textures/blocks/double_plant_sunflower_bottom.png textures/blocks/double_plant_sunflower_front.png textures/blocks/double_plant_sunflower_top.png textures/blocks/double_plant_paeonia_bottom.png textures/blocks/double_plant_paeonia_top.png textures/blocks/flower_paeonia.png textures/blocks/double_plant_syringa_bottom.png textures/blocks/double_plant_syringa_top.png textures/blocks/flower_allium.png textures/blocks/flower_houstonia.png textures/items/minecart_command_block.png [Greenhawk837] textures/blocks/dirt_podzol_side.png + CTM textures/blocks/dirt_podzol_top.png Renamed fish_cooked.png - fish_cod_cooked.png Renamed fish_raw.png - fish_cod_raw.png New Textures Still Required. textures/items/fish_clownfish_raw.png textures/items/fish_pufferfish_raw.png textures/items/fish_salmon_cooked.png textures/items/fish_salmon_raw.png -{0.9.5}- 9th July 2013----------------------------------------------------------------------------- JimStoneCraft: Missing hearts in the icons.png and widgets.png. Sorted out a small Nether Brick CTM issue. -{0.9.4}- 30th June 2013---------------------------------------------------------------------------- JimStoneCraft: Lots of random CTM textures. deadbush, flower pot, tall grass, log tops, reeds, vines, red and brown mushrooms. nether brick, netherrack, sandstone smooth and sandstone carved. Some textures were taken from the alternate John Smith texture sheets. -{0.9.3}- 29th June 2013---------------------------------------------------------------------------- JimStoneCraft: Reorganized the CTM properties and fully tested all the random blocks. Added some extra flowers to the CTM. -{0.9.2}- 28th June 2013---------------------------------------------------------------------------- JimStoneCraft: colormap, font, lightmap, mob, sky directories created in the MCPatcher directory. Random mobs moved to the new MCPatcher mob directory. CTM folder reorganised by MCPatcher's convertor, still a little messy. -{0.9.1}- 27th June 2013---------------------------------------------------------------------------- JimStoneCraft: The text files to the root of the Resource Pack so they are easier to find. __READ ME.txt Animation Frame Properties.txt LEGACY_CHANGELOG.txt (this file!!) JimStoneCraft: Animation Frame Properties.txt with the new item and block names. -{0.9.0}- (Complete Texture pack conversion to Resource Pack for 1.6)------------------------------- Greenhawk837: -Texture pack conversion to Resource Pack for 1.6 by JimStoneCraft This pack is no longer backwards compatible MCPatcher 4.1.0-beta3 (or greater) is required for HD font, random mobs, betterskies etc.. JimStoneCraft's READ ME JimStoneCraft's Updated 512px Font (128px version is still there if needed) NOTE:- Minecraft changed the way Texture packs are layed out and renamed them Resource Packs, this pack is no longer backwards compatible and will not work with versions of Minecraft older than 1.6. Please download the older Texture Pack for 1.52 and 1.47 compatibility. http://www.jslegacy.com/ -{0.8.5}-------------------------------------------------------------------------------------------- Greenhawk837: JimStoneCraft's Horse GUI JimStoneCraft's Updated Font - Should now work with most European languages -{0.8.4}-------------------------------------------------------------------------------------------- Greenhawk837: Soulburner's armor slots icons Hardened Clay now shows ingame -{0.8.3}- (support for snapshot 13w19a)------------------------------------------------------------- Greenhawk837: Stained clay textures Charcoal texture -{0.8.2}- (More support for 1.6 snapshots)---------------------------------------------------------- Greenhawk837: JimStoneCraft's coal block JimStoneCraft's horse armor item & name tag JimStoneCraft's horse armor JimStoneCraft's animated gold nugget & Clock fix (There will be support for some of the vanilla mobs that are currently untextured soon) -{0.8.1}- (Partial support for 1.6 snapshots)------------------------------------------------------- Glowstrontium: JimStoneCraft's straw blocks & rope. Also added texture for hardened clay block. JimStoneCraft's GUI updates - support for horse armor icons and new Realms status icons. -{0.8.0}-------------------------------------------------------------------------------------------- Greenhawk837: JimStoneCraft's Arrow entity texture achievements popup background dispenser_front_vertical to fit better dropper_front_vertical to fit better dropper_front to be easier to tell apart from dispenser hopper to look metallic chicken minecart artwork to be clearer and lighter wither skull to match new Wither Skeleton JimStoneCraft's speckledMelon Animation JimStoneCraft's Comparator Animation JimStoneCraft's Arrow item JimStoneCraft's Hopper GUI converted connected textures to the new 1.5 format and organised it into categories ====================================================================================================